public virtual int setInventory(ItemData data, int value = 0) { int max = 0; max = maxInventory(data); if (value > max) { value = max; } int amount = this["inv[" + data.getName() + "]"].AsInt(); if (amount != value) { this["inv[" + data.getName() + "]"] = value.AsString(); //console.warn("Setting " + data.getName() + " to " + value); data.onInventory(this, value); } return(value); }
public virtual int decInventory(ItemData data, int amount = 0) { int total = this["inv[" + data.getName() + "]"].AsInt(); if (total > 0) { if (total < amount) { amount = total; } setInventory(data, (total - amount)); return(amount); } return(0); }
public virtual int incInventory(ItemData datablock, int amount) { int maxamount = maxInventory(datablock); int total = this["inv[" + datablock.getName() + "]"].AsInt(); if (total < maxamount) { if (total + amount > maxamount) { amount = (maxamount - total); } setInventory(datablock, (total + amount)); return(amount); } return(0); }
public virtual int setInventory(ItemData data, int value = 0) { int max = 0; max = maxInventory(data); if (value > max) value = max; int amount = this["inv[" + data.getName() + "]"].AsInt(); if (amount != value) { this["inv[" + data.getName() + "]"] = value.AsString(); //console.warn("Setting " + data.getName() + " to " + value); data.onInventory(this, value); } return value; }
public virtual int decInventory(ItemData data, int amount = 0) { int total = this["inv[" + data.getName() + "]"].AsInt(); if (total > 0) { if (total < amount) amount = total; setInventory(data, (total - amount)); return amount; } return 0; }
public virtual int incInventory(ItemData datablock, int amount) { int maxamount = maxInventory(datablock); int total = this["inv[" + datablock.getName() + "]"].AsInt(); if (total < maxamount) { if (total + amount > maxamount) amount = (maxamount - total); setInventory(datablock, (total + amount)); return amount; } return 0; }