public void clientWantsGhostAlwaysRetry(GameConnection client) { if (bGlobal["$MissionRunning"]) { client.activateGhosting(); } }
public void clientWantsGhostAlwaysRetry(GameConnection client) { if (bGlobal["$MissionRunning"]) client.activateGhosting(); }
public virtual void serverCmdMissionStartPhase2Ack(GameConnection client, string seq, PlayerData playerDB) { // Make sure to ignore calls from a previous mission load if (seq != sGlobal["$missionSequence"] || !bGlobal["$MissionRunning"]) return; if (client["currentPhase"].AsDouble() != 1.5) return; client["currentPhase"] = "2"; // Set the player datablock choice client["playerDB"] = playerDB; // Update mod paths, this needs to get there before the objects. client.transmitPaths(); // Start ghosting objects to the client client.activateGhosting(); }