private bool isIntermediaryFrameValidGestureFrame(GESTURE gesture, GestureDatabase gestureDatabase) { Skeleton currentSkeleton; AppropriateJointInfo currentAptJointInfo; gestureDatabase.getLastRecord(out currentSkeleton, out currentAptJointInfo); switch (gesture) { case GESTURE.SWIPE_RIGHT: { HCI580_Geometry.Vector2D currentElbowShoulder = new HCI580_Geometry.Vector2D((currentAptJointInfo.shoulderRightPos.X - currentAptJointInfo.elbowRightPos.X), (currentAptJointInfo.shoulderRightPos.Y - currentAptJointInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D currentElbowHand = new HCI580_Geometry.Vector2D((currentAptJointInfo.handRightPos.X - currentAptJointInfo.elbowRightPos.X), (currentAptJointInfo.handRightPos.Y - currentAptJointInfo.elbowRightPos.Y)); // check if hand Y > elbow Y , angle between elbowShoulder and elbowHand negative if (currentAptJointInfo.handRightPos.Y > currentAptJointInfo.elbowRightPos.Y && currentElbowShoulder.cpsign(currentElbowHand) < 0) { return true; } } break; case GESTURE.SWIPE_LEFT: { HCI580_Geometry.Vector2D currentElbowShoulder = new HCI580_Geometry.Vector2D((currentAptJointInfo.shoulderRightPos.X - currentAptJointInfo.elbowRightPos.X), (currentAptJointInfo.shoulderRightPos.Y - currentAptJointInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D currentElbowHand = new HCI580_Geometry.Vector2D((currentAptJointInfo.handRightPos.X - currentAptJointInfo.elbowRightPos.X), (currentAptJointInfo.handRightPos.Y - currentAptJointInfo.elbowRightPos.Y)); // check if hand Y > elbow Y , angle between elbowShoulder and elbowHand negative if (currentAptJointInfo.handRightPos.Y > currentAptJointInfo.elbowRightPos.Y && currentElbowShoulder.cpsign(currentElbowHand) < 0) { return true; } } break; } return false; }
private double updateCurrentAngle(GESTURE gesture , GestureDatabase gestureDatabase) { double diffAngle = 0.0; Skeleton lastSkeleton; AppropriateJointInfo lastAptJointInfo; Skeleton lastValidSkeleton; AppropriateJointInfo lastValidAptJointInfo; int indexOfLastValidGesture = (gesture == GESTURE.SWIPE_RIGHT) ? indexOfLastValidSwipeRightFrame : indexOfLastValidSwipeLeftFrame; // compare the current frame with the last valid swipe right frame gestureDatabase.getLastRecord(out lastSkeleton, out lastAptJointInfo); gestureDatabase.getRecord(indexOfLastValidGesture, out lastValidSkeleton, out lastValidAptJointInfo); HCI580_Geometry.Vector2D lastElbowShoulder = new HCI580_Geometry.Vector2D( (lastAptJointInfo.shoulderRightPos.X - lastAptJointInfo.elbowRightPos.X), (lastAptJointInfo.shoulderRightPos.Y - lastAptJointInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D lastElbowHand = new HCI580_Geometry.Vector2D( (lastAptJointInfo.handRightPos.X - lastAptJointInfo.elbowRightPos.X), (lastAptJointInfo.handRightPos.Y - lastAptJointInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D lastValidElbowShoulder = new HCI580_Geometry.Vector2D( (lastValidAptJointInfo.shoulderRightPos.X - lastValidAptJointInfo.elbowRightPos.X), (lastValidAptJointInfo.shoulderRightPos.Y - lastValidAptJointInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D lastValidElbowHand = new HCI580_Geometry.Vector2D( (lastValidAptJointInfo.handRightPos.X - lastValidAptJointInfo.elbowRightPos.X), (lastValidAptJointInfo.handRightPos.Y - lastValidAptJointInfo.elbowRightPos.Y)); diffAngle = lastElbowShoulder.angleTo(lastElbowHand) - lastValidElbowShoulder.angleTo(lastValidElbowHand); // Console.WriteLine("diff Angle " + diffAngle); diffAngle = (gesture == GESTURE.SWIPE_RIGHT) ? (diffAngle < 0 ? 0 : diffAngle) : (diffAngle > 0 ? 0 : diffAngle); // both the angles need to be added , as the diff angle will be negative for left swipes. return ((gesture == GESTURE.SWIPE_RIGHT) ? this.currentSwipeRightAngle + diffAngle : this.currentSwipeLeftAngle + diffAngle); }
// check for too fast and opposite movements private bool isHandAngularChangeWithInBounds(GESTURE gesture , GestureDatabase gestureDatabase) { Skeleton lastSkeleton; AppropriateJointInfo lastAptJointInfo; Skeleton lastValidSkeleton; AppropriateJointInfo lastValidAptJointInfo; int indexOfLastValidGesture = (gesture == GESTURE.SWIPE_RIGHT) ? indexOfLastValidSwipeRightFrame : indexOfLastValidSwipeLeftFrame; if (indexOfLastValidGesture < 0) { return true; } // compare the current frame with the last valid swipe right frame gestureDatabase.getLastRecord(out lastSkeleton , out lastAptJointInfo); gestureDatabase.getRecord(indexOfLastValidGesture , out lastValidSkeleton , out lastValidAptJointInfo); HCI580_Geometry.Vector2D lastElbowShoulder = new HCI580_Geometry.Vector2D( (lastAptJointInfo.shoulderRightPos.X - lastAptJointInfo.elbowRightPos.X) , (lastAptJointInfo.shoulderRightPos.Y - lastAptJointInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D lastElbowHand = new HCI580_Geometry.Vector2D( (lastAptJointInfo.handRightPos.X - lastAptJointInfo.elbowRightPos.X), (lastAptJointInfo.handRightPos.Y - lastAptJointInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D lastValidElbowShoulder = new HCI580_Geometry.Vector2D( (lastValidAptJointInfo.shoulderRightPos.X - lastValidAptJointInfo.elbowRightPos.X), (lastValidAptJointInfo.shoulderRightPos.Y - lastValidAptJointInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D lastValidElbowHand = new HCI580_Geometry.Vector2D( (lastValidAptJointInfo.handRightPos.X - lastValidAptJointInfo.elbowRightPos.X), (lastValidAptJointInfo.handRightPos.Y - lastValidAptJointInfo.elbowRightPos.Y)); if (Math.Abs(lastElbowShoulder.angleTo(lastElbowHand) - lastValidElbowShoulder.angleTo(lastValidElbowHand)) > MAX_RATE_OF_ANGLE_CHANGE) { // Console.WriteLine("angle change too fast"); return false; // moving too fast } // Console.WriteLine("last frame Angle " + lastElbowShoulder.angleTo(lastElbowHand) + " last Valid Frame Angle " + lastValidElbowShoulder.angleTo(lastValidElbowHand) + // " difference " + (lastElbowShoulder.angleTo(lastElbowHand) - lastValidElbowShoulder.angleTo(lastValidElbowHand))); switch (gesture) { case GESTURE.SWIPE_RIGHT: { /* * we are getting only the magnitude of the angles here, so swipe right opposite is moving from larger angle to smaller angle */ if (lastElbowShoulder.angleTo(lastElbowHand) - lastValidElbowShoulder.angleTo(lastValidElbowHand) <= -THRESHOLD_OPPOSITE_ANGLE) { // Console.WriteLine("Gesture : SWIPE RIGHT , OPPOSITE MOTION ...."); return false; } } break; case GESTURE.SWIPE_LEFT: { if (lastElbowShoulder.angleTo(lastElbowHand) - lastValidElbowShoulder.angleTo(lastValidElbowHand) >= THRESHOLD_OPPOSITE_ANGLE) { // Console.WriteLine("Gesture : SWIPE LEFT , OPPOSITE MOTION ...."); return false; } } break; } return true; }
private bool isIntermediaryCumulativeAngularMotionValid(GESTURE gesture, GestureDatabase gestureDatabase) { Skeleton currentSkeleton; AppropriateJointInfo currentAptInfo; Skeleton firstValidSkeleton; AppropriateJointInfo firstValidAptInfo; int indexOfFirstValidMotion; indexOfFirstValidMotion = (gesture == GESTURE.SWIPE_RIGHT) ? indexOfFirstValidSwipeRightFrame : indexOfFirstValidSwipeLeftFrame; gestureDatabase.getLastRecord(out currentSkeleton, out currentAptInfo); gestureDatabase.getRecord(indexOfFirstValidMotion,out firstValidSkeleton , out firstValidAptInfo); HCI580_Geometry.Vector2D currentElbowShoulder = new HCI580_Geometry.Vector2D((currentAptInfo.shoulderRightPos.X - currentAptInfo.elbowRightPos.X), (currentAptInfo.shoulderRightPos.Y - currentAptInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D currentElbowHand = new HCI580_Geometry.Vector2D((currentAptInfo.handRightPos.X - currentAptInfo.elbowRightPos.X), (currentAptInfo.handRightPos.Y - currentAptInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D firstElbowShoulder = new HCI580_Geometry.Vector2D((firstValidAptInfo.shoulderRightPos.X - firstValidAptInfo.elbowRightPos.X), (firstValidAptInfo.shoulderRightPos.Y - firstValidAptInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D firstElbowHand = new HCI580_Geometry.Vector2D((firstValidAptInfo.handRightPos.X - firstValidAptInfo.elbowRightPos.X), (firstValidAptInfo.handRightPos.Y - firstValidAptInfo.elbowRightPos.Y)); double diffAngle = currentElbowShoulder.angleTo(currentElbowHand) - firstElbowShoulder.angleTo(firstElbowHand); // Console.WriteLine("cumulative diff " + diffAngle); return (gesture == GESTURE.SWIPE_RIGHT) ? (diffAngle > 0 ? true : false) : (diffAngle < 0 ? true : false); }
private bool isFirstValidGestureFrame(GESTURE gesture , GestureDatabase gestureDatabase) { Skeleton skeleton; AppropriateJointInfo aptJointInfo; gestureDatabase.getLastRecord(out skeleton ,out aptJointInfo); switch(gesture) { case GESTURE.SWIPE_RIGHT: { HCI580_Geometry.Vector2D elbowShoulder = new HCI580_Geometry.Vector2D((aptJointInfo.shoulderRightPos.X - aptJointInfo.elbowRightPos.X), (aptJointInfo.shoulderRightPos.Y - aptJointInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D elbowHand = new HCI580_Geometry.Vector2D((aptJointInfo.handRightPos.X - aptJointInfo.elbowRightPos.X), (aptJointInfo.handRightPos.Y - aptJointInfo.elbowRightPos.Y)); // check if hand Y > elbow Y , hand X < elbow X and angle between elbowShoulder and elbowHand negative if(aptJointInfo.handRightPos.Y > aptJointInfo.elbowRightPos.Y && aptJointInfo.handRightPos.X < aptJointInfo.elbowRightPos.X && elbowShoulder.cpsign(elbowHand) < 0) { return true; } } break; case GESTURE.SWIPE_LEFT: { HCI580_Geometry.Vector2D elbowShoulder = new HCI580_Geometry.Vector2D((aptJointInfo.shoulderRightPos.X - aptJointInfo.elbowRightPos.X), (aptJointInfo.shoulderRightPos.Y - aptJointInfo.elbowRightPos.Y)); HCI580_Geometry.Vector2D elbowHand = new HCI580_Geometry.Vector2D((aptJointInfo.handRightPos.X - aptJointInfo.elbowRightPos.X), (aptJointInfo.handRightPos.Y - aptJointInfo.elbowRightPos.Y)); // check if hand Y > elbow Y , hand X < elbow X and angle between elbowShoulder and elbowHand negative if(aptJointInfo.handRightPos.Y > aptJointInfo.elbowRightPos.Y && aptJointInfo.handRightPos.X > aptJointInfo.elbowRightPos.X && elbowShoulder.cpsign(elbowHand) < 0) { return true; } } break; } return false; }
/* * doc: The function takes the first valid gesture frame ,depending upon what the gesture is, and currently added * and compares the shouldercenter position , which is representative of the body , accross these frames to * check for out of range body movements */ private bool isBodyLinearDeflectionWithInBounds(GESTURE gesture , GestureDatabase gestureDatabase) { Skeleton firstValidSkeleton; AppropriateJointInfo firstValidAptInfo; Skeleton currentSkeleton; AppropriateJointInfo currentAptInfo; int indexOfFirstValidGesture = (gesture == GESTURE.SWIPE_LEFT) ? indexOfFirstValidSwipeLeftFrame : indexOfFirstValidSwipeRightFrame; if(indexOfFirstValidGesture < 0) return true; gestureDatabase.getLastRecord(out currentSkeleton, out currentAptInfo); // last added frame gestureDatabase.getRecord(indexOfFirstValidGesture , out firstValidSkeleton , out firstValidAptInfo); // first valid frame // difference between joint positions of shouldercenter in currently added and first valid gesture frame return isJointDelectionValid(currentAptInfo.shoulderCenterPos, firstValidAptInfo.shoulderCenterPos); }
private bool isIntermediaryFrameValidGestureFrame(GESTURE gesture, GestureDatabase gestureDatabase) { Skeleton currentSkeleton; AppropriateJointInfo currentAptJointInfo; gestureDatabase.getLastRecord(out currentSkeleton, out currentAptJointInfo); Vector2D currentElbowShoulder = new Vector2D((currentAptJointInfo.shoulderRightPos.X - currentAptJointInfo.elbowRightPos.X), (currentAptJointInfo.shoulderRightPos.Y - currentAptJointInfo.elbowRightPos.Y)); Vector2D currentElbowHand = new Vector2D((currentAptJointInfo.handRightPos.X - currentAptJointInfo.elbowRightPos.X), (currentAptJointInfo.handRightPos.Y - currentAptJointInfo.elbowRightPos.Y)); double angle = currentElbowShoulder.angleTo(currentElbowHand); switch (gesture) { case GESTURE.CONST_LEFT: { if (currentAptJointInfo.shoulderCenterPos.Y > currentAptJointInfo.handRightPos.Y && currentAptJointInfo.shoulderCenterPos.Y > currentAptJointInfo.elbowRightPos.Y && currentAptJointInfo.handRightPos.X < currentAptJointInfo.elbowRightPos.X && currentElbowShoulder.cpsign(currentElbowHand) > 0 && angle >= CONST_LEFT_GESTURE_MIN_THETA - THRESHOLD_ANGLE_DEFLECTION && angle <= CONST_LEFT_GESTURE_MAX_THETA + THRESHOLD_ANGLE_DEFLECTION) { return true; } } break; case GESTURE.CONST_RIGHT: { if ( currentAptJointInfo.shoulderCenterPos.Y > currentAptJointInfo.elbowRightPos.Y && currentAptJointInfo.elbowRightPos.Y > currentAptJointInfo.handRightPos.Y && currentAptJointInfo.handRightPos.X > currentAptJointInfo.elbowRightPos.X && currentElbowShoulder.cpsign(currentElbowHand) < 0 && angle >= CONST_RIGHT_GESTURE_MIN_THETA - THRESHOLD_ANGLE_DEFLECTION && angle <= CONST_RIGHT_GESTURE_MAX_THETA + THRESHOLD_ANGLE_DEFLECTION) { return true; } } break; } return false; }
private bool isIntermediaryCumulativeAngleDeflectionValid(GESTURE gesture , GestureDatabase gestureDatabase) { Skeleton firstValidSkeleton; AppropriateJointInfo firstValidAptJointInfo; Skeleton currentSkeleton; AppropriateJointInfo currentAptJointInfo; int indexOfFirstValidGestureFrame = (gesture == GESTURE.CONST_LEFT) ? indexOfFirstValidConstLeftGestureFrame : indexOfFirstValidConstRightGestureFrame; gestureDatabase.getLastRecord(out currentSkeleton , out currentAptJointInfo); gestureDatabase.getRecord(indexOfFirstValidGestureFrame, out firstValidSkeleton , out firstValidAptJointInfo); Vector2D currentElbowShoulder = new Vector2D((currentAptJointInfo.shoulderRightPos.X - currentAptJointInfo.elbowRightPos.X), (currentAptJointInfo.shoulderRightPos.Y - currentAptJointInfo.elbowRightPos.Y)); Vector2D currentElbowHand = new Vector2D((currentAptJointInfo.handRightPos.X - currentAptJointInfo.elbowRightPos.X), (currentAptJointInfo.handRightPos.Y - currentAptJointInfo.elbowRightPos.Y)); Vector2D firstElbowShoulder = new Vector2D((firstValidAptJointInfo.shoulderRightPos.X - firstValidAptJointInfo.elbowRightPos.X), (firstValidAptJointInfo.shoulderRightPos.Y - firstValidAptJointInfo.elbowRightPos.Y)); Vector2D firstElbowHand = new Vector2D((firstValidAptJointInfo.handRightPos.X - firstValidAptJointInfo.elbowRightPos.X), (firstValidAptJointInfo.handRightPos.Y - firstValidAptJointInfo.elbowRightPos.Y)); double angularDeflection = Math.Abs(currentElbowShoulder.angleTo(currentElbowHand) - firstElbowShoulder.angleTo(firstElbowHand)); if (angularDeflection <= THRESHOLD_ANGLE_DEFLECTION) return true; return false; }
private bool isHandAngleDeflectionWithInBounds(GESTURE gesture, GestureDatabase gestureDatabase) { Skeleton skeleton; AppropriateJointInfo aptJoint; switch (gesture) { case GESTURE.CONST_LEFT: { gestureDatabase.getLastRecord(out skeleton, out aptJoint); Vector2D elbowShoulder = new Vector2D(aptJoint.shoulderRightPos.X - aptJoint.elbowRightPos.X, aptJoint.shoulderRightPos.Y - aptJoint.elbowRightPos.Y); Vector2D elbowHand = new Vector2D(aptJoint.handRightPos.X - aptJoint.elbowRightPos.X, aptJoint.handRightPos.Y - aptJoint.elbowRightPos.Y); if (elbowShoulder.cpsign(elbowHand) > 0 && elbowShoulder.angleTo(elbowHand) >= CONST_LEFT_GESTURE_MIN_THETA - THRESHOLD_ANGLE_DEFLECTION && elbowShoulder.angleTo(elbowHand) <= CONST_LEFT_GESTURE_MAX_THETA + THRESHOLD_ANGLE_DEFLECTION) { return true; } break; } case GESTURE.CONST_RIGHT: { gestureDatabase.getLastRecord(out skeleton, out aptJoint); Vector2D elbowShoulder = new Vector2D(aptJoint.shoulderRightPos.X - aptJoint.elbowRightPos.X, aptJoint.shoulderRightPos.Y - aptJoint.elbowRightPos.Y); Vector2D elbowHand = new Vector2D(aptJoint.handRightPos.X - aptJoint.elbowRightPos.X, aptJoint.handRightPos.Y - aptJoint.elbowRightPos.Y); if (elbowShoulder.cpsign(elbowHand) < 0 && elbowShoulder.angleTo(elbowHand) >= CONST_RIGHT_GESTURE_MIN_THETA - THRESHOLD_ANGLE_DEFLECTION && elbowShoulder.angleTo(elbowHand) <= CONST_RIGHT_GESTURE_MAX_THETA + THRESHOLD_ANGLE_DEFLECTION) { return true; } break; } } return false; }