private static void LoadGarrisonConfig() { GarrisonStatus.s_garrisonConfig = AssetBundleManager.LoadAsset <GarrisonConfig>(AssetBundleManager.BundleName.ConfigBundleName, GarrisonStatus.s_garrisonConfigFileName); }
public void InitPanel(int contributionID, int questID) { if (this.m_grayscaleShader != null) { Material material = new Material(this.m_grayscaleShader); this.m_buildingTitleBanner.material = material; } this.m_questID = questID; this.m_contributionID = contributionID; this.m_buildingName.font = GeneralHelpers.LoadFancyFont(); this.m_buildingState.font = GeneralHelpers.LoadStandardFont(); this.m_buildingDescription.font = GeneralHelpers.LoadStandardFont(); this.m_costLabel.font = GeneralHelpers.LoadStandardFont(); this.m_cost.font = GeneralHelpers.LoadStandardFont(); this.m_contributeButtonLabel.font = GeneralHelpers.LoadStandardFont(); this.m_cantContributeText.font = GeneralHelpers.LoadStandardFont(); this.m_cantContributeText.text = StaticDB.GetString("CANT_CONTRIBUTE", "You can only contribute when the building is under construction."); this.m_healthText.font = GeneralHelpers.LoadStandardFont(); this.m_gotLootLabel.font = GeneralHelpers.LoadStandardFont(); this.m_gotLootLabel.text = StaticDB.GetString("YOU_RECEIVED_ITEM", "You received item: (PH)"); this.m_gotLootItemName.font = GeneralHelpers.LoadStandardFont(); this.m_gotLootArea.SetActive(false); if (!LegionfallData.legionfallDictionary.ContainsKey(contributionID)) { return; } WrapperContribution contribution = LegionfallData.legionfallDictionary[contributionID].contribution; this.m_buildingStateImageFrame_building.gameObject.SetActive(false); this.m_buildingStateImageFrame_active.gameObject.SetActive(false); this.m_buildingStateImageFrame_underAttack.gameObject.SetActive(false); this.m_buildingStateImageFrame_destroyed.gameObject.SetActive(false); this.m_contributeArea.SetActive(false); this.m_cantContributeArea.SetActive(true); this.m_healthText.gameObject.SetActive(true); this.m_buildingTitleBanner.material.SetFloat("_GrayscaleAmount", (contribution.State != 4) ? 0f : 1f); this.m_buildingTitleBanner.color = ((contribution.State != 4) ? Color.white : Color.gray); this.m_progressFillGlow.gameObject.SetActive(false); int num; switch (contribution.State) { case 1: this.m_progressFillGlow.gameObject.SetActive(true); num = contribution.UitextureAtlasMemberIDUnderConstruction; this.m_buildingState.text = StaticDB.GetString("UNDER_CONSTRUCTION", "Under Construction (PH)"); this.m_buildingState.color = new Color(1f, 0.8235f, 0f, 1f); this.m_buildingStateImageFrame_building.gameObject.SetActive(true); this.m_contributeArea.SetActive(true); this.m_cantContributeArea.SetActive(false); this.m_progressFillBar.sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_BarFilling_UnderConstruction"); break; case 2: num = contribution.UitextureAtlasMemberIDActive; this.m_buildingState.text = StaticDB.GetString("BUILDING_ACTIVE", "Building Active (PH)"); this.m_buildingState.color = new Color(0f, 1f, 0f, 1f); this.m_buildingStateImageFrame_active.gameObject.SetActive(true); this.m_progressFillBar.sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_BarFilling_Active"); break; case 3: num = contribution.UitextureAtlasMemberIDUnderAttack; this.m_buildingState.text = StaticDB.GetString("UNDER_ATTACK", "Under Attack (PH)"); this.m_buildingState.color = new Color(1f, 0f, 0f, 1f); this.m_buildingStateImageFrame_underAttack.gameObject.SetActive(true); this.m_progressFillBar.sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_BarFilling_UnderAttack"); break; case 4: num = contribution.UitextureAtlasMemberIDDestroyed; this.m_buildingState.text = StaticDB.GetString("DESTROYED", "Destroyed (PH)"); this.m_buildingState.color = new Color(0.6f, 0.6f, 0.6f, 1f); this.m_buildingStateImageFrame_destroyed.gameObject.SetActive(true); this.m_progressFillBar.sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_BarFilling_UnderConstruction"); break; default: return; } Sprite sprite = null; switch (num) { case 6318: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_CommandCenter_Active-v2"); break; case 6319: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_CommandCenter_Destroyed-v2"); break; case 6320: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_CommandCenter_UnderAttack-v2"); break; case 6321: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_CommandCenter_UnderConstruction-v2"); break; case 6322: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_MageTower_Active-v2"); break; case 6323: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_MageTower_Destroyed-v2"); break; case 6324: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_MageTower_UnderAttack-v2"); break; case 6325: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_MageTower_UnderConstruction-v2"); break; case 6326: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_NetherDisruptor_Active-v2"); break; case 6327: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_NetherDisruptor_Destroyed-v2"); break; case 6328: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_NetherDisruptor_UnderAttack-v2"); break; case 6329: sprite = AssetBundleManager.LoadAsset <Sprite>(LegionfallBuildingPanel.LegionfallBundleName, "LegionfallCompanion_NetherDisruptor_UnderConstruction-v2"); break; } if (sprite != null) { this.m_buildingStateImage.sprite = sprite; } this.m_buildingName.text = contribution.Name; this.m_buildingDescription.text = GeneralHelpers.LimitZhLineLength(contribution.Description, 16); this.m_progressFillBar.fillAmount = contribution.UnitCompletion; this.m_progressFillGlow.anchorMin = new Vector2(this.m_progressFillBar.fillAmount, 0.5f); this.m_progressFillGlow.anchorMax = new Vector2(this.m_progressFillBar.fillAmount, 0.5f); this.m_progressFillGlow.anchoredPosition = Vector2.zero; if (contribution.State == 3) { this.m_healthText.text = StaticDB.GetString("TIME_LEFT", "Time Left (PH):") + " 123 Hours"; } else { this.m_healthText.text = ((int)(this.m_progressFillBar.fillAmount * 100f)).ToString() + "%"; } this.m_costLabel.text = StaticDB.GetString("COST", null); if (LegionfallData.WarResources() >= contribution.ContributionCurrencyCost) { this.m_cost.text = LegionfallData.WarResources().ToString("N0") + "/" + contribution.ContributionCurrencyCost; this.m_contributeButton.interactable = true; this.m_contributeButtonLabel.color = new Color(1f, 0.859f, 0f, 1f); } else { this.m_cost.text = string.Concat(new object[] { "<color=#ff0000ff>", LegionfallData.WarResources().ToString("N0"), "</color>/", contribution.ContributionCurrencyCost }); this.m_contributeButton.interactable = false; this.m_contributeButtonLabel.color = new Color(0.6f, 0.6f, 0.6f, 1f); } this.m_currencyIcon.sprite = GeneralHelpers.LoadCurrencyIcon(contribution.ContributionCurrencyType); this.m_contributeButtonLabel.text = StaticDB.GetString("CONTRIBUTE", "Contribute (PH)"); SpellDisplay[] componentsInChildren = this.m_buffArea.GetComponentsInChildren <SpellDisplay>(); foreach (SpellDisplay spellDisplay in componentsInChildren) { Object.Destroy(spellDisplay.gameObject); } foreach (int spell in contribution.Spells) { SpellDisplay spellDisplay2 = Object.Instantiate <SpellDisplay>(this.m_legionfallBuffSpellDisplayPrefab); spellDisplay2.transform.SetParent(this.m_buffArea, false); spellDisplay2.SetSpell(spell); spellDisplay2.SetLocked(contribution.State != 2 && contribution.State != 3); } iTween.Stop(base.gameObject); this.m_progressBarGlow.color = new Color(1f, 1f, 1f, 0f); this.m_progressFillGlowGlow.color = new Color(1f, 1f, 1f, 0f); }