コード例 #1
0
ファイル: WishIO.cs プロジェクト: cjfcode/wish
        /// <summary>
        /// Handles writing the data to a file.
        /// </summary>
        /// <param name="path">The location to save the file.</param>
        /// <param name="data">The data to save to the file.</param>
        /// <param name="client">The WebClient object to use for downloading the data.</param>
        private static void WriteFile(string path, string data, WebClient client)
        {
            Console.WriteLine("\nFetching data from the server. This process could take awhile for large wishlists, please wait...\n");

            using (StreamWriter streamWriter = new StreamWriter(path))
            {
                while (true)
                {
                    if (!data.Contains("name"))
                    {
                        SteamApiAccess.SetApiUrl(SteamApiAccess.GetNextPage());
                        data = client.DownloadString(SteamApiAccess.GetApiUrl());

                        if (!data.Contains("name"))
                        {
                            break;
                        }
                    }

                    data = data.Substring(data.IndexOf("name") + 7);
                    int    locationOfEndingQuote = data.IndexOf('\"');
                    string gameTitle             = Regex.Unescape(data.Substring(0, locationOfEndingQuote));
                    data = data.Substring(locationOfEndingQuote);
                    streamWriter.WriteLine(char.ToUpper(gameTitle[0]) + gameTitle.Substring(1));
                }
            }
            ConnectionManager.ReleaseWebClient();
        }
コード例 #2
0
ファイル: WishIO.cs プロジェクト: cjfcode/wish
        /// <summary>
        /// Attempts to establish a connection with the client. If successful, sets the data to be parsed.
        /// </summary>
        private static void GetData()
        {
            bool successfulConnection = false;

            while (!successfulConnection)
            {
                try
                {
                    WishData.SetData(ConnectionManager.GetWebClient().DownloadString(SteamApiAccess.GetApiUrl()));
                    successfulConnection = true;
                }
                catch
                {
                    PromptUserForInput(false);
                }
            }
        }
コード例 #3
0
ファイル: WishIO.cs プロジェクト: cjfcode/wish
        /// <summary>
        /// Takes input from the user.
        /// </summary>
        /// <param name="firstTimePrompt">Represents whether the user has been prompted for input for the first time.</param>
        private static void PromptUserForInput(bool firstTimePrompt)
        {
            string promptUserForSteamID        = "Please enter a SteamID: ";
            string promptUserForSteamIDOnError = "\nThe SteamID you have entered is invalid.\n\nPlease enter a valid steam ID: ";
            string promptContent = firstTimePrompt ? promptUserForSteamID : promptUserForSteamIDOnError;
            string userInput;

            do
            {
                Console.Write(promptContent);
                userInput = Console.ReadLine();

                if (userInput.Equals("exit"))
                {
                    Environment.Exit(0);
                }
            } while (!long.TryParse(userInput, out _));

            SteamApiAccess.SetSteamID(userInput);
        }