public void WheeledVehicleDataOnAdd(coWheeledVehicleData thisobj, coWheeledVehicle obj, int nameSpaceDepth) { int nsd = (nameSpaceDepth + 1); console.ParentExecute(thisobj, "onAdd", nsd, new string[] {thisobj, obj}); // Setup the car with some tires & springs for (int i = obj.getWheelCount() - 1; i >= 0; i--) { obj.setWheelTire(i, "CheetahCarTire"); obj.setWheelSpring(i, "CheetahCarSpring"); obj.setWheelPowered(i, false); } // Steer with the front tires obj.setWheelSteering(0, 1); obj.setWheelSteering(1, 1); // Only power the two rear wheels... assuming there are only 4 wheels. obj.setWheelPowered(2, true); obj.setWheelPowered(3, true); }
public void CheetahCarOnAdd(coWheeledVehicleData datablock, coWheeledVehicle vehicle, string nameSpaceDepth) { int nsd = (nameSpaceDepth.AsInt() + 1); console.ParentExecute(datablock, "onAdd", nsd, new string[] { datablock, vehicle.ID }); vehicle.setWheelTire(0, "CheetahCarTire"); vehicle.setWheelTire(1, "CheetahCarTire"); vehicle.setWheelTire(2, "CheetahCarTireRear"); vehicle.setWheelTire(3, "CheetahCarTireRear"); // Setup the car with some tires & springs for (int i = vehicle.getWheelCount() - 1; i >= 0; i--) { vehicle.setWheelPowered(i, true); vehicle.setWheelSpring(i, "CheetahCarSpring"); } // Steer with the front tires vehicle.setWheelSteering(0, 1); vehicle.setWheelSteering(1, 1); // Add tail lights Torque_Class_Helper tc = new Torque_Class_Helper("PointLight", ""); tc.Props.Add("radius", "1"); tc.Props.Add("isEnabled", "0"); tc.Props.Add("color", @"""1 0 0.141176 1"""); tc.Props.Add("brightness", "2"); tc.Props.Add("castShadows", "1"); tc.Props.Add("priority", "1"); tc.Props.Add("animate", "0"); tc.Props.Add("animationPeriod", "1"); tc.Props.Add("animationPhase", "1"); tc.Props.Add("flareScale", "1"); tc.Props.Add("attenuationRatio", @"""0 1 1"""); tc.Props.Add("shadowType", @"""DualParaboloidSinglePass"""); tc.Props.Add("texSize", "512"); tc.Props.Add("overDarkFactor", @"""2000 1000 500 100"""); tc.Props.Add("shadowDistance", "400"); tc.Props.Add("shadowSoftness", "0.15"); tc.Props.Add("numSplits", "1"); tc.Props.Add("logWeight", "0.91"); tc.Props.Add("fadeStartDistance", "0"); tc.Props.Add("lastSplitTerrainOnly", "0"); tc.Props.Add("representedInLightmap", "0"); tc.Props.Add("shadowDarkenColor", @"""0 0 0 -1"""); tc.Props.Add("includeLightmappedGeometryInShadow", "0"); tc.Props.Add("rotation", @"""1 0 0 0 """); tc.Props.Add("canSave", "1"); tc.Props.Add("canSaveDynamicFields", "1"); tc.Props.Add("splitFadeDistances", @"""10 20 30 40"""); vehicle["rightBrakeLight"] = ((coPointLight)tc.Create()); vehicle["leftBrakeLight"] = ((coPointLight)tc.Create()); vehicle["inv[BulletAmmo]"] = "1000"; // Mount a ShapeBaseImageData vehicle.mountImage("TurretImage", datablock["turretSlot"].AsInt(), true, ""); // Mount the brake lights vehicle.mountObject(vehicle["rightBrakeLight"], datablock["rightBrakeSlot"].AsInt(), new TransformF(true)); vehicle.mountObject(vehicle["leftbrakelight"], datablock["leftBrakeSlot"].AsInt(), new TransformF(true)); }