public string Kick(ILive first, ILive second, IBattleSkill skill = null) { var batleRandom = new BatleCalculates(); string result = ""; if (first.HPCurent > 0 && second.HPCurent > 0) { bool chance = batleRandom.ChanceToHit(first); if (!chance) { result = "You MISS!"; } else { if (skill == null) second.HPCurent = second.HPCurent - batleRandom.Damage(first) / second.DefCurent; else { first.skillInUse.Add(skill as Skill); second.HPCurent = second.HPCurent - skill.Smash(first, second) / second.DefCurent; } } if (first.HPCurent > 0 && second.HPCurent > 0) { chance = batleRandom.ChanceToHit(second); if (!chance) result += "He MISS!Ha-Ha"; else { first.HPCurent = first.HPCurent - batleRandom.Damage(second) / first.DefCurent; } } GoEffect(first, second); } if (first.HPCurent <= 0) { first.HPCurent = 0; result += "You are dead!:("; batleRandom.Experience(second, first); } if (second.HPCurent <= 0) { second.HPCurent = 0; result += "He is dead!:)"; batleRandom.Experience(first, second); } return result; }
public string Kick(ILive first, ILive second) { BatleCalculates batleRandom = new BatleCalculates(); string result = ""; if (first.HPCurent > 0 && second.HPCurent > 0) { bool chance = batleRandom.ChanceToHit(first); if (!chance) { result = "You MISS!"; } else { second.HPCurent = second.HPCurent - batleRandom.Damage(first) / second.DefCurent; } if (first.HPCurent > 0 && second.HPCurent > 0) { chance = batleRandom.ChanceToHit(second); if (!chance) result += "He MISS!Ha-Ha"; else { first.HPCurent = first.HPCurent - batleRandom.Damage(second) / first.DefCurent; } } } if (first.HPCurent <= 0) { first.HPCurent = 0; result += "You are dead!:("; batleRandom.Experience(second, first); } if (second.HPCurent <= 0) { second.HPCurent = 0; result += "He is dead!:)"; batleRandom.Experience( first,second); } return result; }
private void button9_Click(object sender, EventArgs e) { foreach (Skill i in _hero1.battleSkills) { if (i.Name == "BleedingSting") { var f = new Fight(); string result = f.Kick(_hero1, _hero2, i as IBattleSkill); richTextBox1.Text = richTextBox1.Text + _hero1.Name + " - " + _hero1.HPCurent.ToString() + " - " + _hero2.Name + " " + _hero2.HPCurent.ToString() + "\n" + result + " \n"; if (_hero1.HPCurent == 0) { _hero1 = null; button1.Enabled = false; button8.Enabled = false; } if (_hero2.HPCurent == 0) { _hero2 = null; var asd = new BatleCalculates(); asd.LvlUp(_hero1); button1.Enabled = false; } button9.Enabled = false; } else { MessageBox.Show("You have not this skill!"); } } }
private void Button1Click(object sender, EventArgs e) { var f = new Fight(); string result = f.Kick(_hero1, _hero2); richTextBox1.Text = richTextBox1.Text + _hero1.Name + " - " + _hero1.HPCurent.ToString() + " - " + _hero2.Name + " " + _hero2.HPCurent.ToString() + "\n" + result + " \n"; if (_hero1.HPCurent == 0) { _hero1 = null; button1.Enabled = false; button8.Enabled = false; } if (_hero2.HPCurent == 0) { _hero2 = null; var asd = new BatleCalculates(); asd.LvlUp(_hero1); button1.Enabled = false; } if (_hero1 != null) { if (_hero1.skillInUse.Count == 0) { button9.Enabled = true; } else { foreach (var i in _hero1.skillInUse) { if (i.Name == "BleedingSting") { if (i.IsCooled) button9.Enabled = true; } } } } }