public void getPosTest() { Sprite target = new Sprite(); // TODO: Initialize to an appropriate value Vector2 expected = new Vector2(); // TODO: Initialize to an appropriate value Vector2 actual; actual = target.getPos(); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void updatePosTest_Spr() { Sprite target = new Sprite(); Vector2 newPos = new Vector2(120, 350); Vector2 lastPos = target.getPos(); target.updatePos(newPos); Assert.IsFalse(lastPos == target.getPos()); }
public void UpdateTest_Spr() { Sprite target = new Sprite(); TimeSpan span = new TimeSpan(0,0,0,0,100); //100 milisecond GameTime theGameTime = new GameTime(span, span); Vector2 theSpeed = new Vector2(160, 0); Vector2 theDirection = new Vector2(-1, 0); Vector2 lastPos = target.getPos(); target.Update(theGameTime, theSpeed, theDirection); Assert.IsFalse(lastPos == target.getPos()); }
public void SpriteConstructorTest1() { Vector2 test = new Vector2(0,0); Sprite target = new Sprite(); Assert.IsTrue(target.getPos() == test, "pos is not 0,0"); Assert.IsTrue(target.Scale == 1.0f, "Scale is not 1.0f"); }