コード例 #1
0
        public override void onMouseDragged()
        {
            GuiCanvas Canvas = "Canvas";

            GuiSwatchButtonCtrl payload = new ObjectCreator("GuiSwatchButtonCtrl").Create();

            payload.assignFieldsFrom(this);
            payload.position             = "0 0 ".AsPoint2I();
            payload["dragSourceControl"] = this;

            int     xOffset   = payload.extent.x / 2;
            int     yOffset   = payload.extent.y / 2;
            Point2I cursorpos = Canvas.getCursorPos();
            int     xPos      = cursorpos.x - xOffset;
            int     yPos      = cursorpos.y - yOffset;

            // Create the drag control.

            ObjectCreator oc = new ObjectCreator("GuiDragAndDropControl");

            oc["canSaveDynamicFields"] = "0";
            oc["Profile"]         = "ToolsGuiSolidDefaultProfile";
            oc["HorizSizing"]     = "right";
            oc["VertSizing"]      = "bottom";
            oc["Position"]        = xPos + ' ' + yPos;
            oc["extent"]          = payload.extent;
            oc["MinExtent"]       = "4 4";
            oc["canSave"]         = "1";
            oc["Visible"]         = "1";
            oc["hovertime"]       = "1000";
            oc["deleteOnMouseUp"] = true;
            oc["class"]           = "GuiDragAndDropControlType_ColorSwatch";

            GuiDragAndDropControl ctrl = oc.Create();

            ctrl.add(payload);

            // Start drag.

            ((SimSet)Canvas.getContent()).add(ctrl);
            ctrl.startDragging(xOffset, yOffset);
        }
コード例 #2
0
        public static void GetEaseF(string currentEase, string callback, GuiCanvas root)
        {
            GuiEaseEditDlg GuiEaseEditDlg = "GuiEaseEditDlg";
            GuiCanvas Canvas = "Canvas";

            GuiEaseEditDlg.init(currentEase, callback);

            if (!root.isObject())
                root = Canvas;

            root.pushDialog(GuiEaseEditDlg);
        }
コード例 #3
0
        public static void TextPad(string text, string callback, GuiCanvas root)
        {
            ScriptEditorDlg ScriptEditorDlg = "ScriptEditorDlg";
            GuiMLTextEditCtrl textpad = ScriptEditorDlg.FOT("TextPad");
            GuiCanvas Canvas = "Canvas";

            textpad.setText(text);
            ScriptEditorDlg["callback"] = callback;

            if (!root.isObject())
                root = Canvas;

            root.pushDialog(ScriptEditorDlg);
        }