internal override void OnLoad() { // init code here.. guiFuel = CreateAndBindGuiSlot(furnace.Fuel, 0, 5); guiInput = CreateAndBindGuiSlot(furnace.Input, 0, 7); guiProduct = CreateAndBindGuiSlot(furnace.Product, 2, 6); furnace.Progress += new EventHandler(furnace_Progress); furnace.Changed += new EventHandler(furnace_Changed); base.OnLoad(); }
private void Initialize() { buttonCreate = new GuiButton() { Size = new Vector2(130,10), Location = new Vector2(0,10), Text = "New Game" }; buttonCreate.OnClick += new EventHandler<EventArgs>(button_OnClick); AddControl(buttonCreate); GuiPanel panel = new GuiPanel() { Size = new Vector2(110, 10), Location = new Vector2(20, 30) }; label = new GuiLabel() { Size = new Vector2(0, 0), Location = new Vector2(0, 0), Center = true, Text = "", Color = new Vector4(0.7f, 0.7f, 0.7f, 1) }; panel.AddControl(label); AddControl(panel); buttonGenerator = new GuiButton() { Size = new Vector2(10, 10), Location = new Vector2(0, 30), Text = "=" }; buttonGenerator.OnClick += new EventHandler<EventArgs>(buttonGenerator_OnClick); AddControl(buttonGenerator); DataBind(); }
protected GuiPanel CreateAndBindGuiSlot(Slot slot, int x, int y) { GuiPanel panel = new GuiPanel() { Location = new SlimDX.Vector2(x * slotSize, y * slotSize), Size = new SlimDX.Vector2(slotSize, slotSize), Text = "", Tag = slot }; panel.OnClick += new EventHandler<EventArgs>(slot_OnClick); AddControl(panel); // add moveable control... GuiStackControl guiStack = new GuiStackControl(); guiStack.Size = new SlimDX.Vector2(GuiScaling.ItemSize, GuiScaling.ItemSize); guiStack.Tag = slot.Content; panel.AddControl(guiStack); guiStack.CenterInParent(); BindControl(guiStack); return panel; }
protected virtual void OnAfterPickUp(GuiPanel guiSlot, GuiStackControl guiStack, Slot slot) { }
private void BindControl(GuiPanel guiCraftingProduct) { BindControl((GuiStackControl)guiCraftingProduct.Controls[0]); }
protected virtual bool OnPickUp(GuiPanel guiSlot, GuiStackControl guiStack, Slot slot) { return false; }
protected virtual bool OnBeforeTransfer(GuiPanel guiSlot, GuiStackControl guiStack, Slot slot) { return false; }
protected virtual void OnAfterTransfer(GuiPanel guiSlot, GuiStackControl guiStack, Slot slot) { }
private void Initialize() { for (int i = 0; i < 9; i++) { int x = i % 3; int y = i / 3; guiCraftingSlots[i] = CreateAndBindGuiSlot(craftingTable.Grid[y * 3 + x], x, 7 - y); } guiProduct = CreateAndBindGuiSlot(craftingTable.Product, 4, 6); }
private void Initialize() { for (int i = 0; i < 4; i++) { int x = i % 2; int y = i / 2; guiCraftingSlots[i] = CreateAndBindGuiSlot(craftingTable.Grid[y * 3 + x], x, 6 - y); } guiProduct = CreateAndBindGuiSlot(craftingTable.Product, 3, 5); }