public void Generate(int Amount) // generation form { for (int i = 0; i < Amount; i++) { if (i % 11 == 0) { row += 1; column = 0; } if (i < 11) { Enemies.Add(new Enemy(new Point((20 + (column * size) + padding * column), (padding * row + (row * size) - (size * 2))), size, "Top")); } if (i >= 11 && i < 33) { Enemies.Add(new Enemy(new Point((20 + (column * size) + padding * column), (padding * row + (row * size) - (size * 2))), size, "Middle")); } if (i >= 33) { Enemies.Add(new Enemy(new Point((20 + (column * size) + padding * column), (padding * row + (row * size) - (size * 2))), size, "Bottom")); } column++; } Player = new Ship(Properties.Resources.ship, new Point((FormWidth / 2), (FormHeight - 30)), 30, 3); BarrierList.Add(new Barrier(100)); BarrierList.Add(new Barrier(350)); BarrierList.Add(new Barrier(600)); }
void generateXML() { Ship ship = new Ship(); ship.shipName = "Agulhas Stream"; ship.shipLength = 150; Ship ship1 = new Ship(); ship1.shipName = "Timor Stream"; ship1.shipLength = 150; Ship ship2 = new Ship(); ship2.shipName = "Klipper Stream"; ship2.shipLength = 150; Ship ship3 = new Ship(); ship3.shipName = "Star Best"; ship3.shipLength = 163; Ship ship4 = new Ship(); ship4.shipName = "Star Stratos"; ship4.shipLength = 163; Ship ship5 = new Ship(); ship5.shipName = "Crown Ruby"; ship5.shipLength = 152; Ship ship6 = new Ship(); ship6.shipName = "Crown Emerald"; ship6.shipLength = 152; Ship ship7 = new Ship(); ship7.shipName = "Crown Opal"; ship7.shipLength = 152; List<Ship> ships = new List<Ship>() { ship, ship1, ship2, ship3, ship4, ship5, ship6, ship7 }; SerializeToXML(ships); }