コード例 #1
0
 public void CollisionRight(ITangible obj)
 {
     if (obj is BowserFireball || obj is Hammer)
     {
         ICommand c = new PowerDownPlayerCommand(subject);
         CommandScheduler.Queue(c);
     }
     if (obj is Axe)
     {
         DestroyBowserBridge();
         subject.Velocity = new Vector2(subject.Velocity.X, 0f);
         subject.AutoMove = new FinishCastleAutoMovement(subject);
     }
     if (obj is FlagpoleFlag)
     {
         subject.AutoMove = new FinishLevelAutoMovement(subject);
         SoundPanel.PlaySoundEffect(Sound.flagpoleEffect);
     }
     else if (obj is FireFlower || (obj is Mushroom && subject.State is ISmallMarioState))
     {
         ICommand c = new PowerUpPlayerCommand(subject);
         CommandScheduler.Queue(c);
         SoundPanel.PlaySoundEffect(Sound.powerupEffect);
     }
     else if (obj is Star)
     {
         ICommand c = new StarPlayerCommand(subject);
         CommandScheduler.Queue(c);
         SoundPanel.PlaySoundEffect(Sound.powerupEffect);
     }
     else if (obj is IEnemy)
     {
         if (!(obj.State is SHammerBroDead || obj.State is SKoopaShelled || obj.State is SKoopaShelledUpsideDown || obj.State is SKoopaWarning || obj.State is SKoopaWarningUpsideDown || obj.State is SGoombaStomped || obj.State is SBuzzyBeetleShelled || obj.State is SBuzzyBeetleShelledUpsideDown || obj.State is SKoopaShellMovingRight || obj.State is SKoopaUpsideDownShellMovingRight || obj.State is SBuzzyBeetleShellMovingRight || obj.State is SBuzzyBeetleUpsideDownShellMovingRight))
         {
             ICommand c = new PowerDownPlayerCommand(subject);
             CommandScheduler.Queue(c);
         }
     }
     else if (obj is IBlock && !(obj is BlockHidden && obj.State is SBlockIdle) && !(obj is LevelTransitionPoint || obj is MazeCheckpoint || obj is MazeFinish))
     {
         // handle block collision
         subject.Position = new Vector2(((IBlock)obj).Hitbox.Left() - Hitboxes.BLOCK_WIDTH + Hitboxes.SMALL_MARIO_IDLE_OFFSET_X, subject.Position.Y);
         subject.Velocity = new Vector2(0f, subject.Velocity.Y);
     }
     if (obj is IRope)
     {
         if (!(subject.State is IClimbingMarioState) && subject.State is IRightMarioState)
         {
             subject.Position = new Vector2(((IRope)obj).Hitbox.Left() - Hitboxes.SMALL_MARIO_CLIMBING_WIDTH, subject.Position.Y);
             ((IPlayerState)subject.State).Climb();
         }
         else if (obj.Hitbox.Top() - subject.Hitbox.Bottom() > -5 || subject.Hitbox.Top() - obj.Hitbox.Bottom() > -5)
         {
             subject.Position = new Vector2(subject.Position.X, subject.Position.Y + 1);
         }
     }
 }
コード例 #2
0
 public void CollisionAbove(ITangible obj)
 {
     if (obj is BowserFireball || obj is Hammer)
     {
         ICommand c = new PowerDownPlayerCommand(subject);
         CommandScheduler.Queue(c);
     }
     if (obj is Axe)
     {
         DestroyBowserBridge();
         subject.Velocity = new Vector2(subject.Velocity.X, 0f);
         subject.AutoMove = new FinishCastleAutoMovement(subject);
     }
     if (obj is FlagpoleFlag)
     {
         subject.AutoMove = new FinishLevelAutoMovement(subject);
         SoundPanel.PlaySoundEffect(Sound.flagpoleEffect);
     }
     else if (obj is FireFlower || (obj is Mushroom && subject.State is ISmallMarioState))
     {
         ICommand c = new PowerUpPlayerCommand(subject);
         CommandScheduler.Queue(c);
         SoundPanel.PlaySoundEffect(Sound.powerupEffect);
     }
     else if (obj is Star)
     {
         ICommand c = new StarPlayerCommand(subject);
         CommandScheduler.Queue(c);
         SoundPanel.PlaySoundEffect(Sound.powerupEffect);
     }
     else if (obj is IEnemy)
     {
         if (!(obj.State is SHammerBroDead || obj.State is SKoopaShelled || obj.State is SKoopaShelledUpsideDown || obj.State is SGoombaStomped || obj.State is SBuzzyBeetleShelled || obj.State is SBuzzyBeetleShelledUpsideDown))
         {
             ICommand c = new PowerDownPlayerCommand(subject);
             CommandScheduler.Queue(c);
         }
     }
     else if (obj is IBlock && !(obj is LevelTransitionPoint || obj is MazeCheckpoint || obj is MazeFinish))
     {
         if (subject.State is ISmallMarioState)
         {
             subject.Position = new Vector2(subject.Position.X, ((IBlock)obj).Hitbox.Bottom() - Hitboxes.SMALL_MARIO_IDLE_OFFSET_Y);
         }
         else
         {
             subject.Position = new Vector2(subject.Position.X, ((IBlock)obj).Hitbox.Bottom() - Hitboxes.BIG_MARIO_IDLE_OFFSET_Y);
         }
         subject.Velocity = new Vector2(subject.Velocity.X, 1f);
     }
 }
コード例 #3
0
 public void CollisionBelow(ITangible obj)
 {
     if (obj is BowserFireball || obj is Hammer)
     {
         ICommand c = new PowerDownPlayerCommand(subject);
         CommandScheduler.Queue(c);
     }
     if (obj is Axe)
     {
         DestroyBowserBridge();
         subject.Velocity = new Vector2(subject.Velocity.X, 0f);
         subject.AutoMove = new FinishCastleAutoMovement(subject);
     }
     if (obj is FlagpoleFlag)
     {
         subject.AutoMove = new FinishLevelAutoMovement(subject);
         SoundPanel.PlaySoundEffect(Sound.flagpoleEffect);
     }
     else if (obj is FireFlower || (obj is Mushroom && subject.State is ISmallMarioState))
     {
         ICommand c = new PowerUpPlayerCommand(subject);
         CommandScheduler.Queue(c);
         SoundPanel.PlaySoundEffect(Sound.powerupEffect);
     }
     else if (obj is Star)
     {
         ICommand c = new StarPlayerCommand(subject);
         CommandScheduler.Queue(c);
         SoundPanel.PlaySoundEffect(Sound.powerupEffect);
     }
     else if ((obj is Goomba && !(obj.State is SGoombaStomped)) || (obj is Koopa && !(obj.State is SKoopaShelled || obj.State is SKoopaShelledUpsideDown)))
     {
         subject.Velocity = new Vector2(subject.Velocity.X, -6f);
     }
     else if (obj is IBlock && !(obj is BlockHidden && obj.State is SBlockIdle) && !(obj is LevelTransitionPoint || obj is MazeCheckpoint || obj is MazeFinish))
     {
         subject.Position = new Vector2(subject.Position.X, ((IBlock)obj).Hitbox.Top() - Hitboxes.BIG_MARIO_IDLE_HEIGHT - Hitboxes.BIG_MARIO_IDLE_OFFSET_Y);
         subject.Velocity = new Vector2(subject.Velocity.X, 0);
         if (subject.State is IJumpingMarioState)
         {
             ((IPlayerState)subject.State).GoNowhere();
         }
     }
 }