コード例 #1
0
        /// <summary>
        /// Gets an economy-enabled player by their index.  This method is thread-safe.
        /// </summary>
        public static Economy.EconomyPlayer GetEconomyPlayerSafe(int id)
        {
            Economy.EconomyPlayer p = null;

            if (id < 0)
            {
                //make a shitty faux account with the world account so that bank works from the console.
                p             = new Economy.EconomyPlayer(-1);
                p.BankAccount = SEconomyPlugin.WorldAccount;
            }
            else
            {
                lock (__accountSafeLock) {
                    foreach (Economy.EconomyPlayer ep in economyPlayers)
                    {
                        if (ep.Index == id)
                        {
                            p = ep;
                        }
                    }
                }
            }



            return(p);
        }
コード例 #2
0
ファイル: MsgParser.cs プロジェクト: Enerdy/AutoRank
        public static string Parse(string msg, List<Rank> tree, Rank rank, EconomyPlayer plr)
        {
            var parsers = new Dictionary<string, object>()
            {
                {"%CUR_INDEX%", (rank.GetIndex(tree) + 1)},
                {"%CUR_NAME%", rank.name},
                {"%CUR_GROUP%", rank.group},
                {"%CUR_PARENT%", rank.parentgroup},
                {"%CUR_COST%", rank.Cost().ToLongString()},
                {"%MAX%", tree.Count.ToString()},
                {"%NEXT_INDEX%", (rank.FindNext().GetIndex(tree) + 1)},
                {"%NEXT_NAME%", rank.FindNext().name},
                {"%NEXT_GROUP%", rank.FindNext().group},
                {"%NEXT_COST%", rank.FindNext().Cost().ToLongString()},
                {"%CURLEFT%", new Money(rank.FindNext().Cost() - plr.BankAccount.Balance).ToLongString(true)},
                {"%BALANCE%", plr.BankAccount.Balance.ToLongString(true)}

            };

            string parsed = msg;

            foreach (var wc in parsers)
            {
                if (parsed.Contains(wc.Key))
                    parsed = parsed.Replace(wc.Key, wc.Value.ToString());
            }

            return parsed;
        }
コード例 #3
0
        /// <summary>
        /// Fires when a user logs in.
        /// </summary>
        void PlayerHooks_PlayerLogin(TShockAPI.Hooks.PlayerLoginEventArgs e)
        {
            Economy.EconomyPlayer ePlayer = GetEconomyPlayerSafe(e.Player.Index);

            //Ensure a bank account for the economy player exists, and asynchronously load it.
            ePlayer.EnsureBankAccountExists();
        }
コード例 #4
0
        /// <summary>
        /// Fires when a player leaves.
        /// </summary>
        void ServerHooks_Leave(int PlayerIndex)
        {
            Economy.EconomyPlayer ePlayer = GetEconomyPlayerSafe(PlayerIndex);

            //Lock players, deleting needs to block to avoid iterator crashes and race conditions
            lock (__accountSafeLock) {
                economyPlayers.Remove(ePlayer);
            }
        }
コード例 #5
0
        /// <summary>
        /// Fires when a player joins
        /// </summary>
        void ServerHooks_Join(int playerId, System.ComponentModel.HandledEventArgs e)
        {
            //Add economy player wrapper to the static list of players.
            lock (__accountSafeLock) {
                Economy.EconomyPlayer player = new Economy.EconomyPlayer(playerId);

                economyPlayers.Add(player);

                //if the user belongs to group superadmin we can assume they are trusted and attempt to load a bank account via name.
                //everyone else has to login
                if (player.TSPlayer.Group is TShockAPI.SuperAdminGroup)
                {
                    //player.LoadBankAccountByPlayerNameAsync();
                }
            }
        }
コード例 #6
0
        /// <summary>
        /// Fires when a player's bank account is loaded from the database.
        /// </summary>
        void EconomyPlayer_PlayerBankAccountLoaded(object sender, EventArgs e)
        {
            Economy.EconomyPlayer ePlayer = sender as Economy.EconomyPlayer;

            if (ePlayer.BankAccount != null)
            {
                if (ePlayer.BankAccount.IsAccountEnabled)
                {
                    ePlayer.TSPlayer.SendInfoMessage(string.Format("You have {0}", ePlayer.BankAccount.Balance.ToLongString(true)));
                }
                else
                {
                    ePlayer.TSPlayer.SendInfoMessage("Your bank account is disabled.");
                }
            }
        }
コード例 #7
0
        /// <summary>
        /// Occurs when the server receives data from the client.
        /// </summary>
        void NetHooks_GetData(Hooks.GetDataEventArgs e)
        {
            if (e.MsgID == PacketTypes.PlayerUpdate)
            {
                byte playerIndex = e.Msg.readBuffer[e.Index];
                PlayerControlFlags    playerState   = (PlayerControlFlags)e.Msg.readBuffer[e.Index + 1];
                Economy.EconomyPlayer currentPlayer = GetEconomyPlayerSafe(playerIndex);

                //The idea behind this logic is that IdleSince resets to now any time the server an action from the client.
                //If the client never updates, or updates to 0 (Idle) then "IdleSince" never changes.
                //When you want to get the amount of time the player has been idle, just subtract it from DateTime.Now
                //And voila, you get a TimeSpan with how long the user has been idle for.
                if (playerState != PlayerControlFlags.Idle)
                {
                    currentPlayer.IdleSince = DateTime.Now;
                }

                currentPlayer.LastKnownState = playerState;
            }
        }
コード例 #8
0
        /// <summary>
        /// Occurs when a player's bank account flags change
        /// </summary>
        void BankAccount_BankAccountFlagsChanged(object sender, Journal.BankAccountChangedEventArgs e)
        {
            Journal.XBankAccount  bankAccount = sender as Journal.XBankAccount;
            Economy.EconomyPlayer player      = GetEconomyPlayerByBankAccountNameSafe(bankAccount.UserAccountName);


            //You can technically make payments to anyone even if they are offline.
            //This serves as a basic online check as we don't give a f**k about informing
            //an offline person that their account has been disabled or not.
            if (player != null)
            {
                bool enabled = (e.NewFlags & Journal.BankAccountFlags.Enabled) == Journal.BankAccountFlags.Enabled;

                TSPlayer caller = TShock.Players[e.CallerID];
                if (player.TSPlayer.Name == caller.Name)
                {
                    player.TSPlayer.SendInfoMessageFormat("bank: Your bank account has been {0}d.", enabled ? "enable" : "disable");
                }
                else
                {
                    player.TSPlayer.SendInfoMessageFormat("bank: {1} {0}d your account.", enabled ? "enable" : "disable", caller.Name);
                }
            }
        }
コード例 #9
0
ファイル: MsgParser.cs プロジェクト: Enerdy/AutoRank
        public static string ParseRankTree(List<Rank> tree, int index, EconomyPlayer plr)
        {
            try
            {
                Rank rank = tree[index];

                return Parse((Utils.IsLastRankInLine(rank, tree) ? Config.config.MaxRankMsg :
                    Config.config.RankCmdMsg), tree, rank, plr);
            }
            catch (ArgumentOutOfRangeException ex)
            {
                Log.ConsoleError(ex.Message);
                return ex.ToString();
            }
        }
コード例 #10
0
        static void Chat_BankCommand(TShockAPI.CommandArgs args)
        {
            //The initator of the command with bank account...
            Economy.EconomyPlayer selectedPlayer = SEconomyPlugin.GetEconomyPlayerSafe(args.Player.Index);
            Economy.EconomyPlayer caller         = SEconomyPlugin.GetEconomyPlayerSafe(args.Player.Index);

            string namePrefix = "Your";

            if (args.Parameters.Count == 0)
            {
                args.Player.SendInfoMessageFormat("This server is running SEconomy v{0}", SEconomyPlugin.PluginVersion);
                args.Player.SendInfoMessage("You can:");

                args.Player.SendInfoMessage("* View your balance with /bank bal");

                if (args.Player.Group.HasPermission("bank.transfer"))
                {
                    args.Player.SendInfoMessage("* Trade players with /bank pay <player> <amount>");
                }

                if (args.Player.Group.HasPermission("bank.viewothers"))
                {
                    args.Player.SendInfoMessage("* View other people's balance with /bank bal <player>");
                }

                if (args.Player.Group.HasPermission("bank.worldtransfer"))
                {
                    args.Player.SendInfoMessage("* Spawn/delete money with /bank give|take <player> <amount>");
                }

                if (args.Player.Group.HasPermission("bank.mgr"))
                {
                    args.Player.SendInfoMessage("* Spawn the account manager GUI on the server with /bank mgr");
                }

                if (args.Player.Group.HasPermission("bank.savejournal"))
                {
                    args.Player.SendInfoMessage("* Save the journal with /bank savejournal");
                }

                if (args.Player.Group.HasPermission("bank.loadjournal"))
                {
                    args.Player.SendInfoMessage("* Load the journal with /bank loadjournal");
                }

                if (args.Player.Group.HasPermission("bank.squashjournal"))
                {
                    args.Player.SendInfoMessage("* Compress the journal with /bank squashjournal");
                }

                return;
            }

            //Bank balance
            if (args.Parameters[0].Equals("bal", StringComparison.CurrentCultureIgnoreCase) ||
                args.Parameters[0].Equals("balance", StringComparison.CurrentCultureIgnoreCase))
            {
                //The command supports viewing other people's balance if the caller has permission
                if (args.Player.Group.HasPermission("bank.viewothers"))
                {
                    if (args.Parameters.Count >= 2)
                    {
                        selectedPlayer = SEconomyPlugin.GetEconomyPlayerSafe(args.Parameters[1]);
                    }

                    if (selectedPlayer != null)
                    {
                        namePrefix = selectedPlayer.TSPlayer.Name + "'s";
                    }
                }

                if (selectedPlayer != null && selectedPlayer.BankAccount != null)
                {
                    if (!selectedPlayer.BankAccount.IsAccountEnabled && !args.Player.Group.HasPermission("bank.viewothers"))
                    {
                        args.Player.SendErrorMessage("bank balance: your account is disabled");
                    }
                    else
                    {
                        args.Player.SendInfoMessageFormat("{1} balance: {0} {2}", selectedPlayer.BankAccount.Balance.ToLongString(true), namePrefix, selectedPlayer.BankAccount.IsAccountEnabled ? "" : "(disabled)");
                    }
                }
                else
                {
                    args.Player.SendInfoMessage("bank balance: Cannot find player or no bank account.");
                }
            }
            else if (args.Parameters[0].Equals("mgr"))
            {
                if (args.Player.Group.HasPermission("bank.mgr"))
                {
                    if (args.Player is TShockAPI.TSServerPlayer)
                    {
                        Forms.CAccountManagementWnd wnd = new Forms.CAccountManagementWnd();

                        Task.Factory.StartNew(() => {
                            TShockAPI.Log.ConsoleInfo("seconomy management: opening bank manager window");

                            //writing the journal is not possible when you're f*****g with it in the manager
                            //last thing you want is for half baked changes to be pushed to disk
                            SEconomyPlugin.BackupCanRun = false;

                            wnd.ShowDialog();
                        }, creationOptions: TaskCreationOptions.LongRunning).ContinueWith((task) => {
                            SEconomyPlugin.BackupCanRun = true;

                            TShockAPI.Log.ConsoleInfo("seconomy management: window closed");
                            Journal.TransactionJournal.BackupJournalAsync();
                        });
                    }
                    else
                    {
                        args.Player.SendErrorMessage("Only the console can do that.");
                    }
                }
            }
            else if (args.Parameters[0].Equals("savejournal"))
            {
                if (args.Player.Group.HasPermission("bank.savejournal"))
                {
                    args.Player.SendInfoMessage("seconomy xml: Backing up transaction journal.");

                    Journal.TransactionJournal.SaveXml(Configuration.JournalPath);
                }
            }
            else if (args.Parameters[0].Equals("loadjournal"))
            {
                if (args.Player.Group.HasPermission("bank.loadjournal"))
                {
                    args.Player.SendInfoMessage("seconomy xml: Loading transaction journal from file");

                    Journal.TransactionJournal.LoadFromXmlFile(Configuration.JournalPath);
                }
            }
            else if (args.Parameters[0].Equals("squashjournal", StringComparison.CurrentCultureIgnoreCase))
            {
                if (args.Player.Group.HasPermission("bank.squashjournal"))
                {
                    Guid p = SEconomyPlugin.Profiler.Enter("Squash journal");
                    Journal.TransactionJournal.SquashJournalAsync().ContinueWith((task) => {
                        Journal.TransactionJournal.SaveXml(Configuration.JournalPath);

                        SEconomyPlugin.Profiler.ExitLog(p);
                    });
                }
                else
                {
                    args.Player.SendErrorMessage("bank squashjournal: You do not have permission to perform this command.");
                }
            }
            else if (args.Parameters[0].Equals("listbal", StringComparison.CurrentCultureIgnoreCase))
            {
                //Admin command: lists people's balances
                if (args.Player.Group.HasPermission("bank.listbal"))
                {
                    int takeFrom = 0, takeTo = 25, page = 1;

                    if (args.Parameters.Count >= 2 && int.TryParse(args.Parameters[1], out page))
                    {
                        takeFrom = page * 25;
                        takeTo   = takeFrom + 25;
                    }

                    args.Player.SendInfoMessage("Bank Balances - Page " + page);
                    args.Player.SendInfoMessage("===");

                    foreach (Journal.XBankAccount bankAccount in Journal.TransactionJournal.BankAccounts.Skip(takeFrom).Take(25))
                    {
                        bankAccount.SyncBalanceAsync().ContinueWith((task) => {
                            args.Player.SendInfoMessageFormat("* {0} : {1}", bankAccount.UserAccountName, bankAccount.Balance);
                        });
                    }
                }
            }
            else if (args.Parameters[0].Equals("ena", StringComparison.CurrentCultureIgnoreCase) ||
                     args.Parameters[0].Equals("enable", StringComparison.CurrentCultureIgnoreCase) ||
                     args.Parameters[0].Equals("dis", StringComparison.CurrentCultureIgnoreCase) ||
                     args.Parameters[0].Equals("disable", StringComparison.CurrentCultureIgnoreCase))
            {
                //Account enable

                //Flag to set the account to
                bool enableAccount = args.Parameters[0].Equals("ena", StringComparison.CurrentCultureIgnoreCase) || args.Parameters[0].Equals("enable", StringComparison.CurrentCultureIgnoreCase);

                if (args.Player.Group.HasPermission("bank.modifyothers"))
                {
                    if (args.Parameters.Count >= 2)
                    {
                        selectedPlayer = SEconomyPlugin.GetEconomyPlayerSafe(args.Parameters[1]);
                    }

                    if (selectedPlayer != null)
                    {
                        namePrefix = selectedPlayer.TSPlayer.Name + "'s";
                    }
                }

                if (selectedPlayer != null && selectedPlayer.BankAccount != null)
                {
                    selectedPlayer.BankAccount.SetAccountEnabled(args.Player.Index, enableAccount);
                }
            }
            else if (args.Parameters[0].Equals("pay", StringComparison.CurrentCultureIgnoreCase) ||
                     args.Parameters[0].Equals("transfer", StringComparison.CurrentCultureIgnoreCase) ||
                     args.Parameters[0].Equals("tfr", StringComparison.CurrentCultureIgnoreCase))
            {
                //Player-to-player transfer

                if (selectedPlayer.TSPlayer.Group.HasPermission("bank.transfer"))
                {
                    // /bank pay wolfje 1p
                    if (args.Parameters.Count >= 3)
                    {
                        selectedPlayer = SEconomyPlugin.GetEconomyPlayerSafe(args.Parameters[1]);
                        Money amount = 0;

                        if (selectedPlayer == null)
                        {
                            args.Player.SendErrorMessageFormat("Cannot find player by the name of {0}.", args.Parameters[1]);
                        }
                        else
                        {
                            if (Money.TryParse(args.Parameters[2], out amount))
                            {
                                //Instruct the world bank to give the player money.
                                caller.BankAccount.TransferTo(selectedPlayer.BankAccount, amount, Journal.BankAccountTransferOptions.AnnounceToReceiver | Journal.BankAccountTransferOptions.AnnounceToSender | Journal.BankAccountTransferOptions.IsPlayerToPlayerTransfer, Message: string.Format("SE: tfr: {0} to {1} for {2}", caller.TSPlayer.Name, selectedPlayer.TSPlayer.Name, amount.ToString()));
                            }
                            else
                            {
                                args.Player.SendErrorMessageFormat("bank give: \"{0}\" isn't a valid amount of money.", args.Parameters[2]);
                            }
                        }
                    }
                    else
                    {
                        args.Player.SendErrorMessage("Usage: /bank pay <Player> <Amount>");
                    }
                }
                else
                {
                    args.Player.SendErrorMessageFormat("bank pay: You don't have permission to do that.");
                }
            }
            else if (args.Parameters[0].Equals("give", StringComparison.CurrentCultureIgnoreCase) ||
                     args.Parameters[0].Equals("take", StringComparison.CurrentCultureIgnoreCase))
            {
                //World-to-player transfer

                if (selectedPlayer.TSPlayer.Group.HasPermission("bank.worldtransfer"))
                {
                    // /bank give wolfje 1p
                    if (args.Parameters.Count >= 3)
                    {
                        selectedPlayer = SEconomyPlugin.GetEconomyPlayerSafe(args.Parameters[1]);
                        Money amount = 0;

                        if (selectedPlayer == null)
                        {
                            args.Player.SendErrorMessageFormat("Cannot find player by the name of {0}.", args.Parameters[1]);
                        }
                        else
                        {
                            if (Money.TryParse(args.Parameters[2], out amount))
                            {
                                //eliminate a double-negative.  saying "take Player -1p1c" will give them 1 plat 1 copper!
                                if (args.Parameters[0].Equals("take", StringComparison.CurrentCultureIgnoreCase) && amount > 0)
                                {
                                    amount = -amount;
                                }

                                //Instruct the world bank to give the player money.
                                SEconomyPlugin.WorldAccount.TransferTo(selectedPlayer.BankAccount, amount, Journal.BankAccountTransferOptions.AnnounceToReceiver, Message: string.Format("SE: pay: {0} to {1} ", amount.ToString(), selectedPlayer.TSPlayer.Name));
                            }
                            else
                            {
                                args.Player.SendErrorMessageFormat("bank give: \"{0}\" isn't a valid amount of money.", args.Parameters[2]);
                            }
                        }
                    }
                    else
                    {
                        args.Player.SendErrorMessage("Usage: /bank give|take <Player> <Amount");
                    }
                }
                else
                {
                    args.Player.SendErrorMessageFormat("bank give: You don't have permission to do that.");
                }
            }
        }