private void btnCharFallOut_Click(object sender, EventArgs e) { this.Dispose(); frmCharFallOut frm = new frmCharFallOut(); frm.ShowDialog(); }
private void btnStart_Click(object sender, EventArgs e) { switch (IDGame) { case 1: { this.Dispose(); frmSpeedTestABC frm = new frmSpeedTestABC(); frm.strcmbTestABC = strcmbTestABC; frm.ShowDialog(); break; } case 2: { this.Dispose(); frmTypingTest frm = new frmTypingTest(); frm.strTime = strTime; frm.ShowDialog(); break; } case 3: { this.Dispose(); frmFlappyBird frm = new frmFlappyBird(); frm.strLevel = strLevel; frm.ShowDialog(); break; } case 4: { this.Dispose(); frmEggDrop frm = new frmEggDrop(); frm.strLevel = strLevel; frm.ShowDialog(); break; } case 5: { this.Dispose(); frmCharFallOut frm = new frmCharFallOut(); frm.strLevel = strLevel; frm.ShowDialog(); break; } case 6: { this.Dispose(); frmBlockDrop frm = new frmBlockDrop(); frm.strLevel = strLevel; frm.ShowDialog(); break; } default: { break; } } }