protected M2File(string path) { FileName = path ?? ""; ModelRoot = Path.GetDirectoryName(path) ?? ""; TextureInfos = new TextureInfo[0]; Vertices = new M2Vertex[0]; Passes = new List <M2RenderPass>(); Indices = new ushort[0]; DisplayOptions = new CreatureDisplayInfo(); }
protected M2File() { Vertices = new M2Vertex[0]; Passes = new List <M2RenderPass>(); Indices = new ushort[0]; }
protected M2File() { Vertices = new M2Vertex[0]; Passes = new List<M2RenderPass>(); Indices = new ushort[0]; }