コード例 #1
0
        private void SetupTerrainV2()
        {
            while (tunnel == null)
            {
                Thread.Sleep(10);
            }
            session.Send(JsonConvert.SerializeObject(Commands.pause(tunnel)));
            Task.Delay(1000).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "GroundPlane")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.CreateGroundTerrainWithHeights(tunnel)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, -105, -4, -128, 0, 0, 0, "terrain", true, false)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "terrain")));
            Task.Delay(100).Wait();

            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "Camera")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, 0, 0, 0, 0, 0, 0, "MainBike", false, false)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "MainBike")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNodeWithParent(tunnel, session.terrain.UuidMainBike, session.terrain.UuidCamera)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNode(tunnel, session.terrain.UuidMainBike, 0, 0, 0, 270, 0)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, 10, 0, 0, 0, 0.5, 0.4, "BikePanel", false, true)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "BikePanel")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNodeWithParent(tunnel, session.terrain.UuidStatsPanel, session.terrain.UuidCamera)));
            Task.Delay(500).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNode(tunnel, session.terrain.UuidStatsPanel, 0, 1, -0.75, 0, -30)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddObject(tunnel, 10, 0, 0, 0, 1, 0.5, "MessagePanel", false, true)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "MessagePanel")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNodeWithParent(tunnel, session.terrain.UuidMessagePanel, session.terrain.UuidCamera)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateNode(tunnel, session.terrain.UuidMessagePanel, 0.9, 1.5, -1.4, -30, 0)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.addSkyBox(tunnel)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddRoute(tunnel)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.AddRoad(tunnel, session.terrain.route.Last().id)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.GetNodeByName(tunnel, "Road")));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.MoveObject(tunnel, session.terrain.UuidCamera, session.terrain.road.Last().id)));
            Task.Delay(100).Wait();
            session.Send(JsonConvert.SerializeObject(Commands.UpdateSpeed(tunnel, session.terrain.UuidCamera, 0)));
            session.Send(JsonConvert.SerializeObject(Commands.SwapPanel(tunnel, session.terrain.UuidStatsPanel)));
            session.Send(JsonConvert.SerializeObject(Commands.SwapPanel(tunnel, session.terrain.UuidMessagePanel)));
            session.Send(JsonConvert.SerializeObject(Commands.play(tunnel)));
            session.Send(JsonConvert.SerializeObject(Commands.SaveTerrain(tunnel)));
        }