コード例 #1
0
        public override bool Matches(IAction action)
        {
            if (action.Action != Activity.Teach)
            {
                return(false);
            }
            Teach teach = (Teach)action;

            return(teach.Student == this.Student && teach.Topic == this.Topic);
        }
コード例 #2
0
ファイル: Goal.cs プロジェクト: ndilday/wizard-monks
 public override void ModifyActionList(Character character, ConsideredActions alreadyConsidered, IList<string> log)
 {
     double dueDateDesire = Desire / (double)(Tier + 1);
     if(DueDate != null)
     {
         if (DueDate > 0)
         {
             dueDateDesire /= (double)DueDate;
         }
         else
         {
             character.Log.Add("Behind schedule on teaching!");
         }
     }
     Magus mage = (Magus)character;
     // TODO: figure out what to teach
     Ability ability = Abilities.MagicTheory;
     double xpDiff = mage.GetAbility(ability).Experience - mage.Apprentice.GetAbility(ability).Experience;
     double quality = mage.GetAttributeValue(AttributeType.Communication) + mage.GetAbility(Abilities.Teaching).Value + 6.0;
     if (quality > xpDiff)
     {
         var arts = mage.GetAbilities().Where(a => MagicArts.IsArt(a.Ability)).OrderBy(a => a.Value);
         foreach (CharacterAbilityBase art in arts)
         {
             xpDiff = art.Experience - mage.Apprentice.GetAbility(art.Ability).Experience;
             if (quality <= xpDiff)
             {
                 ability = art.Ability;
                 break;
             }
         }
     }
     _teachAction = new Teach(Students.First(), ability, Abilities.Teaching, dueDateDesire);
     alreadyConsidered.Add(_teachAction);
 }