void gestureRecognizer_ManipulationStarted(GestureRecognizer sender, ManipulationStartedEventArgs args) { velocity = 0; inManipulation = true; }
public void OnManipulationStarted(GestureRecognizer sender, ManipulationStartedEventArgs args) { physics.OnManipulationStarted(sender, args); }
public virtual void OnManipulationStarted(GestureRecognizer sender, ManipulationStartedEventArgs args) { }
public void OnManipulationStarted(GestureRecognizer sender, ManipulationStartedEventArgs args) { this.zoom_init = this.zoom; }
public void OnManipulationStarted(GestureRecognizer sender, ManipulationStartedEventArgs args) { // Pass Manipulation events to the game objects. }
public override void OnManipulationStarted(GestureRecognizer sender, ManipulationStartedEventArgs args) { base.OnManipulationStarted(sender, args); isShooting = true; touched = true; }
// When a manipulation begins, change the color of the object to reflect // that a manipulation is in progress void OnManipulationStarted(object sender, ManipulationStartedEventArgs e) { Border b = element as Border; b.Background = new SolidColorBrush(Windows.UI.Colors.DeepSkyBlue); }
void ElementScrollViewer_ManipulationStarted(object sender, ManipulationStartedEventArgs e) { if (VerticalOffset == 0 && e != null && e.Position != null) { ManipulationStartedYOffset = e.Position.Y; ChangeVisualState(RefreshState.Pulling, true); } }
void OnManipulationStarted(object sender, ManipulationStartedEventArgs e) { }
/// <summary> /// Handle initial starting movement of touch/mouse pointer /// </summary> /// <param name="sender"></param> /// <param name="args"></param> public void OnManipulationStarted(GestureRecognizer sender, ManipulationStartedEventArgs args) { Vector2 location = new Vector2((float)args.Position.X, (float)args.Position.Y); HandleGrabBody(location); }
private void GrOnManipulationStarted(GestureRecognizer sender, ManipulationStartedEventArgs args) { }
private void deleteButton_ManipulationStarted(object sender, ManipulationStartedEventArgs e) { }