private void Form2_Paint(object sender, PaintEventArgs e) { /////////////////////// NEW VERSION//// // draw pipe if (pipe.pipe_Above1_Appearance) { pipe.Draw_Pipe_Above_1(e.Graphics); } if (pipe.pipe_Bottom1_Appearance) { pipe.Draw_Pipe_Bottom_1(e.Graphics); } if (pipe.pipe_Above2_Appearance) { pipe.Draw_Pipe_Above_2(e.Graphics); } if (pipe.pipe_Bottom2_Appearance) { pipe.Draw_Pipe_Bottom_2(e.Graphics); } // draw rocket if (rocket.rocket_Apearance) { rocket.Draw_Rocket(e.Graphics); } // draw bird if (bird.bird_Appearance) { bird.Draw(e.Graphics); } // life_span if (lifeSpan.life_Span1_Appearance) { lifeSpan.Draw_Heart_1(e.Graphics); } if (lifeSpan.life_Span2_Appearance) { lifeSpan.Draw_Heart_2(e.Graphics); } if (lifeSpan.life_Span3_Appearance) { lifeSpan.Draw_Heart_3(e.Graphics); } // draw shield if (lifeSpan.shield_Apearance) { lifeSpan.Draw_Shield(e.Graphics); } }
private void Form2_Paint_1(object sender, PaintEventArgs e) { //gameLoop.Draw(e.Graphics); //gameLoop.Draw(e.Graphics); // draw pipe if (pipe.pipe_Above1_Appearance) { pipe.Draw_Pipe_Above_1(e.Graphics); } if (pipe.pipe_Bottom1_Appearance) { pipe.Draw_Pipe_Bottom_1(e.Graphics); } if (pipe.pipe_Above2_Appearance) { pipe.Draw_Pipe_Above_2(e.Graphics); } if (pipe.pipe_Bottom2_Appearance) { pipe.Draw_Pipe_Bottom_2(e.Graphics); } // draw rocket if (rocket.rocket_Apearance) { rocket.Draw_Rocket(e.Graphics); } // draw fire if (rocket.fire_Appearance) { rocket.Draw_Fire(e.Graphics); } // draw bird if (bird.bird_Appearance) { bird.Draw(e.Graphics); } // draw coins if (coins.coins_Appearance) { coins.Draw(e.Graphics); } // draw gift if (gift.gift_Flash_Appearance) { gift.Draw_Gift_Flash(e.Graphics); } // draw thunder if (gift.Thunder_Appearance) { gift.Draw_Thunder(e.Graphics); } // draw heart if (heart.heart_Appearance) { heart.Draw(e.Graphics); } // draw emergency if (rocket.emergency_Appearance) { rocket.Draw_Emergency(e.Graphics); } // life_span if (lifeSpan.life_Span1_Appearance) { lifeSpan.Draw_Heart_1(e.Graphics); } if (lifeSpan.life_Span2_Appearance) { lifeSpan.Draw_Heart_2(e.Graphics); } if (lifeSpan.life_Span3_Appearance) { lifeSpan.Draw_Heart_3(e.Graphics); } // draw shield if (lifeSpan.shield_Apearance) { lifeSpan.Draw_Shield(e.Graphics); } }