void button_Released(object sender, TouchEventArgs e) { this.IsActive = false; if (this.Game1.GameScreen != null) { this.Game1.GameScreen.IsActive = false; this.Game1.GameScreen.Dispose(); this.Game1.Components.Remove(this.Game1.GameScreen); } var gameScreen = new GameScreen(this.Game1); this.Game1.GameScreen = gameScreen; this.Game1.Components.Add(gameScreen); gameScreen.Initialize(); gameScreen.Load(); this.Game1.GameScreen.IsActive = true; this.StartButton.IsEnabled = false; }
public Target(string texturePath, int frameWidth, int frameHeight, float frameChangeInterval, GameScreen gameScreen) : base(texturePath, frameWidth, frameHeight, frameChangeInterval, gameScreen) { this.Paused = false; }
public Tilemap(string texturePath, GameScreen gameScreen) : base(texturePath, 128, 128, 1, gameScreen) { }