コード例 #1
0
 // -------------------------------------------------------------------------------
 // loadTemplate
 // -------------------------------------------------------------------------------
 public override void loadTemplate()
 {
     if (string.IsNullOrEmpty(name))
     {
         return;
     }
     template = DictionaryEquipment.Get(name);
 }
コード例 #2
0
        // -------------------------------------------------------------------------------
        // AddEquipment
        // -------------------------------------------------------------------------------
        public void AddEquipment(TemplateEquipment tmpl)
        {
            InstanceEquipment newEquip = new InstanceEquipment
            {
                template  = tmpl,
                character = null,
                Level     = 0
            };

            Equipment.Add(newEquip);
        }
コード例 #3
0
 // -------------------------------------------------------------------------------
 // CanEquipItem
 // -------------------------------------------------------------------------------
 public bool CanEquipItem(TemplateEquipment tmpl)
 {
     foreach (CharacterBase character in characters)
     {
         if (tmpl.CanEquip(character))
         {
             return(true);
         }
     }
     return(false);
 }
コード例 #4
0
        // -------------------------------------------------------------------------------
        // RefreshEquipment
        // -------------------------------------------------------------------------------
        public void RefreshEquipment(TemplateEquipment tmpl)  
        {
            if (tmpl is TemplateEquipmentWeapon)
            {
                contentText.text += ((TemplateEquipmentWeapon)tmpl).GetDescription();
            }
            else
            {
                contentText.text += ((TemplateEquipment)tmpl).statModifiers.GetDescription();
            }

            RefreshElements(tmpl.element);
        }
コード例 #5
0
        // -------------------------------------------------------------------------------
        // getCanUseType
        // -------------------------------------------------------------------------------
        public static void DropLoot(List <LootDrop> lootdrop)
        {
            List <InventorySlot> lootList;

            lootList = new List <InventorySlot>();

            InventorySlot tmpl = null;

            bool uniqueDrop = false;

            int quantity = 0;

            int[] resourceCount = new int[Enum.GetNames(typeof(CurrencyType)).Length];

            if (lootdrop != null)
            {
                foreach (LootDrop loot in lootdrop)
                {
                    if (
                        UnityEngine.Random.value <= loot.dropChance &&
                        (!loot.useAcquisitionRules ||
                         (loot.useAcquisitionRules &&
                          (loot.lootObject.PartyClassRequirementsMet || !loot.useClassRequirementRules) &&
                          (loot.lootObject.PartyStatRequirementsMet || !loot.useStatRequirementRules) &&
                          (loot.lootObject.AcquisitionRequirementsMet || !loot.useAcquisitionRules)
                         )))
                    {
                        if (loot.minQuantity > 0 && loot.maxQuantity > 0)
                        {
                            quantity = UnityEngine.Random.Range(loot.minQuantity, loot.maxQuantity);
                        }
                        else
                        {
                            quantity = Math.Max(loot.minQuantity, loot.maxQuantity);
                            if (quantity <= 0)
                            {
                                quantity = 1;
                            }
                        }

                        if (loot.lootObject is TemplateResource && (loot.uniqueDrop == false || uniqueDrop == false))
                        {
                            if (quantity > 0)
                            {
                                Finder.party.currencies.setResource(((TemplateResource)loot.lootObject).currencyType, quantity);
                                resourceCount[(int)((TemplateResource)loot.lootObject).currencyType] += quantity;
                                uniqueDrop = loot.uniqueDrop;
                            }
                        }
                        else if (loot.lootObject is TemplateEquipment && (loot.uniqueDrop == false || uniqueDrop == false))
                        {
                            TemplateEquipment obj = (TemplateEquipment)loot.lootObject;
                            Finder.party.equipment.AddEquipment(obj);

                            tmpl = new InstanceEquipment {
                                template = obj
                            };
                            lootList.Add(tmpl);

                            uniqueDrop = loot.uniqueDrop;
                        }
                        else if (loot.lootObject is TemplateItem && (loot.uniqueDrop == false || uniqueDrop == false))
                        {
                            TemplateItem obj = (TemplateItem)loot.lootObject;
                            Finder.party.inventory.AddItem(obj, quantity);

                            tmpl = new InstanceItem {
                                template = obj, Quantity = quantity
                            };
                            lootList.Add(tmpl);

                            uniqueDrop = loot.uniqueDrop;
                        }
                    }
                }

                int i = 0;

                foreach (int value in resourceCount)
                {
                    if (value > 0)
                    {
                        tmpl = new InstanceResource {
                            currencyType = (CurrencyType)i, Quantity = value
                        };
                        lootList.Add(tmpl);
                    }
                    i++;
                }
            }

            if (lootList.Count > 0)
            {
                lootList.Sort((x, y) => y.Quantity.CompareTo(x.Quantity));
            }
            Finder.loot.Show(lootList);
        }