public CollisionComplex(EntityPlayer entity) { this.entity = entity; }
public CollisionSimple(EntityPlayer entity) { this.entity = entity; }
public void AttachTo(EntityPlayer entity) { attachedEntity = entity; }
public CollisionComplex(EntityPlayer entity) { this.entity = entity; }
public CollisionSimple(EntityPlayer entity) { this.entity = entity; }
public void AttachTo(EntityPlayer entity) { attachedEntity = entity; }