protected MapArea() { IsValid = true; DoodadInstances = new List <M2Instance>(); FullVertices = new AdtVertex[145 * 256]; TextureNames = new List <string>(); }
protected MapChunk() { HoleValues = new byte[64]; for (var i = 0; i < 64; ++i) HoleValues[i] = 0xFF; Vertices = new AdtVertex[145]; AlphaValues = new uint[4096]; DoodadReferences = new int[0]; }
protected MapChunk() { HoleValues = new byte[64]; for (var i = 0; i < 64; ++i) { HoleValues[i] = 0xFF; } Vertices = new AdtVertex[145]; AlphaValues = new uint[4096]; DoodadReferences = new int[0]; }
protected MapArea() { IsValid = true; DoodadInstances = new List<M2Instance>(); FullVertices = new AdtVertex[145 * 256]; }