private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args) { var x = 0; var y = 0; using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead())) { //DataContractJsonSerializer ser = new DataContractJsonSerializer(deserializedUser.GetType()); //deserializedUser = ser.ReadObject(ms) as Coord; ////var coords = new (streamReader).Deserialize<Dictionary<string, Double>>; // x = coords["x"]; // y = coords["y"]; var ser = new JsonSerializer(); using (var jsonTextReader = new JsonTextReader(streamReader)) { dynamic c = ser.Deserialize(jsonTextReader); x = c.x; y = c.y; } } await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.updateCoordinates(x, y)); // Echo the request back as the response. sender.Dispose(); // await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add("server closed its socket")); }
public HttpServer(int serverPort, StartupTask myTask) { listener = new StreamSocketListener(); port = serverPort; listener.ConnectionReceived += (s, e) => ProcessRequestAsync(e.Socket); startupTask = myTask; }
private void ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { HasConnection = true; var socket = new ComplexStreamSocket(args.Socket); StartStreaming(socket); HasConnection = false; }
/// <summary> /// Initialize a server socket listening for incoming Bluetooth Rfcomm connections /// </summary> async void InitializeRfcommServer() { try { ListenButton.IsEnabled = false; DisconnectButton.IsEnabled = true; rfcommProvider = await RfcommServiceProvider.CreateAsync( RfcommServiceId.FromUuid(RfcommChatServiceUuid)); // Create a listener for this service and start listening socketListener = new StreamSocketListener(); socketListener.ConnectionReceived += OnConnectionReceived; await socketListener.BindServiceNameAsync(rfcommProvider.ServiceId.AsString(), SocketProtectionLevel.BluetoothEncryptionAllowNullAuthentication); // Set the SDP attributes and start Bluetooth advertising InitializeServiceSdpAttributes(rfcommProvider); rfcommProvider.StartAdvertising(socketListener); NotifyStatus("Listening for incoming connections"); } catch (Exception e) { NotifyError(e); } }
/// <summary> /// Server listens to specified port and accepts connection from client /// </summary> public async void StartListen() { var ip = (networkInterface != null) ? GetInterfaceIpAddress() : IPAddress.Any; tcpServer = new StreamSocketListener(); await tcpServer.BindServiceNameAsync(portNumber.ToString()); tcpServer.ConnectionReceived += TcpServer_ConnectionReceived; isRunning = true; // Keep accepting client connection while (isRunning) { if (!tcpServer.Pending()) { Thread.Sleep(500); continue; } // New client is connected, call event to handle it var clientThread = new Thread(NewClient); var tcpClient = tcpServer.AcceptTcpClient(); tcpClient.ReceiveTimeout = 20000; clientThread.Start(tcpClient.Client); } }
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args) { double x = 0; double y = 0; var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead()); var ser = new JsonSerializer(); while (true) { var jsonTextReader = new JsonTextReader(streamReader); dynamic c = ser.Deserialize(jsonTextReader); x = c.x * 50; y = c.y * 50; // updateCoordinates(x, y); Debug.WriteLine(x); Debug.WriteLine(y); await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.updateCoordinates(x, y)); } //await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.updateCoordinates(x, y)); // Echo the request back as the response. //sender.Dispose(); // await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add("server closed its socket")); }
private static async void OnConnection(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { ConnectionStatus = ConnectionStatus.Connected; DataReader reader = new DataReader(args.Socket.InputStream); try { while (true) { uint sizeFieldCount = await reader.LoadAsync(sizeof (uint)); if (sizeFieldCount != sizeof (uint)) { return; } uint stringLength = reader.ReadUInt32(); uint actualStringLength = await reader.LoadAsync(stringLength); if (stringLength != actualStringLength) { return; } Message = reader.ReadString(actualStringLength); } } catch (Exception e) { ConnectionStatus = ConnectionStatus.Failed; //TODO:send a connection status message with error } }
public RestServer(int serverPort, AppServiceConnection connection) { listener = new StreamSocketListener(); port = serverPort; appServiceConnection = connection; listener.ConnectionReceived += (s, e) => ProcessRequestAsync(e.Socket); }
/// <summary> /// Called when [connection]. /// </summary> /// <param name="sender">The sender.</param> /// <param name="args">The <see cref="StreamSocketListenerConnectionReceivedEventArgs" /> instance containing the event data.</param> private async void OnConnection(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { StringBuilder request = new StringBuilder(); try { // Get the whole request. using (IInputStream inputStream = args.Socket.InputStream) { Windows.Storage.Streams.Buffer buffer = new Windows.Storage.Streams.Buffer(BufferLength); do { await inputStream.ReadAsync(buffer, BufferLength, InputStreamOptions.Partial); request.Append(Encoding.UTF8.GetString(buffer.ToArray(), 0, (int)buffer.Length)); } while (buffer.Length == BufferLength); } // Write the response. using (IOutputStream output = args.Socket.OutputStream) { await output.WriteAsync(this.CreateResponse()); } } catch (Exception exception) { // If this is an unknown status it means that the error is fatal and retry will likely fail. if (SocketError.GetStatus(exception.HResult) == SocketErrorStatus.Unknown) { throw; } } }
public RestServer(int serverPort, string serviceConnection) { listener = new StreamSocketListener(); port = serverPort; appServiceConnection = new AppServiceConnection() { AppServiceName = serviceConnection }; listener.ConnectionReceived += (s, e) => ProcessRequestAsync(e.Socket); }
private void Listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { if (this.OnConnectionReceived != null) { this.OnConnectionReceived(args.Socket); } }
public void Ctor_ServiceName() { const string serviceName = "monkeyService"; var listener = new StreamSocketListener (serviceName); Assert.AreEqual (serviceName, listener.ServiceName); }
public HttpServer(int serverPort, Func<string, string> apiProcessor , string basePath = "", string[] allowOrigins = null) { listener = new StreamSocketListener(); port = serverPort; ApiProccessor = apiProcessor; if (allowOrigins != null) { var allowOriginsHeadersBuilder = new StringBuilder(); foreach (var url in allowOrigins) { allowOriginsHeadersBuilder.AppendFormat("Access-Control-Allow-Origin: {0}\r\n",url ); } allowOriginsHeadersBuilder.Append("Access-Control-Allow-Methods: GET\r\n"); AllowOriginsHeader = allowOriginsHeadersBuilder.ToString(); } else { AllowOriginsHeader = "Access-Control-Allow-Origin: *\r\n"; } if (!string.IsNullOrWhiteSpace(basePath)) { BasePath = basePath.Replace("\\", "/"); } listener.ConnectionReceived += (s, e) => ProcessRequestAsync(e.Socket); }
public async void Star() { try { //Fecha a conexão com a porta que está escutando atualmente if (listener != null) { await listener.CancelIOAsync(); listener.Dispose(); listener = null; } //Criar uma nova instancia do listerner listener = new StreamSocketListener(); //Adiciona o evento de conexão recebida ao método Listener_ConnectionReceived listener.ConnectionReceived += Listener_ConnectionReceived; //Espera fazer o bind da porta await listener.BindServiceNameAsync(Port.ToString()); } catch (Exception e) { //Caso aconteça um erro, dispara o evento de erro if (OnError != null) OnError(e.Message); } }
private async void TcpServer_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { if (isRunning) { await ThreadPool.RunAsync(new WorkItemHandler((IAsyncResult) => AddClient(args))); } }
internal HttpServer(int serverPort) { _listener = new StreamSocketListener(); _requestParser = new HttpRequestParser(); _port = serverPort; _listener.ConnectionReceived += ProcessRequestAsync; }
private async void OnConnection(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { DataReader reader = new DataReader(args.Socket.InputStream); try { while (true) { // Read first 4 bytes (length of the subsequent string). uint sizeFieldCount = await reader.LoadAsync(sizeof(uint)); if (sizeFieldCount != sizeof(uint)) { // The underlying socket was closed before we were able to read the whole data. return; } // Read the string. uint stringLength = reader.ReadUInt32(); uint actualStringLength = await reader.LoadAsync(stringLength); if (stringLength != actualStringLength) { // The underlying socket was closed before we were able to read the whole data. return; } // Display the string. string text = reader.ReadString(actualStringLength); string InLang = "en"; string outLang = "es-MX"; Translator Trans = new Translator(text, InLang, outLang); string translatedS = Trans.GetTranslatedString(); SpeechSynthesisStream stream = await synthesizer.SynthesizeTextToStreamAsync(translatedS); var ignored = Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { media.SetSource(stream, stream.ContentType); media.Play(); originalmsg.Text = text; ReceivedText.Text = translatedS; ReceivedText.FontSize = 20; }); } } catch (Exception exception) { // If this is an unknown status it means that the error is fatal and retry will likely fail. if (SocketError.GetStatus(exception.HResult) == SocketErrorStatus.Unknown) { throw; } var ignored = Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { StatusText.Text = "Error in Socket reading data from Remote host: " + exception.Message; connected = false; CoreApplication.Properties.Remove("clientSocket"); CoreApplication.Properties.Remove("clientDataWriter"); }); } }
private async void Listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { socket = args.Socket; var dr = new DataReader(socket.InputStream); /// GET ヘッダを取り出し StringBuilder request = new StringBuilder(); uint BufferSize = 1024; using (IInputStream input = socket.InputStream) { byte[] data = new byte[BufferSize]; IBuffer buffer = data.AsBuffer(); uint dataRead = BufferSize; while (dataRead == BufferSize) { await input.ReadAsync(buffer, BufferSize, InputStreamOptions.Partial); request.Append(Encoding.UTF8.GetString(data, 0, data.Length)); dataRead = buffer.Length; } } // GET method を取り出し string requestMethod = request.ToString().Split('\n')[0]; string[] requestParts = requestMethod.Split(' '); var text = requestParts[1]; /// GETコマンドの受信イベント if (this.OnReceived != null) { OnReceived(text); } }
private async void OnConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { playPage.DisplayMessages(name + " :Recived TCP: start"); try { playPage.DisplayMessages(name + " " + args.Socket.Information.RemoteAddress.DisplayName + " connected."); while (true) { string request = await Read(args.Socket.InputStream); if (String.IsNullOrEmpty(request)) { return; } playPage.DisplayMessages(name + " :Recived TCP: " + request); OnReceived(request, args.Socket.Information.RemoteAddress.DisplayName, args.Socket.Information.RemotePort); //string response = "Respone.\r\n"; //await Send(args.Socket.OutputStream, response); } } catch (Exception ex) { playPage.DisplayMessages(name + " :Recived TCP\n" + ex.ToString()); } }
private void TcpServer_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { if (isRunning) { ClientAdded(this, new CustomEventArgs(args.Socket)); } }
private async void OnConnectionReceived( StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { try { DisplayOutput(TcpServerOutput, args.Socket.Information.RemoteAddress.DisplayName + " connected."); while (true) { // Read request. string request = await ReadUntilCrLf(args.Socket.InputStream, TcpServerOutput); if (String.IsNullOrEmpty(request)) { // If there was no request. The remote host closed the connection. return; } DisplayOutput(TcpServerOutput, request); // Send response. string response = "Yes, I am ñoño. The time is " + DateTime.Now + ".\r\n"; // In this sample since the server doesn´t close the close the socket, we // could do it async (i.e. without await)., but not now. await Send(args.Socket.OutputStream, response); } } catch (Exception ex) { DisplayOutput(TcpServerOutput, ex.ToString()); } }
/// <summary> /// Binds the <code>TcpSocketListener</code> to the specified port on all endpoints and listens for TCP connections. /// </summary> /// <param name="port">The port to listen on. If '0', selection is delegated to the operating system.</param> /// <param name="listenOn">The <code>CommsInterface</code> to listen on. If unspecified, all interfaces will be bound.</param> /// <returns></returns> public Task StartListeningAsync(int port, ICommsInterface listenOn = null) { if (listenOn != null && !listenOn.IsUsable) throw new InvalidOperationException("Cannot listen on an unusable interface. Check the IsUsable property before attemping to bind."); _listenCanceller = new CancellationTokenSource(); _backingStreamSocketListener = new StreamSocketListener(); _backingStreamSocketListener.ConnectionReceived += (sender, args) => { var nativeSocket = args.Socket; var wrappedSocket = new TcpSocketClient(nativeSocket, _bufferSize); var eventArgs = new TcpSocketListenerConnectEventArgs(wrappedSocket); if (ConnectionReceived != null) ConnectionReceived(this, eventArgs); }; var sn = port == 0 ? "" : port.ToString(); #if !WP80 if (listenOn != null) { var adapter = ((CommsInterface)listenOn).NativeNetworkAdapter; return _backingStreamSocketListener .BindServiceNameAsync(sn, SocketProtectionLevel.PlainSocket, adapter) .AsTask(); } else #endif return _backingStreamSocketListener .BindServiceNameAsync(sn) .AsTask(); }
private async void ProcessRequestAsync(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { await Task.Run(async () => { try { using (var inputStream = args.Socket.InputStream) { var request = await HttpServerRequest.Parse(inputStream); var httpResponse = await HandleRequest(request); await WriteResponseAsync(httpResponse, args.Socket); } } catch (Exception ex) { Debug.WriteLine($"Exception while handling process: {ex.Message}"); } finally { try { args.Socket.Dispose(); } catch { } } }); }
/// <summary> /// 受付開始 /// </summary> public async void Start() { listener = new StreamSocketListener(); listener.ConnectionReceived += Listener_ConnectionReceived; // await listener.BindEndpointAsync(LOCALHOST, PORT.ToString()); await listener.BindServiceNameAsync(PORT.ToString()); }
/// <summary> /// 服务器监听 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private async void listenButton_Click(object sender, RoutedEventArgs e) { if (listener != null) { await new MessageDialog("监听已经启动了").ShowAsync(); return; } listener= new StreamSocketListener(); //监听后连接的事件OnConnection listener.ConnectionReceived += OnConnection; //开始监听操作 try { await listener.BindServiceNameAsync("22112"); await new MessageDialog("正在监听").ShowAsync(); } catch (Exception ex) { listener = null; //未知异常 if (SocketError.GetStatus(ex.HResult) == SocketErrorStatus.Unknown) { throw; } } }
private void OnConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { if ((m_handler != null) && m_running) { IAsyncAction asyncAction = ThreadPool.RunAsync((workItem) => { StreamSocket s = args.Socket; try { m_handler( this, s.Information.RemoteHostName.CanonicalName.ToString(), s.InputStream.AsStreamForRead(), s.OutputStream.AsStreamForWrite() ); } catch (Exception) { // Quietly consume the exception } // Close the client socket s.Dispose(); }); } }
public HttpServer(int serverPort) { listener = new StreamSocketListener(); port = serverPort; listener.ConnectionReceived += (s, e) => ProcessRequestAsync(e.Socket); Debug.WriteLine("HttpServer Init"); }
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args) { string request = ""; using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead())) { using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite()) { using (var streamWriter = new StreamWriter(outputStream)) { await SendMessage(streamWriter, "localhost"); while (request.ToLower() != "exit") { request = await streamReader.ReadLineAsync(); PlayerPrefs.SetString("host", request); PlayerPrefs.Save(); await SendMessage(streamWriter, request); } } } } sender.Dispose(); serverStatus = ServerStatus.Stopped; }
private async Task run(string host, int port) { var listener = new StreamSocketListener(); listener.ConnectionReceived += listener_ConnectionReceived; await listener.BindEndpointAsync(new HostName(host), port.ToString()); }
public async void Start() { this.listener = new StreamSocketListener(); this.listener.ConnectionReceived += Listener_ConnectionReceived; await listener.BindServiceNameAsync(this.port.ToString()); }
// Use this for initialization #if !WINDOWS_UWP void Start() { #endif #if WINDOWS_UWP async void Start() { try { socketListener = new Windows.Networking.Sockets.StreamSocketListener(); socketListener.ConnectionReceived += SocketListener_ConnectionReceived; await socketListener.BindServiceNameAsync("1337"); } catch (Exception e) { counttext.text = "Error: " + e.ToString(); } #endif } // Update is called once per frame void Update () { missiontext.text = "Prepare to shoot! 20 of 30"; counttext.text = "Count down: 2"; errortext.text = "Connected!"; progressbar.value = ToSingle(0.66); if (!request.Equals("Request not received yet")) { errortext.text = request; } }
// private AppServiceConnection appServiceConnection; public TinyHttpdServer(int serverPort) { listener = new StreamSocketListener(); port = serverPort; listener.ConnectionReceived += (s, e) => ProcessRequestAsync(e.Socket); }
private async void SocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args) { UnityClient.Instance.SetConnection(args); // CoreApplication.Properties.Add("listener", uClient); //Read line from the remote client. while (true) { Stream inStream = args.Socket.InputStream.AsStreamForRead(); StreamReader reader = new StreamReader(inStream); string request = string.Empty; try { request = await reader.ReadLineAsync(); System.Diagnostics.Debug.WriteLine("TurdServer::SocketListener::request " + request); HandleCommand(request); } catch (Exception ex) { UnityClient.Instance.ClearConnection(); System.Diagnostics.Debug.WriteLine("Client disconnected." + ex.Message); break; } //Send the line back to the remote client. //Stream outStream = args.Socket.OutputStream.AsStreamForWrite(); //StreamWriter writer = new StreamWriter(outStream); //await writer.WriteLineAsync(request); //await writer.FlushAsync(); } }
private async void StartServer_Click_1(object sender, RoutedEventArgs e) { try { if (listener == null) { // We call it 'local', becuase if this connection doesn't succeed, we do not want // to loose the possible previous conneted listener. listener = new StreamSocketListener(); // ConnectionReceived handler must be set before BindServiceNameAsync is called, if not // "A method was called at an unexpected time. (Exception from HRESULT: 0x8000000E)" // error occurs. listener.ConnectionReceived += OnConnectionReceived; // Trying to bind more than once to the same port throws "Only one usage of each socket // address (protocol/network address/port) is normally permitted. (Exception from // HRESULT: 0x80072740)" exception. await listener.BindServiceNameAsync("80"); DisplayOutput(TcpServerOutput, "Listening."); } } catch (Exception ex) { DisplayOutput(TcpServerOutput, ex.ToString()); } }
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args) { string request; using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead())) { request = await streamReader.ReadLineAsync(); } Debug(string.Format("server received the request: \"{0}\"", request)); /* * // Echo the request back as the response. * using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite()) * { * using (var streamWriter = new StreamWriter(outputStream)) * { * await streamWriter.WriteLineAsync(request); * await streamWriter.FlushAsync(); * } * } * * Debug(string.Format("server sent back the response: \"{0}\"", request)); * * sender.Dispose(); */ Debug("server closed its socket"); }
private void listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { this.Log("new Connection received"); _output = args.Socket.OutputStream; try { using (var reader = new StreamReader(args.Socket.InputStream.AsStreamForRead())) { while (!reader.EndOfStream) { var nextLine = reader.ReadLine(); this.Log(nextLine); _input.OnNext(nextLine); } } _input.OnCompleted(); } catch (Exception ex) { this.Log("exception, invalidating socket stuff"); InvalidateSocketStuff(); _input.OnError(ex); } }
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args) { string request; using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead())) { request = await streamReader.ReadLineAsync(); } await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add(string.Format("server received the request: \"{0}\"", request))); // Echo the request back as the response. using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite()) { using (var streamWriter = new StreamWriter(outputStream)) { await streamWriter.WriteLineAsync(request); await streamWriter.FlushAsync(); } } await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add(string.Format("server sent back the response: \"{0}\"", request))); sender.Dispose(); await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add("server closed its socket")); }
private async void SocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args) { //Read line from the remote client. Stream inStream = args.Socket.InputStream.AsStreamForRead(); StreamReader reader = new StreamReader(inStream); request = await reader.ReadLineAsync(); }
private async void Socket_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args) { Debug.Log("received connection"); streamSocket = args.Socket; connectedEstablished = true; }
private async System.Threading.Tasks.Task CreateServerAsync() { try { socketListener = new Windows.Networking.Sockets.StreamSocketListener(); socketListener.ConnectionReceived += SocketListener_ConnectionReceived; await socketListener.BindServiceNameAsync("1337"); } catch (Exception e) { Log.Error("Create Server On Port 1337 Error", e); } }
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args) { streamSocket = args.Socket; //await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add("Hololens Connected")); using (streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead())) { request = await streamReader.ReadLineAsync(); } await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add("Hololens Connected")); await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add("Hololens sent: " + request)); if (request == "On") { _turnOnIgnition(); } if (request == "Forwards") { _forwardMotor(); } else if (request == "Backwards") { _reverseMotor(); } else if (request == "Left") { _turnLeft(); } else if (request == "Right") { _turnRight(); } else if (request == "Stop") { _stopMotor(); } else if (request == "Off") { _turnOffIgnition(); } }
private async void StartServer() { try { var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener(); // The ConnectionReceived event is raised when connections are received. streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived; // Start listening for incoming TCP connections on the specified port. You can specify any port that's not currently in use. await streamSocketListener.BindServiceNameAsync(PortNumber); serverStatus = ServerStatus.Started; } catch (Exception ex) { Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult); } }
private async void StartServer() { try { var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener(); // The ConnectionReceived event is raised when connections are received. streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived; // Start listening for incoming TCP connections on the specified port. You can specify any port that's not currently in use. await streamSocketListener.BindServiceNameAsync(StreamSocketAndListenerPage.PortNumber); this.serverListBox.Items.Add("server is listening..."); } catch (Exception ex) { Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult); this.serverListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message); } }
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args) { string request; Debug.Log("reading stream....."); var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead(), System.Text.Encoding.UTF8, true, 1024, true); request = await streamReader.ReadLineAsync(); clientAddress = request; Debug.Log(string.Format("server received the request: \"{0}\"", request)); // Echo the request back as the response. outStream = args.Socket.OutputStream; Debug.Log(string.Format("server sent back the response: \"{0}\"", request)); Debug.Log("server closed its socket"); }
// Use this for initialization #if !WINDOWS_UWP void Start() { #endif #if WINDOWS_UWP async void Start() { try { socketListener = new Windows.Networking.Sockets.StreamSocketListener(); socketListener.ConnectionReceived += SocketListener_ConnectionReceived; await socketListener.BindServiceNameAsync("1337"); } catch (Exception e) { counttext.text = "Error: " + e.ToString(); } #endif } void Update() { errortext.text = request + " " + hand.transform.localEulerAngles.y; float a = 0; missiontext.text = "Request not received yet"; /*if (!request.Equals("Request not received yet")) { if (Tutorialed == false) { missiontext.text = "Keep using your maximum strength. Tutorial Part"; double tutorial = Double.Parse(request); if (Time.deltaTime > 1 && Time.deltaTime < 5) { errortext.text = " " + Time.deltaTime + " : Tutorial Part"; counttext.text = (5 - Time.deltaTime) + " seconds left in tutorial part"; if (EMGMaximum < tutorial) { EMGMaximum = tutorial; } } Tutorialed = true; startgametime = Time.deltaTime; } if (Tutorialed == true) { { try { double data = Double.Parse(request); if ((Time.time - startgametime) % 10 < 2 && ((Time.time - startgametime)) < 300) { missiontext.text = "Prepare to shoot in 2 seconds."; counttext.text = "Count down " + (2 - (Time.time - startgametime) % 10); } if (((Time.time - startgametime) % 10) >= 2 && ((Time.time - startgametime) % 10) < 5 && ((Time.time - startgametime)) < 300) { missiontext.text = "Use your MAXIMUM strength now~"; counttext.text = "Count down " + (5 - (Time.time - startgametime) % 10); Progressslide.value += ToSingle(0.03); if (data > EMGtemp) { EMGtemp = data; } if (data > EMGMaximum) { EMGMaximum = data; } } if (((Time.time - startgametime) % 10) >= 5 && ((Time.time - startgametime) % 10) < 10 && ((Time.time - startgametime)) < 300 && ((Time.time - startgametime)) > nextFire) { missiontext.text = "Shooting"; counttext.text = "Count down " + (10 - (Time.time - startgametime) % 10); nextFire = ToSingle(Time.time - startgametime) + fireRate; if (EMGtemp > EMGMaximum * 0.8) { ThrowNewBallSuccess(); Success = Success + 1; } if (EMGtemp <= EMGMaximum * 0.8) { ThrowNewBallFail(); } if ((hand.transform.localEulerAngles.y <= 50 && hand.transform.localEulerAngles.y >= 0) || (hand.transform.localEulerAngles.y >= 300 && hand.transform.localEulerAngles.y <= 360)) { hand.transform.Rotate(0.0f, a + (float)EMGtemp, 0.0f); } else { if (hand.transform.localEulerAngles.y > 50 && hand.transform.localEulerAngles.y < 180) { hand.transform.localEulerAngles = new Vector3( 0.0f, 50f, 0.0f ); } if (hand.transform.localEulerAngles.y < 300 && hand.transform.localEulerAngles.y > 180) { hand.transform.localEulerAngles = new Vector3( 0.0f, 300f, 0.0f ); } } } else if ((Time.time - startgametime) >= 300) { missiontext.text = "CONGRATULATIONS! You shot " + Success + " out of 30 balls!"; counttext.text = "Thank you for playing"; Progressslide.value = 1; } } catch (Exception e) { errortext.text = "Error: " + e.ToString(); } } a = hand.transform.localEulerAngles.y; } } */ }