コード例 #1
0
 public override void Read(BinaryReader file, uint size)
 {
     //TODO: Investigate what the first 10 bytes are
     base.Read(file, size);
     data.Bytes = file.ReadBytes((int)((file.BaseStream.Length - 32) - file.BaseStream.Position));
     cornerPosition.Read(file, size);
     dataSizeX.Read(file, size);
     dataSizeY.Read(file, size);
     dataSizeZ.Read(file, size);
     dataSize.Read(file, size);
     sizeInKbytes.Read(file, size);
 }
コード例 #2
0
        public override void Read(BinaryReader file, uint size)
        {
            base.Read(file, size);

            texturecachekey.Read(file, 4);
            residentmip.Read(file, 2);
            encodedformat.Read(file, 2);
            edge.Read(file, 2);
            mipmapscount.Read(file, 2);

            filesize.Read(file, 4);
            ffffffff.Read(file, 4);

            rawfile.Read(file, filesize.val);
        }
コード例 #3
0
 public override void Read(BinaryReader file, uint size)
 {
     guid.Read(file, 16);
     componentsMapping.Read(file, 4);
 }
コード例 #4
0
        public override void Read(BinaryReader file, uint size)
        {
            base.Read(file, size);

            var cnt = file.ReadVLQInt32();

            for (int i = 0; i < cnt; i++)
            {
                //This is actually a byte-byte pair but no idea why or how anyone would edit this
                var mapping = new CUInt16(cr2w, Unicodemapping, "");
                mapping.Read(file, size);
                Unicodemapping.AddVariable(mapping);
            }
            Linedist.Read(file, size);
            Maxglyphheight.Read(file, size);
            Kerning.Read(file, size);

            var num = file.ReadVLQInt32();

            for (int i = 0; i < num; i++)
            {
                var glyph = new CArray <CFloat>(cr2w, Glyphs, "Glyph - " + i)
                {
                    Elementtype = "Float"
                };
                // UVs
                CFloat uv00 = new CFloat(cr2w, glyph, "UV[0][0]");
                uv00.Read(file, size);
                glyph.AddVariable(uv00);
                CFloat uv01 = new CFloat(cr2w, glyph, "UV[0][1]");
                uv01.Read(file, size);
                glyph.AddVariable(uv01);
                CFloat uv10 = new CFloat(cr2w, glyph, "UV[1][0]");
                uv10.Read(file, size);
                glyph.AddVariable(uv10);
                CFloat uv11 = new CFloat(cr2w, glyph, "UV[1][1]");
                uv11.Read(file, size);
                glyph.AddVariable(uv11);

                CInt32 textureindex = new CInt32(cr2w, glyph, "Texture index");
                textureindex.Read(file, size);
                glyph.AddVariable(textureindex);
                CInt32 width = new CInt32(cr2w, glyph, "Width");
                width.Read(file, size);
                glyph.AddVariable(width);
                CInt32 height = new CInt32(cr2w, glyph, "Height");
                height.Read(file, size);
                glyph.AddVariable(height);
                CInt32 advance_x = new CInt32(cr2w, glyph, "Advance X");
                advance_x.Read(file, size);
                glyph.AddVariable(advance_x);
                CInt32 bearing_x = new CInt32(cr2w, glyph, "Bearing X");
                bearing_x.Read(file, size);
                glyph.AddVariable(bearing_x);
                CInt32 bearing_y = new CInt32(cr2w, glyph, "Bearing Y");
                bearing_y.Read(file, size);
                glyph.AddVariable(bearing_y);

                Glyphs.AddVariable(glyph);
            }
        }