private static void Main(string[] args) { Console.Title = "WoWGateway"; for (var i = 0; i < args.Length; i++) { switch (args[i]) { case "-ip": case "--ip": // Defaults to IPAdress.Any (0.0.0.0) string argIP = null; if (!TryReadArg(args, ref i, out argIP) || !IPAddress.TryParse(argIP, out BindAddress)) { Console.WriteLine("Unable to parse IP..."); Console.ReadKey(); return; } break; case "-p": case "--port": // Defaults to 3724 (Retail) string argPort = null; if (!TryReadArg(args, ref i, out argPort) || !int.TryParse(argPort, out BindPort)) { Console.WriteLine("Unable to parse port..."); Console.ReadKey(); return; } break; } } Log.CreateLogger <GatewayLogTypes>(); Log.AddSubscriber(GatewayLogTypes.Packets, new FileLogSubscriber("Logs/GatewayPackets.txt")); Log.AddSubscriber(GatewayLogTypes.Packets, new ConsoleLogSubscriber("[PACKET] ")); Log.AddSubscriber(GatewayLogTypes.DataStructure, new FileLogSubscriber("Logs/DataStructure.txt")); Log.AddSubscriber(GatewayLogTypes.DataStructure, new ConsoleLogSubscriber("[DATASTRUCT]")); // To make sure that the UDP multicast is received by the other servers if (System.Diagnostics.Debugger.IsAttached) { System.Threading.Thread.Sleep(500); } var srv = new GatewayServer(); var ep = new IPEndPoint(BindAddress, BindPort); srv.Listen(ep); Console.WriteLine("Server is now listening at {0}:{1}", ep.Address, ep.Port); Console.ReadKey(); }
private static void Main(string[] args) { Console.Title = "WoWGateway"; for (var i = 0; i < args.Length; i++) { switch (args[i]) { case "-ip": case "--ip": // Defaults to IPAdress.Any (0.0.0.0) string argIP = null; if (!TryReadArg(args, ref i, out argIP) || !IPAddress.TryParse(argIP, out BindAddress)) { Console.WriteLine("Unable to parse IP..."); Console.ReadKey(); return; } break; case "-p": case "--port": // Defaults to 3724 (Retail) string argPort = null; if (!TryReadArg(args, ref i, out argPort) || !int.TryParse(argPort, out BindPort)) { Console.WriteLine("Unable to parse port..."); Console.ReadKey(); return; } break; } } Log.CreateLogger<GatewayLogTypes>(); Log.AddSubscriber(GatewayLogTypes.Packets, new FileLogSubscriber("Logs/GatewayPackets.txt")); Log.AddSubscriber(GatewayLogTypes.Packets, new ConsoleLogSubscriber("[PACKET] ")); Log.AddSubscriber(GatewayLogTypes.DataStructure, new FileLogSubscriber("Logs/DataStructure.txt")); Log.AddSubscriber(GatewayLogTypes.DataStructure, new ConsoleLogSubscriber("[DATASTRUCT]")); // To make sure that the UDP multicast is received by the other servers if (System.Diagnostics.Debugger.IsAttached) System.Threading.Thread.Sleep(500); var srv = new GatewayServer(); var ep = new IPEndPoint(BindAddress, BindPort); srv.Listen(ep); Console.WriteLine("Server is now listening at {0}:{1}", ep.Address, ep.Port); Console.ReadKey(); }
public GatewayConnection(GatewayServer server, Socket socket) : base(server, socket) { GatewaySrv = server; HandleAcceptedConnection(); }