protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Background = Content.Load <Texture2D>("kosmos1"); Frontground = Content.Load <Texture2D>("425-sozdanie-kosmicheskoy-strelyalki-v-hge-chast-1"); SpaceShipModel = Content.Load <Texture2D>("SpaceShip"); menu.LoadContent(Content); //bang.LoadContent(Content, "bang"); //AnimatedBang.LoadContent(Content, "bang"); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); myTexture = Content.Load <Texture2D>("player"); myRectangle = new Rectangle(400, 450, 64, 64); // Collisions Window Player Settings screenWidth = GraphicsDevice.Viewport.Width; screenHeight = GraphicsDevice.Viewport.Height; myBackground = new ScrollingBackground(); Texture2D background = Content.Load <Texture2D>("space"); myBackground.Load(GraphicsDevice, background); blockTexture1 = Content.Load <Texture2D>("textures/block"); blockTexture2 = Content.Load <Texture2D>("textures/block2"); CreateLevel1(); menu.LoadContent(Content); }