// ------------------------------------------------------------------------------- // PartyPlayer // ------------------------------------------------------------------------------- public PartyPlayer() : base() { InteractedObjects = new List <Interaction>(); DeactivatedObjects = new List <Interaction>(); MapExplorationInfo = new MapExplorationData(); TownExplorationInfo = new TownExplorationData(); currencies = new PartyCurrencies(); inventory = new PartyInventory(); equipment = new PartyEquipment(); characters.Clear(); }
// ------------------------------------------------------------------------------- // Savegame // ------------------------------------------------------------------------------- public Savegame() { InteractedObjects = new List <Interaction>(); DeactivatedObjects = new List <Interaction>(); MapExplorationInfo = new MapExplorationData(); TownExplorationInfo = new TownExplorationData(); inventory = new PartyInventory(); equipment = new PartyEquipment(); characters = new List <SavegameCharacter>(); gold = 0; }