コード例 #1
0
ファイル: IPAddress.cs プロジェクト: atanasmihaylov/lanscan
 public IPAddress(uint value)
 {
     m_addressBytes = IPAddressHelper.GetAddressBytes(value);
     m_value = value;
     m_stringValue = IPAddressHelper.GetAddressString(m_addressBytes);
     m_hostName = new HostName(m_stringValue);
 }
コード例 #2
0
        /// <summary>
        /// Attempt a TCP socket connection to the given host over the given port
        /// </summary>
        /// <param name="serverAddress">The address of the server</param>
        /// <param name="portNumber">The port number to connect</param>
        private bool Connect(string serverAddress, int portNumber) {
            HostName serverHost = new HostName(serverAddress);

            mSocket = new StreamSocket();
            mSocket.Control.KeepAlive = true;
            
            Task connectTask = mSocket.ConnectAsync(serverHost, portNumber.ToString()).AsTask();
            try {
                if(!connectTask.Wait(TIMEOUT)) {
                    // timed out connecting to the server
                    System.Diagnostics.Debug.WriteLine("Timed out connecting to TCP server");
                    return false;
                }
            } catch(AggregateException a) {
                // exception when running connect task. failed to connect to server
                System.Diagnostics.Debug.WriteLine("Failed to connect to TCP server. Error: " + a.GetBaseException().Message);
                return false;
            }

            // set up the writer 
            writer = new DataWriter(mSocket.OutputStream);

            // set up the reader
            reader = new DataReader(mSocket.InputStream);
            reader.InputStreamOptions = InputStreamOptions.Partial; // Set inputstream options so that we don't have to know the data size

            // start listening for messages
            Task.Run(() => StartReceiving()); // start receiving on a new thread
            Task.Run(() => StartKeepAlive()); // start receiving on a new thread
            return true;
        }
コード例 #3
0
    private async void ConnectUWP(string host, string port)
#endif
    {
#if UNITY_EDITOR
        StatusTextManager.GetComponent <TextMesh>().text = "UWP TCP client used in Unity!";
#else
        try
        {
            if (exchangeTask != null)
            {
                StopExchange();
            }

            socket = new Windows.Networking.Sockets.StreamSocket();
            Windows.Networking.HostName serverHost = new Windows.Networking.HostName(host);
            await socket.ConnectAsync(serverHost, port);

            Stream streamOut = socket.OutputStream.AsStreamForWrite();
            writer = new StreamWriter(streamOut)
            {
                AutoFlush = true
            };

            Stream streamIn = socket.InputStream.AsStreamForRead();
            reader = new StreamReader(streamIn);

            RestartExchange();
            StatusTextManager.GetComponent <TextMesh>().text = "Connected!";
        }
        catch (Exception e)
        {
            errorStatus = e.ToString();
        }
#endif
    }
コード例 #4
0
ファイル: UnitTest.cs プロジェクト: Rhaeo/Rhaeo.Stun
    public async void DoesAThing()
    {
      var hostName = new HostName("stun.l.google.com");
      var port = 19302;
      var taskCompletionSource = new TaskCompletionSource<StunUri>();
      using (var datagramSocket = new DatagramSocket())
      {
        datagramSocket.MessageReceived += async (sender, e) =>
        {
          var buffer = await e.GetDataStream().ReadAsync(null, 100, InputStreamOptions.None).AsTask();
          var stunMessage = StunMessage.Parse(buffer.ToArray());
          var xorMappedAddressStunMessageAttribute = stunMessage.Attributes.OfType<XorMappedAddressStunMessageAttribute>().Single();
          taskCompletionSource.SetResult(new StunUri(xorMappedAddressStunMessageAttribute.HostName, xorMappedAddressStunMessageAttribute.Port));
        };

        using (var inMemoryRandomAccessStream = new InMemoryRandomAccessStream())
        {
          var stunMessageId = new StunMessageId(CryptographicBuffer.GenerateRandom(12).ToArray());
          var stunMessageType = StunMessageType.BindingRequest;
          var stunMessageAttributes = new StunMessageAttribute[] { };
          var stunMessage = new StunMessage(stunMessageType, stunMessageAttributes, stunMessageId);
          var bytes = stunMessage.ToLittleEndianByteArray();
          var outputStream = await datagramSocket.GetOutputStreamAsync(hostName, $"{port}");
          var written = await outputStream.WriteAsync(bytes.AsBuffer());
        }
      }

      var result = await taskCompletionSource.Task;
      Assert.AreEqual(result.HostName, new HostName("200.100.50.25"));
      Assert.AreEqual(result.Port, 12345);
    }
コード例 #5
0
 public FrameUploader(string id, IPAddress address, int port)
 {
     _host = new HostName(address.ToString());
     _port = port.ToString();
     _cameraId = id;
     UploadComplete = () => { };
 }
コード例 #6
0
ファイル: SmtpSocket.cs プロジェクト: AlessandroBo/SMTP-WinRT
 /// <summary>
 /// Creates a new instance of SmtpSocket.
 /// </summary>
 /// <param name="server">Server host name.</param>
 /// <param name="port">Port (usually 25).</param>
 /// <param name="ssl">SSL/TLS support.</param>
 public SmtpSocket(string server, int port, bool ssl)
 {
     _host = new HostName(server);
     _socket = new StreamSocket();
     _port = port;
     _ssl = ssl;
 }
コード例 #7
0
        private async Task ConnectAsyncInternal(HostName hostName)
        {
            _tokenSource = new CancellationTokenSource();

            _socket = new StreamSocket();

            // połącz z kontrolerem na porcie 5555 
            await _socket.ConnectAsync(hostName, "5555", SocketProtectionLevel.PlainSocket);

            // wyslij komendę odblokowującą
            await _socket.OutputStream.WriteAsync(Encoding.UTF8.GetBytes(UnlockCommand).AsBuffer());

            // read the "Accept:EV340\r\n\r\n" response
            //stworzenie bufor na odpowiedź
            IBuffer bufferResponse = new Buffer(128);
            //pobranie do bufora odpowiedzi przychodzącej od kontrolera EV3
            await _socket.InputStream.ReadAsync(bufferResponse, bufferResponse.Capacity, InputStreamOptions.Partial);
            //przekształcenie danych z bufora na ciag znaków w formacie UTF8
            string response = Encoding.UTF8.GetString(bufferResponse.ToArray(), 0, (int)bufferResponse.Length);
            if (string.IsNullOrEmpty(response))
                //zgłoszenie błędu w razie braku odpowiedzi
                throw new Exception("LEGO EV3 brick did not respond to the unlock command.");
            //rozpoczęcie pobierania danych
            await ThreadPool.RunAsync(PollInput);
        }
コード例 #8
0
		private void ProcessDeviceDiscoveryMessage(HostName remoteAddress, string remotePort, LifxResponse msg)
		{
			if (DiscoveredBulbs.ContainsKey(remoteAddress.ToString()))  //already discovered
            {
				DiscoveredBulbs[remoteAddress.ToString()].LastSeen = DateTime.UtcNow; //Update datestamp
				return;
			}
			if (msg.Source != discoverSourceID || //did we request the discovery?
				_DiscoverCancellationSource == null ||
				_DiscoverCancellationSource.IsCancellationRequested) //did we cancel discovery?
				return;

			var device = new LightBulb()
			{
				HostName = remoteAddress,
				Service = msg.Payload[0],
				Port = BitConverter.ToUInt32(msg.Payload, 1),
				LastSeen = DateTime.UtcNow
			};
			DiscoveredBulbs[remoteAddress.ToString()] = device;
			devices.Add(device);
			if (DeviceDiscovered != null)
			{
				DeviceDiscovered(this, new DeviceDiscoveryEventArgs() { Device = device });
			}
		}
コード例 #9
0
    /// <summary>
    /// Checks if remote is reachable. RT apps cannot do loopback so this will alway return false.
    /// You can use it to check remote calls though.
    /// </summary>
    /// <param name="host"></param>
    /// <param name="msTimeout"></param>
    /// <returns></returns>
    public override async Task<bool> IsReachable(string host, int msTimeout = 5000)
    {
      if (string.IsNullOrEmpty(host))
        throw new ArgumentNullException("host");

      if (!IsConnected)
        return false;


     
      try
      {
        var serverHost = new HostName(host);
        using(var client = new StreamSocket())
        {
          await client.ConnectAsync(serverHost, "http");
          return true;
        }


      }
      catch(Exception ex)
      {
        Debug.WriteLine("Unable to reach: " + host + " Error: " + ex);
        return false;
      }
    }
コード例 #10
0
    private void ConnectUWP(string host, string port)
#endif
    {
#if UNITY_EDITOR
        errorStatus = "UWP TCP client used in Unity!";
#else
        try
        {
            socket = new Windows.Networking.Sockets.StreamSocket();
            Windows.Networking.HostName serverHost = new Windows.Networking.HostName(host);
            socket.ConnectAsync(serverHost, port);

            Stream streamOut = socket.OutputStream.AsStreamForWrite();
            writer = new StreamWriter(streamOut)
            {
                AutoFlush = true
            };

            Stream streamIn = socket.InputStream.AsStreamForRead();
            reader = new StreamReader(streamIn);
            Debug.Log("success connected to" + host);
        }
        catch (Exception e)
        {
            errorStatus = e.ToString();
            Debug.Log("Error could not connect to" + host);
            isConnected = false;
            return;
        }
#endif
        isConnected = true;
    }
コード例 #11
0
    private async void ConnectUWP(string host, string port)
    {
        try
        {
            if (exchangeTask != null)
            {
                StopExchange();
            }

            socket = new Windows.Networking.Sockets.StreamSocket();
            Windows.Networking.HostName serverHost = new Windows.Networking.HostName(host);
            await socket.ConnectAsync(serverHost, port);

            Stream streamOut = socket.OutputStream.AsStreamForWrite();
            writer = new StreamWriter(streamOut)
            {
                AutoFlush = true
            };

            Stream streamIn = socket.InputStream.AsStreamForRead();
            reader = new StreamReader(streamIn);
        }
        catch (Exception e)
        {
            e.ToString();
        }
    }
コード例 #12
0
 //Connects to server
 public async Task connect(string address, int port)
 {
     if (!this.connected)
     {
         try
         {
             this.socket = new StreamSocket();
             this.hostname = new HostName(address);
             this.port = port;
             await this.socket.ConnectAsync(this.hostname, port.ToString());
             this.writer = new DataWriter(this.socket.OutputStream);
             this.reader = new DataReader(this.socket.InputStream);
             this.reader.InputStreamOptions = InputStreamOptions.Partial;
             connected = true;
         }
         catch (Exception e)
         {
             connected = false;
             Debug.WriteLine(e.Message);
         }
     }
     else
     {
         await new MessageDialog("Already connected", "Information").ShowAsync();
         connected = true;
         
     }
 }
コード例 #13
0
ファイル: Settings.xaml.cs プロジェクト: orenafek/AirHockey
 public Settings()
 {
     socket = new StreamSocket();
     ConnectToServer();
     host = new HostName("192.168.12.171");
     this.InitializeComponent();
 }
コード例 #14
0
 private async void ConnectSocket_Click(object sender, RoutedEventArgs e)
 {
     if (string.IsNullOrEmpty(ServiceNameForConnect.Text))
     {
         rootPage.NotifyUser("请提供服务器名", NotifyType.ErrorMessage);
         return;
     }
     HostName hostName;
     try
     {
         hostName = new HostName(HostNameForConnect.Text);
     }
     catch (ArgumentException)
     {
         rootPage.NotifyUser("错误:无效主机名", NotifyType.ErrorMessage);
         return;
     }
     rootPage.NotifyUser("连接至" + HostNameForConnect.Text, NotifyType.StatusMessage);
     using (StreamSocket socket = new StreamSocket())
     {
         socket.Control.ClientCertificate = null;
         bool shouldRetry = await TryConnectSocketWithRetryAsync(socket, hostName);
         if (shouldRetry)
         {
             await TryConnectSocketWithRetryAsync(socket, hostName);
         }
     }
 }
コード例 #15
0
    public void connect(string args)
    {
        string[] javascriptArgs = JsonHelper.Deserialize<string[]>(args);
        string macAddress = javascriptArgs[0];
        connectionCallbackId = javascriptArgs[1];

        connectionManager = new ConnectionManager();
        connectionManager.Initialize(); // TODO can't we put this in the constructor?
        connectionManager.ByteReceived += connectionManager_ByteReceived;

        connectionManager.ConnectionSuccess += connectionManager_ConnectionSuccess;
        connectionManager.ConnectionFailure += connectionManager_ConnectionFailure;

        try
        {
            HostName deviceHostName = new HostName(macAddress);
            connectionManager.Connect(deviceHostName);
        }
        catch (Exception ex)
        {
            Debug.WriteLine(ex);
            connectionManager_ConnectionFailure("Invalid Hostname");
        }

    }
コード例 #16
0
ファイル: TCP_connector.cs プロジェクト: Herrandy/HRC-TUNI
    private async void ConnectUWP()
    {
        try
        {
            if (exchangeTask != null)
            {
                CloseSocket();
            }

            socket = new Windows.Networking.Sockets.StreamSocket();
            Windows.Networking.HostName serverHost = new Windows.Networking.HostName(host);
            await socket.ConnectAsync(serverHost, port);

            Stream streamOut = socket.OutputStream.AsStreamForWrite();
            writer = new StreamWriter(streamOut)
            {
                AutoFlush = true
            };

            Stream streamIn = socket.InputStream.AsStreamForRead();
            reader = new StreamReader(streamIn);

            RestartExchange();
            connected = true;
        }
        catch (Exception e)
        {
            Debug.Log("ERROR WHILE TRYING TO CONNECT: " + e.ToString());
        }
    }
コード例 #17
0
        /// <summary>
        /// Initialize the connection to the network (prepare sockets, join multicast group, handle the right events, etc)
        /// </summary>
        /// <returns></returns>
        public void InitializeSockets()
        {
            if (Initialized)
                return;

            MulticastAddress = new HostName(MulticastAddressStr);
            // To receive packets (either unicast or multicast), a MessageReceived event handler must be defined

            // Initialize the multicast socket and register the event
            MulticastSocket = new DatagramSocket();
            MulticastSocket.MessageReceived += MulticastSocketMessageReceived;

            // bind to a local UDP port
            MulticastSocket.BindServiceNameAsync(MulticastPortStr).AsTask().Wait();

            // Call the JoinMulticastGroup method to join the multicast group.
            MulticastSocket.JoinMulticastGroup(MulticastAddress);

            // Get our IP address
            String MyIPString = PeerConnector.GetMyIP();
            myIPAddress = new HostName(MyIPString);

            // Construct a list of ip addresses that should be ignored
            IgnoreableNetworkAddresses = new List<String> { LinkLocalPrefixString, LocalLoopbackPrefixString, PrivateNetworkPrefixString }; //, MyIPString };
            System.Diagnostics.Debug.WriteLine("Ignored IP Addresses: " + LinkLocalPrefixString + " - " + LocalLoopbackPrefixString + " - " + PrivateNetworkPrefixString);

            TCPListener = new TCPSocketListener("80085", new TCPRequestHandler(ProcessNetworkObject));
            TCPSocketHelper = new TCPSocketClient("80085");
            TCPListener.Start();

            Initialized = true;
        }
コード例 #18
0
ファイル: Logger.cs プロジェクト: 88to/titanium_mobile
		public static async void init(TiSettings settings) {
			if (!settings.ContainsKey("logToken") || settings["logToken"].Length == 0) {
				return;
			}

			logToken = settings["logToken"];

			multicastSocket = new DatagramSocket();
			multicastSocket.MessageReceived += multicastSocket_MessageReceived;

			HostName hostname = new HostName("239.6.6.6");

			try {
				await multicastSocket.BindServiceNameAsync("8666");
				multicastSocket.JoinMulticastGroup(hostname);

				IOutputStream stream = await multicastSocket.GetOutputStreamAsync(hostname, "8666");
				DataWriter writer = new DataWriter(stream);
				writer.WriteString("TI_WP8_LOGGER");
				await writer.StoreAsync();
				writer.DetachStream();
				stream.Dispose();
			} catch (Exception ex) {
				if (SocketError.GetStatus(ex.HResult) == SocketErrorStatus.Unknown) {
					throw;
				}
				Debug.WriteLine(ex.ToString());
			}
		}
コード例 #19
0
        private void RemoveRoutePolicy_Click(object sender, RoutedEventArgs e)
        {
            if (rootPage.g_ConnectionSession == null)
            {
                OutputText.Text = "Please establish a connection using the \"Create Connection\" scenario first.";

                return;
            }

            try
            {
                HostName hostName = new HostName(HostName.Text);
                DomainNameType domainNameType = ParseDomainNameType(((ComboBoxItem)DomainNameTypeComboBox.SelectedItem).Content.ToString());
                RoutePolicy routePolicy = new RoutePolicy(rootPage.g_ConnectionSession.ConnectionProfile, hostName, domainNameType);

                Windows.Networking.Connectivity.ConnectivityManager.RemoveHttpRoutePolicy(routePolicy);

                OutputText.Text = "Removed Route Policy\nTraffic to " + routePolicy.HostName.ToString() +
                    " will no longer be routed through " + routePolicy.ConnectionProfile.ProfileName;
            }
            catch (ArgumentException ex)
            {
                OutputText.Text = "Failed to remove Route Policy with HostName = \"" + HostName.Text + "\"\n" +
                    ex.Message;
            }
        }
コード例 #20
0
    public async void sendMessage(string message)
    {
        Debug.Log("LearningHub.sendMessage 1: IP: " + IPAddress + ", port: " + port + ", message: " + message);
#if !UNITY_EDITOR
        try
        {
            // Create the StreamSocket
            using (var streamSocket = new Windows.Networking.Sockets.StreamSocket())
            {
                // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
                var hostName = new Windows.Networking.HostName(IPAddress);
                Debug.Log("LearningHub.sendMessage 2: Host: " + hostName + ", IP: " + IPAddress + ", port: " + port + ", message: " + message);

                await streamSocket.ConnectAsync(hostName, port);

                using (Stream outputStream = streamSocket.OutputStream.AsStreamForWrite())
                {
                    using (var streamWriter = new StreamWriter(outputStream))
                    {
                        await streamWriter.WriteLineAsync(message);

                        await streamWriter.FlushAsync();
                    }
                }
                Debug.Log("LearningHub.sendMessage 3: Host: " + hostName + ", IP: " + IPAddress + ", port: " + port + ", message: " + message);
            }
        }
        catch (Exception ex)
        {
            Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
            Debug.Log("Learning hub not found");
        }
#endif
        Debug.Log("WEKIT LearningHUb: sending message to learning hub");
    }
コード例 #21
0
        /// <summary>
        /// Used to send SSDP packet
        /// </summary>
        /// <param name="data">The SSDP packet</param>
        /// <returns>unused</returns>
        public async Task<int> Send(string data)
        {

            socket = new DatagramSocketWrapper();
            var profile = NetworkInformation.GetInternetConnectionProfile();


            socket.MessageReceived += (sender, args) =>
            {
                HandleDatagramMessage(args);
            };

            try
            {
                socket.BindServiceNameAsync("", profile.NetworkAdapter);
            }
            catch (Exception e)
            {
                Logger.Current.AddMessage("There was an error binding the multicast socket: " + e.Message);
            }

            var remoteHost = new HostName(SSDP.Address);
            var reqBuff = Encoding.UTF8.GetBytes(data);

            var stream = await socket.GetOutputStreamAsync(remoteHost, SSDP.Port.ToString());
            await stream.WriteAsync(reqBuff.AsBuffer());

            if (IsConnected) return 0;

            socket.JoinMulticastGroup(remoteHost);
            IsConnected = !IsConnected;

            return 0;

        }
コード例 #22
0
        public static void Connect(string address, string port)
        {
            if (!connected)
            {
                clientSocket = new StreamSocket();

                try
                {
                    serverHost = new HostName(address);
                    serverPort = port;
                    serverHostnameString = address;
                    writer = new DataWriter(clientSocket.OutputStream);

                    clientSocket.ConnectAsync(serverHost, serverPort);
                    connected = true;
                }
                catch (Exception)
                {
                    clientSocket.Dispose();
                    clientSocket = null;

                    throw new ConnectionErrorException();
                }
            }
            else
            {
                clientSocket.Dispose();
                clientSocket = null;
                connected = false;

                GamepadClient.Connect(address, port);
            }
        }
コード例 #23
0
 public async void SendMessage(string msg)
 {
     HostName hostName;
     try
     {
         hostName = new HostName("localhost");
     }
     catch (ArgumentException)
     {
         return;
     }
     StreamSocket socket;
     try
     {
         using (socket = new StreamSocket())
         {
             await socket.ConnectAsync(hostName, port2);
             //CoreApplication.Properties.Add("connected", null);
             DataWriter dw = new DataWriter(socket.OutputStream);
             dw.WriteString(msg);
             await dw.StoreAsync();
         }
     }
     catch
     {
         //break;
     }
 }
コード例 #24
0
ファイル: FtpClient.cs プロジェクト: kiewic/FtpClient
        internal async Task ConnectAsync(
            HostName hostName,
            string serviceName,
            string user,
            string password)
        {
            if (controlStreamSocket != null)
            {
                throw new InvalidOperationException("Control connection already started.");
            }

            this.hostName = hostName;

            controlStreamSocket = new StreamSocket();
            await controlStreamSocket.ConnectAsync(hostName, serviceName);

            reader = new DataReader(controlStreamSocket.InputStream);
            reader.InputStreamOptions = InputStreamOptions.Partial;

            writer = new DataWriter(controlStreamSocket.OutputStream);

            readCommands = new List<string>();
            loadCompleteEvent = new AutoResetEvent(false);
            readTask = InfiniteReadAsync();

            FtpResponse response;
            response = await GetResponseAsync();
            VerifyResponse(response, 220);

            response = await UserAsync(user);
            VerifyResponse(response, 331);

            response = await PassAsync(password);
            VerifyResponse(response, 230);
        }
コード例 #25
0
ファイル: Racer.cs プロジェクト: BretStateham/i-Drive
    override public async Task ConnectAsync(DeviceInfo RacerDevice)
    {
      try
      {
        //First connect to the bluetooth device...
        HostName deviceHost = new HostName(RacerDevice.HostName);

        //If the socket is already in use, dispose of it
        if (streamSocket != null || dataWriter != null)
          CloseConnection();

        //Create a new socket
        streamSocket = new StreamSocket();
        await streamSocket.ConnectAsync(deviceHost, "1");

        dataWriter = new DataWriter(streamSocket.OutputStream);
        RaisePropertyChanged("IsConnected");
      }
      catch(Exception ex)
      {
        //Dispose and Destroy the StreamSocket and DataWriter
        CloseConnection();

        //Not sure what to do here yet, just pass it along
        throw;
      }
      finally
      {
        //Regardless of what happened, let the view know that the connection state likely changed. 
        RaiseRacerConnectionStateChanged();
      }
    }
コード例 #26
0
ファイル: Discovery.cs プロジェクト: cyberh0me/IoT
        private async void Init()
        {
            _Listener = new DatagramSocket();
            _Listener.MessageReceived += Listener_MessageReceived;

            while (true)
            {
                try
                {
                    await _Listener.BindServiceNameAsync("6");
                    break;
                }
                catch (COMException)
                {
                    var messageDialog = new MessageDialog("Only one usage of each port is normally permitted.\r\n\r\nIs 'Windows IoT Core Watcher' open?", "Port in use");
                    messageDialog.Commands.Add(new UICommand("Try again", (command) => { }));
                    await messageDialog.ShowAsync();
                }
            }

            HostName hostname = new HostName("239.0.0.222");
            _Listener.JoinMulticastGroup(hostname);

            _Settings = ApplicationData.Current.LocalSettings;

            _Timer = new Timer(Timer_Callback, null, 1000, 1000);
        }
コード例 #27
0
        public async void ConnectAsync(string ipOrHost, int port, SocketEventArgs args)
        {
            _socket = new StreamSocket();
            var server = new HostName(ipOrHost);

            // TCP timeouts in WinRT are excessive, shorten them here using task cancellation
            var cts = new CancellationTokenSource();

            try
            {
                cts.CancelAfter(MqttProtocolInformation.Settings.NetworkTimeout * 1000);
                _logger.LogMessage("Socket", LogLevel.Verbose, string.Format("Authenticating client certificate with remote host CN={0}", server.CanonicalName));
                await _socket.ConnectAsync(server, port.ToString(), GetSocketProtectionLevel(args.EncryptionLevel)).AsTask(cts.Token);
                _clientUid = args.ClientUid;
                StartReceiving();
            }
            catch (TaskCanceledException)
            {
                args.SocketException = new IOException("Timeout error while trying to connect.");
                _clientUid = null;
                _socket.Dispose();
                _socket = null;
            }
            catch (Exception ex)
            {
                args.SocketException = ex;
                _clientUid = null;
                _socket.Dispose();
                _socket = null;
            }
            args.Complete();
        }
コード例 #28
0
ファイル: Socket.cs プロジェクト: patel-pragnesh/PowerMonitor
        public async Task<bool> Connect()
        {
            if (_connected) return false;
            var hostname = new HostName("62.4.24.188");
            //var hostname = new HostName("192.168.1.12");
            CancellationTokenSource cts = new CancellationTokenSource();
            try
            {
                cts.CancelAfter(5000);
                await _clientSocket.ConnectAsync(hostname, "4242").AsTask(cts.Token);
            }
            catch (TaskCanceledException)
            {
                _connected = false;
                return false;
            }
            _connected = true;
            _dataReader = new DataReader(_clientSocket.InputStream)
            {
                InputStreamOptions = InputStreamOptions.Partial
            };
            ReadData();
            return true;

        }
コード例 #29
0
        public KnxController(HostName hostName, int port, string password = "")
        {
            if (hostName == null) throw new ArgumentNullException(nameof(hostName));

            _hostName = hostName;
            _port = port;
            _password = password;
        }
コード例 #30
0
ファイル: Connection.cs プロジェクト: spinglass/PerformantApp
        public Connection(string hostname, int port)
        {
            m_HostName = new HostName(hostname);
            m_Port = port;

            m_Sender = new Sender();
            m_ServerConnectionState = ServerConnectionState.Disconnected;
        }
コード例 #31
0
        private async void OnForegroundSocketClicked(object sender, RoutedEventArgs e)
        {
            socket = new StreamSocket();
            HostName host = new HostName("localhost");

            try
            {
                await socket.ConnectAsync(host, "1983");

                isConnected = true;
                while (isConnected)
                {
                    try
                    {
                        DataReader reader;

                        using (reader = new DataReader(socket.InputStream))
                        {
                            // Set the DataReader to only wait for available data (so that we don't have to know the data size)
                            reader.InputStreamOptions = InputStreamOptions.Partial;
                            // The encoding and byte order need to match the settings of the writer we previously used.
                            reader.UnicodeEncoding = UnicodeEncoding.Utf8;
                            reader.ByteOrder = ByteOrder.LittleEndian;

                            // Send the contents of the writer to the backing stream. 
                            // Get the size of the buffer that has not been read.
                            await reader.LoadAsync(256);

                            // Keep reading until we consume the complete stream.
                            while (reader.UnconsumedBufferLength > 0)
                            {
                                string readString = reader.ReadString(reader.UnconsumedBufferLength);
                                await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                                {
                                    messages.Add(readString);
                                });
                                Debug.WriteLine(readString);
                                await reader.LoadAsync(256);
                            }

                            reader.DetachStream();

                        }

                    }
                    catch (Exception exc)
                    {
                        MessageDialog dialog = new MessageDialog("Error reading the data");
                        await dialog.ShowAsync();
                    }
                }
            }
            catch (Exception exc)
            {
                MessageDialog dialog = new MessageDialog("Error connecting to the socket");
                await dialog.ShowAsync();
            }
        }
コード例 #32
0
        private async void Button_Click(object sender, RoutedEventArgs e)
        {
            HostName targetHost;
            try
            {
                targetHost = new HostName(HostnameBox.Text);
            }
            catch(ArgumentException ex)
            {
                MessageDialog errorDialog = new MessageDialog("You've entered an invalid hostname or IP address.\nNote that the hostname field should not contain port numbers.");
                errorDialog.Title = "Invalid Hostname or IP address";
                await errorDialog.ShowAsync();
                return;
            }
            uint port = Convert.ToUInt32(PortNumberBox.Text);
            string macAddress = MacAddressBox.Text;

            MagicPacketSender magicSender = new MagicPacketSender();
            bool success = await magicSender.SendMagicPacket(targetHost, port, macAddress);

            RequestInfo info = new RequestInfo
            (
                HostnameBox.Text,
                Convert.ToUInt32(PortNumberBox.Text),
                MacAddressBox.Text
            );

            if (!RecentRequests.Contains(info))
            {
                if (RecentRequests.Count > 20)
                {
                    for (int i = 20; i <= RecentRequests.Count; i++)
                    {
                        RecentRequests.RemoveAt(i);
                    }
                }
                RecentRequests.Insert(0, info);
                await FileUtils.SaveRequestInfo(RecentRequests.ToList());
            }
            if (success)
            {
                ToastPrompt toast = new ToastPrompt();
                toast.Title = "Magic Packet";
                toast.Message = " Magic packet sent!";                
                toast.TextOrientation = Orientation.Horizontal;
                toast.MillisecondsUntilHidden = 3000;
                toast.Show();
            }
            else
            {
                ToastPrompt toast = new ToastPrompt();
                toast.Title = "Magic Packet";
                toast.Message = " Sending failed! =(";
                toast.TextOrientation = Orientation.Horizontal;
                toast.MillisecondsUntilHidden = 3000;
                toast.Show();
            }
        }
コード例 #33
0
ファイル: Networking.cs プロジェクト: Chrislaos/MetroSocket2
        public Networking()
        {
            _socket = new StreamSocket();
            _localHost = new HostName("192.168.1.113");
            _remoteHost = new HostName("192.168.1.145");
            _serviceName = "1337";
            _endpointpair = new EndpointPair(_localHost, _serviceName, _remoteHost, _serviceName);

        }
コード例 #34
0
        /// <summary>
        ///     Sets the endpoint at the specified address/port pair as the 'default' target of sent data.
        ///     After calling <code>ConnectAsync</code>, use <code>SendAsync</code> to send data to the default target.
        /// </summary>
        /// <param name="address">The remote address for the default target.</param>
        /// <param name="port">The remote port for the default target.</param>
        public Task ConnectAsync(string address, int port)
        {
            var hn = new HostName(address);
            var sn = port.ToString();

            return _backingDatagramSocket
                    .ConnectAsync(hn, sn)
                    .WrapNativeSocketExceptionsAsTask();
        }
コード例 #35
0
    // Use this for initialization
    void Start()
    {
        string message = "Hello :)";

#if NETFX_CORE
        HostAddress = new Windows.Networking.HostName("192.168.43.41");
        SendMessage(message);
        #endif
    }
コード例 #36
0
ファイル: Server.cs プロジェクト: Hannsen94/RaspberryCopter
 /// <summary>
 /// Opens a connection, which means, that the server will be listening for telemetry clients to connect.
 /// </summary>
 /// <param name="strHostName">Hostname of the server.</param>
 /// <param name="strConnectionPort">Port which will be used for listening.</param>
 public async void OpenConnection(string strHostName, string strConnectionPort)
 {
     m_pTelemetryReaderSemaphoreSlim = new SemaphoreSlim(0, 1);
     m_pTcpListener = new StreamSocketListener();
     m_pTcpListener.ConnectionReceived += OnConnectionReceived;
     m_pTcpListener.Control.KeepAlive = true;
     var localHostName = new HostName(strHostName);
     await m_pTcpListener.BindEndpointAsync(localHostName, strConnectionPort);
 }
コード例 #37
0
        public static async void setup(Spritesheet sp)
        {
            animationLibrary = sp;
            socket           = new Windows.Networking.Sockets.StreamSocket();
            HostName hostname = new Windows.Networking.HostName("192.168.137.1");
            await socket.ConnectAsync(hostname, "87776");

            reader = new Windows.Storage.Streams.DataReader(socket.InputStream);
            writer = new Windows.Storage.Streams.DataWriter(socket.OutputStream);
            messageQueue.ForEach(sendMessage);
            startServerRead();
        }
コード例 #38
0
    private async void StartClient()
    {
        try
        {
            // Create the StreamSocket and establish a connection to the echo server.
            using (var streamSocket = new Windows.Networking.Sockets.StreamSocket())
            {
                // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
                var hostName = new Windows.Networking.HostName("localhost");

                this.clientListBox.Items.Add("client is trying to connect...");

                await streamSocket.ConnectAsync(hostName, StreamSocketAndListenerPage.PortNumber);

                this.clientListBox.Items.Add("client connected");

                // Send a request to the echo server.
                string request = "Hello, World!";
                using (Stream outputStream = streamSocket.OutputStream.AsStreamForWrite())
                {
                    using (var streamWriter = new StreamWriter(outputStream))
                    {
                        await streamWriter.WriteLineAsync(request);

                        await streamWriter.FlushAsync();
                    }
                }

                this.clientListBox.Items.Add(string.Format("client sent the request: \"{0}\"", request));

                // Read data from the echo server.
                string response;
                using (Stream inputStream = streamSocket.InputStream.AsStreamForRead())
                {
                    using (StreamReader streamReader = new StreamReader(inputStream))
                    {
                        response = await streamReader.ReadLineAsync();
                    }
                }

                this.clientListBox.Items.Add(string.Format("client received the response: \"{0}\" ", response));
            }

            this.clientListBox.Items.Add("client closed its socket");
        }
        catch (Exception ex)
        {
            Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
            this.clientListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
        }
    }
コード例 #39
0
    public async Task <string> sendMessage(string message, bool awaitResponse)
    {
        Debug.Log("sending message to learning hub: " + message);
        string responseMessage = "";

#if !UNITY_EDITOR
        try
        {
            // Create the StreamSocket
            using (Windows.Networking.Sockets.StreamSocket streamSocket = new Windows.Networking.Sockets.StreamSocket())
            {
                // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
                var hostName = new Windows.Networking.HostName(IPAddress);

                await streamSocket.ConnectAsync(hostName, port);

                using (Stream outputStream = streamSocket.OutputStream.AsStreamForWrite())
                {
                    using (StreamWriter streamWriter = new StreamWriter(outputStream))
                    {
                        await streamWriter.WriteLineAsync(message);

                        await streamWriter.FlushAsync();
                    }
                }

                if (awaitResponse)
                {
                    using (Stream inputStream = streamSocket.InputStream.AsStreamForRead())
                    {
                        using (StreamReader streamReader = new StreamReader(inputStream))
                        {
                            responseMessage = streamReader.ReadToEnd();
                        }
                    }
                }
            }
        }
        catch (Exception ex)
        {
            Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
        }
#endif
        Debug.Log("sent message to learning hub: " + message);
        if (awaitResponse)
        {
            Debug.Log("received response from learning hub: " + responseMessage);
        }
        return(responseMessage);
    }
コード例 #40
0
        async Task ConnectAsync(string host, string port)
        {
            try
            {
#if !UNITY_EDITOR
                ClientSocket = new Windows.Networking.Sockets.StreamSocket();
                Windows.Networking.HostName serverHost = new Windows.Networking.HostName(host);
                await ClientSocket.ConnectAsync(serverHost, port);
#endif
            }
            catch (Exception e)
            {
                client.NotifyMainThread(0, e.ToString(), 0);
            }
        }
コード例 #41
0
    /// <summary>
    /// established a TCP socket connection to receive packets from another device.
    /// This is used when running as a UWP app on the HoloLens.
    /// </summary>
    private async void ConnectSocketUWP()
    {
        try
        {
            socket = new Windows.Networking.Sockets.StreamSocket();
            Windows.Networking.HostName serverHost = new Windows.Networking.HostName(ipAddress);
            await socket.ConnectAsync(serverHost, portUWP);

            Stream streamIn = socket.InputStream.AsStreamForRead();
            reader     = new StreamReader(streamIn, Encoding.UTF8);
            connection = true;
        }

        catch (Exception e)
        {
            //do something
        }
    }
コード例 #42
0
 public async System.Threading.Tasks.Task <string> Connect(string ip_addr, string port)
 {
     connectSocket = new Windows.Networking.Sockets.StreamSocket();
     Windows.Networking.HostName serverHost = new Windows.Networking.HostName(ip_addr);
     try {
         await connectSocket.ConnectAsync(serverHost, port);
     }
     catch {
         _canConnect = false;
         _connected  = false;
         throw new Exception("Server not found.");
     }
     streamOut  = connectSocket.OutputStream.AsStreamForWrite();
     streamIn   = connectSocket.InputStream.AsStreamForRead();
     writer     = new StreamWriter(streamOut);
     reader     = new StreamReader(streamIn);
     _connected = true;
     return(null);
 }
コード例 #43
0
        public static IPAddress GetInternetIP()
        {
            // http://stackoverflow.com/questions/10336521/query-local-ip-address
            var icp = NetworkInformation.GetInternetConnectionProfile();

            if (icp?.NetworkAdapter == null)
            {
                return(null);
            }
            Windows.Networking.HostName hostname =
                NetworkInformation.GetHostNames()
                .SingleOrDefault(
                    hn =>
                    hn.IPInformation?.NetworkAdapter != null && hn.IPInformation.NetworkAdapter.NetworkAdapterId
                    == icp.NetworkAdapter.NetworkAdapterId);

            // the ip address
            return(IPAddress.Parse(hostname?.CanonicalName));
        }
コード例 #44
0
        private async Task <bool> ConnectSocketAsync()
        {
            //setup the connection via socket
            ipAddress  = IPAddress.Parse("192.168.0.10"); //hard coded in obdlink MX
            port       = 35000;                           //hard coded in obdlink MX
            ipEndPoint = new IPEndPoint(ipAddress, port);
            socket     = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            var hostName = new Windows.Networking.HostName("192.168.0.10");


            await streamSocket.ConnectAsync(hostName, port.ToString());

            using (streamSocket = new Windows.Networking.Sockets.StreamSocket())
            {
                stream    = streamSocket.InputStream.AsStreamForRead();
                connected = true;
            }
            return(true);
        }
コード例 #45
0
ファイル: PlStreamCustom.cs プロジェクト: Vahen/HoloProj
    private async void ConnectUWP(string host, string port)
#endif
    {
#if UNITY_EDITOR
        Debug.Log("Can't use UWP TCP client in Unity!");
#else
        try {
            socket = new Windows.Networking.Sockets.StreamSocket();
            Windows.Networking.HostName serverHost = new Windows.Networking.HostName(host);
            await socket.ConnectAsync(serverHost, port);

            stream = socket.InputStream.AsStreamForRead();
            Initialize();
            Debug.Log("Connected!");
        }
        catch (Exception e) {
            Debug.Log(e.ToString());
        }
#endif
    }
コード例 #46
0
    private async void ConnectUWP(string host, string port)
#endif
    {
#if UNITY_EDITOR
        errorStatus = "UWP TCP client used in Unity!";
#else
        try
        {
            socket = new Windows.Networking.Sockets.StreamSocket();
            Windows.Networking.HostName serverHost = new Windows.Networking.HostName(host);
            await socket.ConnectAsync(serverHost, port);

            streamIn = socket.InputStream.AsStreamForRead();
        }
        catch (Exception e)
        {
            errorStatus = e.ToString();
        }
#endif
    }
コード例 #47
0
    IEnumerator StartConnection()
    {
        LOGWARNING("Really trying to connect");
                #if !UNITY_EDITOR && (UNITY_WSA || NETFX_CORE)
        Loom.RunAsync(async() =>
                #else
        Loom.RunAsync(() =>
                #endif
        {
            while (!stopCommunication)
            {
                LOGWARNING("Connecting to receiver ...");

                                        #if !UNITY_EDITOR && (UNITY_WSA || NETFX_CORE)
                HostName receiverHostName = new Windows.Networking.HostName(receiverIPAddress);
                await receiverSocket.ConnectAsync(receiverHostName, receiverPort.ToString());
                Stream streamIn  = receiverSocket.InputStream.AsStreamForRead();
                Stream streamOut = receiverSocket.OutputStream.AsStreamForWrite();
                binReader        = new BinaryReader(streamIn);
                binWriter        = new BinaryWriter(streamOut);
                                        #else
                receiverClient.Connect(IPAddress.Parse(receiverIPAddress), receiverPort);
                receiverClientStream = receiverClient.GetStream();
                binReader            = new BinaryReader(receiverClientStream);
                binWriter            = new BinaryWriter(receiverClientStream);
                                        #endif

                LOGWARNING("Connected with receiver");
                isConnected = true;
            }
        });

        while (!isConnected)
        {
            Debug.Log("I am here " + instanceNumber);
            yield return(null);
        }

        // Start receiving data as well
        ReceiveData();
    }
コード例 #48
0
ファイル: ReceiveAndWriteFile.cs プロジェクト: Vahen/HoloProj
    private async void ConnectUWP(string host, string port)
#endif
    {
#if UNITY_EDITOR
        Debug.Log("UWP TCP client used in Unity!");
#else
        try {
            socket = new Windows.Networking.Sockets.StreamSocket();
            Windows.Networking.HostName serverHost = new Windows.Networking.HostName(host);
            await socket.ConnectAsync(serverHost, port);

            stream = socket.InputStream.AsStreamForRead();
#if !UNITY_EDITOR
            exchangeTask = Task.Run(() => Read_Data());
#endif
            Debug.Log("Connected!");
        }
        catch (Exception e) {
            Debug.Log(e.ToString());
        }
#endif
    }
コード例 #49
0
ファイル: SynchronousSocket.cs プロジェクト: djaus2/SurfPad
        public static async Task StartClient()
        {
            try
            {
                // Create the StreamSocket and establish a connection to the echo server.
                streamSocket = new Windows.Networking.Sockets.StreamSocket();

                // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
                var hostName = new Windows.Networking.HostName("192.168.0.137");

                MainPage.MP.clientListBox.Items.Add("client is trying to connect...");

                await streamSocket.ConnectAsync(hostName, "1234");

                MainPage.MP.clientListBox.Items.Add("client connected");
            }
            catch (Exception ex)
            {
                Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
                MainPage.MP.clientListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
            }
        }
コード例 #50
0
ファイル: LifxClient.cs プロジェクト: rivy/LifxNet
        private Task <T> BroadcastMessageAsync <T>(Windows.Networking.HostName hostName, FrameHeader header, MessageType type, params object[] args)
            where T : LifxResponse

        {
            List <byte> payload = new List <byte>();

            if (args != null)
            {
                foreach (var arg in args)
                {
                    if (arg is UInt16)
                    {
                        payload.AddRange(BitConverter.GetBytes((UInt16)arg));
                    }
                    else if (arg is UInt32)
                    {
                        payload.AddRange(BitConverter.GetBytes((UInt32)arg));
                    }
                    else if (arg is byte)
                    {
                        payload.Add((byte)arg);
                    }
                    else if (arg is byte[])
                    {
                        payload.AddRange((byte[])arg);
                    }
                    else if (arg is string)
                    {
                        payload.AddRange(Encoding.UTF8.GetBytes(((string)arg).PadRight(32).Take(32).ToArray()));                         //All strings are 32 bytes
                    }
                    else
                    {
                        throw new NotSupportedException(args.GetType().FullName);
                    }
                }
            }
            return(BroadcastMessagePayloadAsync <T>(hostName, header, type, payload.ToArray()));
        }
コード例 #51
0
        private async void DoSomeShit()
        {
            try
            {
                // Create the StreamSocket and establish a connection to the echo server.
                using (var streamSocket = new StreamSocket())
                {
                    // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
                    var hostName = new Windows.Networking.HostName("1.1.1.1");

                    this.clientListBox.Items.Add("client is trying to connect...");

                    await streamSocket.ConnectAsync(hostName, "853", SocketProtectionLevel.Tls12);

                    IBuffer certificateBuffer = streamSocket.Information.ServerCertificate.GetCertificateBlob();
                    Stream  certificateStream = certificateBuffer.AsStream();

                    //Take the SHA2-256 hash of the DER ASN.1 encoded value
                    Byte[] digest;
                    using (var sha2 = new SHA256Managed())
                    {
                        digest = sha2.ComputeHash(certificateStream);
                    }

                    //Convert hash to base64
                    String hash = Convert.ToBase64String(digest);

                    this.clientListBox.Items.Add("client connected");
                }

                this.clientListBox.Items.Add("client closed its socket");
            }
            catch (Exception ex)
            {
                Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
                this.clientListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
            }
        }
コード例 #52
0
    //private string serverAdress = "127.0.0.1";

    private async Task <TaskResult> SetupClient()
    {
        try
        {
            //Create the StreamSocket and establish a connection to the echo server.
            socket = new Windows.Networking.Sockets.StreamSocket();

            //The server hostname that we will be establishing a connection to. We will be running the server and client locally,
            //so we will use localhost as the hostname.
            Windows.Networking.HostName serverHost = new Windows.Networking.HostName(serverAdress);

            //Every protocol typically has a standard port number. For example HTTP is typically 80, FTP is 20 and 21, etc.
            //For the echo server/client application we will use a random port 1337.
            string serverPort = "6670";
            await socket.ConnectAsync(serverHost, serverPort);
        }
        catch (Exception e)
        {
            return(new TaskResult(false, e.Message));
        }

        return(new TaskResult(true, "OK"));
    }
コード例 #53
0
    //This one is used to make a connection
#else
    private async void ConnectUWP(string host, int port)
    {
        try
        {
            //Connect using streamSockets
            socket = new Windows.Networking.Sockets.StreamSocket();
            Windows.Networking.HostName serverHost = new Windows.Networking.HostName(host);
            await socket.ConnectAsync(serverHost, port.ToString());

            //Set up asynchronous reading
            Stream streamIn = socket.InputStream.AsStreamForRead();
            reader = new StreamReader(streamIn);

            //Make thread to read lines
            exchangeTask = Task.Run(() => DoReadUwp());

            Debug.Log("Connected! uwp");
        }
        catch (Exception e)
        {
            Debug.Log("uwp: " + e.ToString());
        }
    }
コード例 #54
0
        /// <summary>
        /// Starts a Proxy that takes local DNS requests and transforms them into
        /// DNS-over-TLS versions instead, using the provided DNS-over-TLS endpoint.
        /// </summary>
        private async void StartDNSToDNSOverTLSProxy()
        {
            try
            {
                var serverDatagramSocket = new DatagramSocket();

                // The ConnectionReceived event is raised when connections are received.
                serverDatagramSocket.MessageReceived += ServerDatagramSocket_MessageReceived;

                this.serverListBox.Items.Add("server is about to bind...");
                var hostName = new Windows.Networking.HostName("192.168.175.13");
                // Start listening for incoming TCP connections on the specified port. You can specify any port that's not currently in use.
                //await serverDatagramSocket.BindEndpointAsync(hostName, DNS_LISTENING_PORT);
                await serverDatagramSocket.BindServiceNameAsync(DNS_LISTENING_PORT);

                this.serverListBox.Items.Add(string.Format("server is bound to port number {0}", DNS_LISTENING_PORT));
            }
            catch (Exception ex)
            {
                Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
                this.serverListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
            }
        }
コード例 #55
0
    private async void initSockets(string host, int inputPort, int outputPort)
    {
        // input socket
        inputSocket = new DatagramSocket();
        Windows.Networking.HostName serverAddr = new Windows.Networking.HostName(host);
        Stream streamOut = (await inputSocket.GetOutputStreamAsync(serverAddr, "" + inputPort)).AsStreamForWrite();

        inputWriter = new StreamWriter(streamOut);

        // output socket
        outputSocket = new DatagramSocket();
        outputSocket.MessageReceived += Socket_MessageReceived;

        try
        {
            await outputSocket.BindServiceNameAsync("" + outputPort);
        }
        catch (Exception e)
        {
            Debug.Log(e.ToString());
            Debug.Log(Windows.Networking.Sockets.SocketError.GetStatus(e.HResult).ToString());
            return;
        }
    }
コード例 #56
0
        /// <summary>
        /// Attempts to send a magic packet to the desination hostname, on the specified port with the specified MAC address.
        /// </summary>
        /// <param name="destination">Destination hostname or IP address.</param>
        /// <param name="destinationPort">Destination port number.</param>
        /// <param name="targetMac">Destination MAC address. Bytes can be separated by colons, dashes, or nothing.</param>
        /// <returns>True if magic packet is sent successfully, false otherwise.</returns>
        public async Task <bool> SendMagicPacket(Windows.Networking.HostName destination, uint destinationPort, string targetMac)
        {
            try
            {
                DatagramSocket _socket = new DatagramSocket();

                using (var stream = await _socket.GetOutputStreamAsync(destination, destinationPort.ToString()))
                {
                    //Split on common MAC separators
                    char?splitChar = null;
                    if (targetMac.Contains('-'))
                    {
                        splitChar = '-';
                    }
                    else if (targetMac.Contains(':'))
                    {
                        splitChar = ':';
                    }
                    else if (targetMac.Contains(' '))
                    {
                        splitChar = ' ';
                    }

                    //Turn MAC into array of bytes
                    byte[] macAsArray;
                    if (splitChar != null)
                    {
                        macAsArray = targetMac.Split((char)splitChar)
                                     .Select(b => Convert.ToByte(b, 16))
                                     .ToArray <byte>();
                    }
                    else
                    {
                        //Jump through MAC-string, reading 2 chars at a time
                        macAsArray = Enumerable.Range(0, targetMac.Length)
                                     .Where(x => x % 2 == 0)
                                     .Select(x => Convert.ToByte(targetMac.Substring(x, 2), 16)) //16 = hexadecimal
                                     .ToArray();
                    }

                    List <byte> magicPacket = new List <byte> {
                        0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
                    };

                    //A WoLAN magic packet is just FF FF FF FF FF FF, then the target MAC adress repeated 16 times.
                    for (int i = 0; i < 16; i++)
                    {
                        magicPacket = magicPacket.Concat(macAsArray).ToList();
                    }

                    using (DataWriter writer = new DataWriter(stream))
                    {
                        writer.WriteBytes(magicPacket.ToArray <byte>());
                        await writer.StoreAsync();

                        await writer.FlushAsync();

                        return(true);
                    }
                }
            }
            catch (Exception e)
            {
                Debug.WriteLine(e);
                return(false);
            }
        }
コード例 #57
0
ファイル: LifxClient.cs プロジェクト: rivy/LifxNet
        private async Task <T> BroadcastMessagePayloadAsync <T>(Windows.Networking.HostName hostName, FrameHeader header, MessageType type, byte[] payload)
            where T : LifxResponse
        {
#if DEBUG
            MemoryStream ms = new MemoryStream();
            await WritePacketToStreamAsync(ms.AsOutputStream(), header, (UInt16)type, payload).ConfigureAwait(false);

            var data = ms.ToArray();
            System.Diagnostics.Debug.WriteLine(
                string.Join(",", (from a in data select a.ToString("X2")).ToArray()));
#endif
            if (hostName == null)
            {
                hostName = new Windows.Networking.HostName("255.255.255.255");
            }
            TaskCompletionSource <T> tcs = null;
            if (//header.AcknowledgeRequired &&
                header.Identifier > 0 &&
                typeof(T) != typeof(UnknownResponse))
            {
                tcs = new TaskCompletionSource <T>();
                Action <LifxResponse> action = (r) =>
                {
                    if (!tcs.Task.IsCompleted)
                    {
                        if (r.GetType() == typeof(T))
                        {
                            tcs.SetResult((T)r);
                        }
                        else
                        {
                        }
                    }
                };
                taskCompletions[header.Identifier] = action;
            }

            using (var stream = await _socket.GetOutputStreamAsync(hostName, Port))
            {
                await WritePacketToStreamAsync(stream, header, (UInt16)type, payload).ConfigureAwait(false);
            }
            T result = default(T);
            if (tcs != null)
            {
                var _ = Task.Delay(1000).ContinueWith((t) =>
                {
                    if (!t.IsCompleted)
                    {
                        tcs.TrySetException(new TimeoutException());
                    }
                });
                try {
                    result = await tcs.Task.ConfigureAwait(false);
                }
                finally
                {
                    taskCompletions.Remove(header.Identifier);
                }
            }
            return(result);
        }