public Point2I clientToScreen(Point2I coordinate){ return new Point2I ( pInvokes.m_ts.fnGuiCanvas_clientToScreen(_ID, coordinate.AsString())); }
public Point2I screenToClient(Point2I coordinate){ return new Point2I ( pInvokes.m_ts.fnGuiCanvas_screenToClient(_ID, coordinate.AsString())); }
public void setBrushPos(Point2I pos){ pInvokes.m_ts.fn_TerrainEditor_setBrushPos(_ID, pos.AsString()); }
public void setCursorPos(Point2I pos){ pInvokes.m_ts.fn_GuiCanvas_setCursorPos(_ID, pos.AsString()); }
/// <summary> /// ) /// </summary> public string getClickVector(string guitsctrl, Point2I mousePoint){ return m_ts.fnGuiTSCtrl_getClickVector(guitsctrl, mousePoint.AsString()); }
public void setSelectorPos(Point2I newPos){ pInvokes.m_ts.fn_GuiColorPickerCtrl_setSelectorPos(_ID, newPos.AsString()); }
/// <summary> /// Translate a coordinate from screen-space to canvas window-space. @param coordinate The coordinate in screen-space. @return The given coordinate translated to window-space. ) /// </summary> public Point2I screenToClient(string guicanvas, Point2I coordinate){ return new Point2I ( m_ts.fnGuiCanvas_screenToClient(guicanvas, coordinate.AsString())); }
public string getWorldPosition(Point2I mousePoint){ return pInvokes.m_ts.fnGuiTSCtrl_getWorldPosition(_ID, mousePoint.AsString()); }
/// <summary> /// (Point2I pos) @hide) /// </summary> public void GuiCanvas_setCursorPos(string guicanvas, Point2I pos){ m_ts.fn_GuiCanvas_setCursorPos(guicanvas, pos.AsString()); }
/// <summary> /// Translate a coordinate from canvas window-space to screen-space. @param coordinate The coordinate in window-space. @return The given coordinate translated to screen-space. ) /// </summary> public Point2I clientToScreen(string guicanvas, Point2I coordinate){ return new Point2I ( m_ts.fnGuiCanvas_clientToScreen(guicanvas, coordinate.AsString())); }
/// <summary> /// Return the integer character code value corresponding to the first character in the given string. /// ) /// /// </summary> public Point2I dnt_testcase_8(Point2I chr){ return new Point2I ( m_ts.fn_dnt_testcase_8(chr.AsString())); }
/// <summary> /// Location) /// </summary> public void TerrainEditor_setBrushPos(string terraineditor, Point2I pos){ m_ts.fn_TerrainEditor_setBrushPos(terraineditor, pos.AsString()); }
/// <summary> /// ) /// </summary> public string getWorldPosition(string guitsctrl, Point2I mousePoint){ return m_ts.fnGuiTSCtrl_getWorldPosition(guitsctrl, mousePoint.AsString()); }
public void setWindowPosition(Point2I position){ pInvokes.m_ts.fnGuiCanvas_setWindowPosition(_ID, position.AsString()); }
/// <summary> /// Set the position of the platform window associated with the canvas. @param position The new position of the window in screen-space. ) /// </summary> public void setWindowPosition(string guicanvas, Point2I position){ m_ts.fnGuiCanvas_setWindowPosition(guicanvas, position.AsString()); }
public string getClickVector(Point2I mousePoint){ return pInvokes.m_ts.fnGuiTSCtrl_getClickVector(_ID, mousePoint.AsString()); }
/// <summary> /// Sets the current position of the selector) /// </summary> public void GuiColorPickerCtrl_setSelectorPos(string guicolorpickerctrl, Point2I newPos){ m_ts.fn_GuiColorPickerCtrl_setSelectorPos(guicolorpickerctrl, newPos.AsString()); }
public void moveSelection(Point2I pos){ pInvokes.m_ts.fn_GuiEditCtrl_moveSelection(_ID, pos.AsString()); }
/// <summary> /// Move all controls in the selection by (dx,dy) pixels.) /// </summary> public void GuiEditCtrl_moveSelection(string guieditctrl, Point2I pos){ m_ts.fn_GuiEditCtrl_moveSelection(guieditctrl, pos.AsString()); }