public override CVariable Copy(CR2WCopyAction context) { var var = (CGameWorld)base.Copy(context); var.firstlayer = (CHandle)firstlayer.Copy(context); return(var); }
public override CVariable Copy(CR2WCopyAction context) { var var = (CLayerInfo)base.Copy(context); var.ParentGroup = (CHandle)ParentGroup.Copy(context); return(var); }
public override CVariable Copy(CR2WCopyAction context) { var var = (IdHandle)base.Copy(context); var.id = (CUInt16)id.Copy(context); var.handle = (CHandle)handle.Copy(context); return(var); }
public override CVariable Copy(CR2WCopyAction context) { var var = (IdHandle)base.Copy(context); var.handlename = (CName)handlename.Copy(context); var.handle = (CHandle)handle.Copy(context); return(var); }
public override CVariable Copy(CR2WCopyAction context) { var var = (CBehaviorGraphContainerNode)base.Copy(context); var.inputnodes = (CBufferVLQ <CHandle>)inputnodes.Copy(context); var.unk1 = (CBufferVLQ <CName>)unk1.Copy(context); var.unk2 = (CBufferVLQ <CName>)unk2.Copy(context); var.outputnode = (CHandle)outputnode.Copy(context); return(var); }
public override CVariable Copy(CR2WCopyAction context) { var var = (SUmbraSceneData)base.Copy(context); var.positionX = (CFloat)positionX.Copy(context); var.positionY = (CFloat)positionY.Copy(context); var.positionZ = (CFloat)positionZ.Copy(context); var.positionW = (CFloat)positionW.Copy(context); var.umbratile = (CHandle)umbratile.Copy(context); return(var); }
public override CVariable Copy(CR2WCopyAction context) { var var = (SDynamicDecalMaterialInfo)base.Copy(context); var.diffuseTexture = (CHandle)diffuseTexture.Copy(context); var.normalTexture = (CHandle)normalTexture.Copy(context); var.specularColor = (CColor)specularColor.Copy(context); var.specularScale = (CFloat)specularScale.Copy(context); var.specularBase = (CFloat)specularBase.Copy(context); var.specularity = (CFloat)specularity.Copy(context); var.additiveNormals = (CBool)additiveNormals.Copy(context); var.diffuseRandomColor0 = (CColor)diffuseRandomColor0.Copy(context); var.diffuseRandomColor1 = (CColor)diffuseRandomColor1.Copy(context); var.subUVType = (CName)subUVType.Copy(context); return(var); }
public override CVariable Copy(CR2WCopyAction context) { var var = (CBehaviorGraph)base.Copy(context); var.Toplevelnode = (CHandle)Toplevelnode.Copy(context); var.unk2 = (CUInt32)unk2.Copy(context); var.variables1 = (CBufferUInt32 <IdHandle>)variables1.Copy(context); var.unk3 = (CUInt32)unk3.Copy(context); var.descriptions = (CBufferVLQ <CHandle>)descriptions.Copy(context); var.unk4 = (CUInt32)unk4.Copy(context); var.vectorvariables1 = (CBufferUInt32 <IdHandle>)vectorvariables1.Copy(context); var.unk5 = (CUInt32)unk5.Copy(context); var.variables2 = (CBufferUInt32 <IdHandle>)variables2.Copy(context); var.unk6 = (CUInt32)unk6.Copy(context); var.vectorvariables2 = (CBufferUInt32 <IdHandle>)vectorvariables2.Copy(context); return(var); }