コード例 #1
0
 public void SpawnEnemy(int path)
 {
     Enemy thisEnemy = new Enemy(
         texture,
         pathWaypoints[path][0],
         initialFrame,
         frameCount);
     for (int x = 0; x < pathWaypoints[path].Count(); x++)
     {
         thisEnemy.AddWaypoint(pathWaypoints[path][x]);
     }
     Enemies.Add(thisEnemy);
 }