コード例 #1
0
        public void GetMovement_WhenFieldIsEmpty_ThenShouldReturnAngleMovement()
        {
            Player     player        = new Player(Colors.Transparent);
            BoardField selectedField = BoardField.Empty;
            BoardField playerField   = BoardField.Empty;

            playerField.Token = new Token(TokenType.Advocate, player);
            Board board = new Board(new List <List <BoardField> >(new[] { new List <BoardField> {
                                                                              selectedField, playerField
                                                                          } }));
            MovementFinder testee = new MovementFinder(board);

            var result = testee.GetMovement(selectedField, player);

            result.Should().BeOfType <AngleMovement>();
        }
コード例 #2
0
        public void GetMovement_WhenSelectingEnemyParagraphTokenField_ThenReturnNullMovement()
        {
            Player     player        = new Player(Colors.Transparent);
            Player     enemyPlayer   = new Player(Colors.Transparent);
            BoardField selectedField = new BoardField(0, default(Brush), new Position(1, 1));

            selectedField.Token = new Token(TokenType.Paragraph, enemyPlayer);

            Board board = new Board(new List <List <BoardField> >(new[] { new List <BoardField> {
                                                                              selectedField
                                                                          } }));
            MovementFinder testee = new MovementFinder(board);

            var result = testee.GetMovement(selectedField, player);

            result.Should().BeNull();
        }
コード例 #3
0
        public void GetMovement_WhenFieldIsOccupied_ThenShouldReturnParagraphMovement()
        {
            Player     player         = new Player(Colors.Transparent);
            BoardField selectedField1 = new BoardField(0, default(Brush), new Position(1, 1));

            selectedField1.Token = new Token(TokenType.Paragraph, player);
            BoardField selectedField2 = new BoardField(0, default(Brush), new Position(1, 2));

            Board board = new Board(new List <List <BoardField> >(new[] { new List <BoardField> {
                                                                              selectedField1, selectedField2
                                                                          } }));
            MovementFinder testee = new MovementFinder(board);

            var result = testee.GetMovement(selectedField1, player);

            result.Should().BeOfType <ParagraphMovement>();
        }