public void AddObjectTo_MobSearchGroup(int team) { SimSet MobSearchGroup = "MobSearchGroup_" + team; if (!MobSearchGroup.isObject()) { MobSearchGroup = new ObjectCreator("SimSet", "MobSearchGroup_" + team).Create(); } MobSearchGroup.add(this); }
public virtual void FollowPath(SimSet path, int node) { stopThread(0); if (!path.isObject() || !isObject()) { this["path"] = ""; return; } if (node > path.getCount() - 1) this["targetNode"] = (path.getCount() - 1).AsString(); else this["targetNode"] = node.AsString(); if ((this["path"]) == path) MoveToNode(this["currentNode"].AsUint()); else { this["path"] = path; MoveToNode(0); } }
public virtual int GetNearestPlayerTarget() { if (!isObject()) { return(-1); } if ((this["CurrentTarget"] != "") && (this["CurrentTarget"] != "-1")) { if (this["CurrentTarget"].isObject()) { if (((Player)this["CurrentTarget"]).getState() != "Dead") { if (TargetIsInLos(this["CurrentTarget"])) { return(this["CurrentTarget"].AsInt()); } } } this["CurrentTarget"] = ""; } SimSet mobSearchGroup = this["aiteam"] == "1" ? "MobSearchGroup_2" : "MobSearchGroup_1"; SimSet mobSearchGroupResult = "MobSearchGroupResult"; if (!mobSearchGroupResult.isObject()) { mobSearchGroupResult = new ObjectCreator("SimSet", "MobSearchGroupResult").Create(); } AISearchSimSet(180, 50, mobSearchGroup, mobSearchGroupResult); int closesttarget = -1; float closestdist = 51; for (uint i = 0; i < mobSearchGroupResult.getCount(); i++) { Player target = mobSearchGroupResult.getObject(i); if (!target.isObject()) { continue; } if (target.getState() == "Dead") { continue; } float dist = GetTargetDistance(target); if (dist >= closestdist) { continue; } closestdist = dist; closesttarget = target; } mobSearchGroupResult.clear(); this["CurrentTarget"] = closesttarget.AsString(); return(closesttarget); }
public static void sfxStopAll(SimSet channel) { channel = sfxOldChannelToGroup(channel); if (!channel.isObject()) return; for (uint i = 0; i < channel.getCount(); i++) ((SFXSource) channel.getObject(i)).stop(-1); //SFXSource.stop(channel.getObject(i), -1); }
public void selectAllControlsInSet(SimSet set, bool deselect) { if (!set.isObject()) return; for (uint i = 0; i < set.getCount(); i++) { SimObject obj = set.getObject(i); if (!obj.isMemberOfClass("GuiControl")) continue; if (!deselect) this.addSelection(obj); else this.removeSelection(obj); } }