public static void Execute5() { var rtarget = TargetSelector.GetTarget(SpellsManager.R.Range, DamageType.Magical); if ((rtarget == null) || rtarget.IsInvulnerable) { return; } //Cast R if (SpellsManager.R.IsReady() && rtarget.IsValidTarget((SpellsManager.R.Range)) && Prediction.Health.GetPrediction(rtarget, SpellsManager.R.CastDelay) <= SpellsManager.GetRealDamage(rtarget, SpellSlot.R)) { SpellsManager.R.Cast(rtarget); } }
public static void Execute3() { var wtarget = TargetSelector.GetTarget(SpellsManager.E.Range, DamageType.Magical); if ((wtarget == null) || wtarget.IsInvulnerable) { return; } //Cast E if (SpellsManager.W.IsReady() && wtarget.IsValidTarget((SpellsManager.E.Range)) && Prediction.Health.GetPrediction(wtarget, SpellsManager.W.CastDelay) <= SpellsManager.GetRealDamage(wtarget, SpellSlot.W)) { SpellsManager.W.Cast(); } }
public static void Execute2() { var qtarget = TargetSelector.GetTarget(SpellsManager.Q.Range, DamageType.Magical); if ((qtarget == null) || qtarget.IsInvulnerable) { return; } //Cast Q if (SpellsManager.Q.IsReady() && qtarget.IsValidTarget((SpellsManager.Q.Range)) && Prediction.Health.GetPrediction(qtarget, SpellsManager.Q.CastDelay) <= SpellsManager.GetRealDamage(qtarget, SpellSlot.Q)) { var prediction = SpellsManager.Q.GetPrediction(qtarget); SpellsManager.Q.Cast(prediction.CastPosition); } }