public void AddTurrets() { foreach (Player player in players.Values) { Laser_Turret add = new Laser_Turret(this, player, manager, absorb_limit, reflect_limit, refract_limit); turrets.Add(add); add.loadImage(m_content); } }
public void AddTurret(InputController.InputMode playerMode) { Laser_Turret add = new Laser_Turret(this, playerMode, manager, absorb_limit, reflect_limit, refract_limit); turrets.Add(add); add.loadImage(m_content); }