public LunarVehicle(Vector3 position, Vector3 scale, Primitive primitive, Model model) : base(position, scale, primitive, model, true) { VertJet = new BoostController(Body, Vector3.Up, Vector3.Zero); RotJetX = new BoostController(Body, Vector3.Zero, Vector3.UnitZ); RotJetZ = new BoostController(Body, Vector3.Zero, Vector3.UnitX); RotJetY = new BoostController(Body, Vector3.Zero, Vector3.UnitY); PhysicsSystem.CurrentPhysicsSystem.AddController(VertJet); PhysicsSystem.CurrentPhysicsSystem.AddController(RotJetX); PhysicsSystem.CurrentPhysicsSystem.AddController(RotJetZ); PhysicsSystem.CurrentPhysicsSystem.AddController(RotJetY); }