コード例 #1
0
ファイル: Board.cs プロジェクト: seFausto/WoodenPuzzle
        private void MoveContiguousEmptySpaces(int indexOfEmptySpaceOne, int indexOfEmptySpaceTwo, int SizeOfShiftedSpace, Shape.Direction dir, bool isVertical)
        {
            //    int x1 = shapes[indexOfEmptySpaceOne].TopLeftPosition.X * ;
            //    int y1 = shapes[indexOfEmptySpaceOne].TopLeftPosition.Y;

            //    int x2 = shapes[indexOfEmptySpaceTwo].TopLeftPosition.X;
            //    int y2 = shapes[indexOfEmptySpaceTwo].TopLeftPosition.Y;

            //switch (dir)
            //{
            //    case Shape.Direction.Left:
            //        y1 += SizeOfShiftedSpace;
            //        y2 += SizeOfShiftedSpace;
            //        break;
            //    case Shape.Direction.Right:
            //        y1 -= SizeOfShiftedSpace;
            //        y2 -= SizeOfShiftedSpace;
            //        break;
            //    case Shape.Direction.Up:
            //        x1 += SizeOfShiftedSpace;
            //        x2 += SizeOfShiftedSpace;
            //        break;
            //    case Shape.Direction.Down:
            //        x1 -= SizeOfShiftedSpace;
            //        x2 -= SizeOfShiftedSpace;
            //        break;
            //    default:
            //        //Throw Error
            //        break;
            //}

            //shapes[indexOfEmptySpaceOne].TopLeftPosition = new Point(x1, y1);
            //shapes[indexOfEmptySpaceOne].RecalculateSpacesOccupied();

            //shapes[indexOfEmptySpaceTwo].TopLeftPosition = new Point(x2, y2);
            //shapes[indexOfEmptySpaceTwo].RecalculateSpacesOccupied();
        }
コード例 #2
0
ファイル: Board.cs プロジェクト: seFausto/WoodenPuzzle
        private void MoveEmptySpace(int indexOfEmptySpace, Shape.Direction dir, Point dimensions)
        {
            int x = shapes[indexOfEmptySpace].TopLeftPosition.X;
            int y = shapes[indexOfEmptySpace].TopLeftPosition.Y;

            switch (dir)
            {
                case Shape.Direction.Left:
                    y += dimensions.Y;
                    break;
                case Shape.Direction.Right:
                    y -= dimensions.Y;
                    break;
                case Shape.Direction.Up:
                    x += dimensions.X;
                    break;
                case Shape.Direction.Down:
                    x -= dimensions.Y;
                    break;
                default:
                    //Throw Error
                    break;
            }

            shapes[indexOfEmptySpace].TopLeftPosition = new Point(x, y);
            shapes[indexOfEmptySpace].RecalculateSpacesOccupied();
        }
コード例 #3
0
ファイル: Form1.cs プロジェクト: seFausto/WoodenPuzzle
        private void Form1_Load(object sender, EventArgs e)
        {
            Board ourBoard = new Board();
            Board currentBoard = new Board();
            List<KeyValuePair<Board, int>> result = new List<KeyValuePair<Board, int>>();

            #region original Start
            //int test = 4;

            Shape oneByTwoA = new Shape(new Point(1, 2), new Point(0, 0), false, "A", "11");
            Shape oneByTwoB = new Shape(new Point(1, 2), new Point(0, 2), false, "B", "11");
            Shape oneByTwoC = new Shape(new Point(1, 2), new Point(3, 0), false, "C", "11");
            Shape oneByTwoD = new Shape(new Point(1, 2), new Point(3, 2), false, "D", "11");
            Shape oneByOneF = new Shape(new Point(1, 1), new Point(0, 4), false, "F", "0");
            Shape oneByOneG = new Shape(new Point(1, 1), new Point(1, 3), false, "G", "0");
            Shape oneByOneH = new Shape(new Point(1, 1), new Point(2, 3), false, "H", "0");
            Shape oneByOneI = new Shape(new Point(1, 1), new Point(3, 4), false, "I", "0");
            Shape emptyOne = new Shape(new Point(1, 1), new Point(1, 4), true, "1", "101");
            Shape emptyTwo = new Shape(new Point(1, 1), new Point(2, 4), true, "2", "101");
            Shape twoByOneE = new Shape(new Point(2, 1), new Point(1, 2), false, "E", "1001");
            Shape twoByTwoJ = new Shape(new Point(2, 2), new Point(1, 0), false, "J", "1000");

            #endregion

            //Shape oneByTwoA = new Shape(new Point(1, 2), new Point(0, 0), false, "A", "11");
            //Shape oneByTwoB = new Shape(new Point(1, 2), new Point(0, 2), false, "B", "11");
            //Shape oneByTwoC = new Shape(new Point(1, 2), new Point(3, 0), false, "C", "11");
            //Shape oneByTwoD = new Shape(new Point(1, 2), new Point(3, 2), false, "D", "11");
            //Shape oneByOneF = new Shape(new Point(1, 1), new Point(1, 0), false, "F", "0");
            //Shape oneByOneG = new Shape(new Point(1, 1), new Point(2, 4), false, "G", "0");
            //Shape oneByOneH = new Shape(new Point(1, 1), new Point(2, 0), false, "H", "0");
            //Shape oneByOneI = new Shape(new Point(1, 1), new Point(3, 4), false, "I", "0");
            //Shape emptyOne = new Shape(new Point(1, 1), new Point(0, 4), true, "1", "101");
            //Shape emptyTwo = new Shape(new Point(1, 1), new Point(1, 4), true, "2", "101");
            //Shape twoByOneE = new Shape(new Point(2, 1), new Point(1, 1), false, "E", "1001");
            //Shape twoByTwoJ = new Shape(new Point(2, 2), new Point(1, 2), false, "J", "1000");

            ourBoard.shapes.Add(oneByTwoA);
            ourBoard.shapes.Add(oneByTwoB);
            ourBoard.shapes.Add(oneByTwoC);
            ourBoard.shapes.Add(oneByTwoD);
            ourBoard.shapes.Add(oneByOneF); //4
            ourBoard.shapes.Add(oneByOneG);
            ourBoard.shapes.Add(oneByOneH);
            ourBoard.shapes.Add(oneByOneI);
            ourBoard.shapes.Add(emptyOne);  //8
            ourBoard.shapes.Add(emptyTwo); //9
            ourBoard.shapes.Add(twoByOneE); //10
            ourBoard.shapes.Add(twoByTwoJ); //11

            //Test check in hahahah

            Point positionOfEmptySpace = ourBoard.FindEmptySpace(new Point(-1, -1));
            Point positionOfSecondEmptySpace = ourBoard.FindEmptySpace(positionOfEmptySpace);

            result.Add(new KeyValuePair<Board,int>(ourBoard, -1));
            ourBoard.CopyTo(currentBoard);

            //ourBoard.GetHuffmanCode();

            int i;

            for (i = 0; !currentBoard.winningPosition(currentBoard.shapes[11].TopLeftPosition.X, currentBoard.shapes[11].TopLeftPosition.Y); i++)
            {
                currentBoard.move(currentBoard.shapes[8].TopLeftPosition, currentBoard.shapes[9].TopLeftPosition, result, i);
                result[i + 1].Key.CopyTo(currentBoard);
                Console.WriteLine("{0}", i);

            }

            Console.WriteLine("Victory! {0}", i);
            //List<Board> boardList = new List<Board>();

            //for (int i = 0; i < 3; i++)
            //{
            //    Board t = new Board();

            //    ourBoard.CopyTo(t);

            //    boardList.Add(t);

            //    if (i == 0)
            //    {
            //        ourBoard.shapes[4].DirectionMovable = Shape.Direction.Down;
            //        ourBoard.ShiftShapes(4, 8, 9);
            //    }

            //    if (i == 1)
            //    {
            //        ourBoard.shapes[11].DirectionMovable = Shape.Direction.Right;
            //        ourBoard.ShiftShapes(11, 8, 9);
            //    }
            //}

            //foreach (Board b in boardList)
            //{
            //    Console.WriteLine("After Shift");

            //    foreach (Shape s in b.shapes)
            //    {
            //        Console.WriteLine("Name: {0} - Position: {1}", s.Name, s.TopLeftPosition);
            //    }
            //}

            //List<Shape> movablePieces = ourBoard.GetAllMovableShapes();
        }