/// <summary> /// Constructs a box drawn with four corner sprites, and five other /// sprites stretched to allow resizing. Note that there must a 1 pixel /// gap between edges and the middle sprite on the source texture. /// </summary> /// <param name="source">Location on source texture.</param> /// <param name="dimensions">Size of bar to construct.</param> /// <param name="edgeSize">The box corner size.</param> /// <param name="isVertical">Orientation of the bar.</param> /// <returns>List of skin locations of new bar.</returns> protected static List <GUIRect> CreateBox(Rectangle source, Rectangle dimensions, int cornerSize) { List <GUIRect> result = new List <GUIRect>(); GUIRect[] sprites = new GUIRect[9]; // Top Left sprites[0] = new GUIRect(); sprites[0].Source = new Rectangle(source.X, source.Y, cornerSize, cornerSize); sprites[0].Destination = new Rectangle(dimensions.X, dimensions.Y, cornerSize, cornerSize); // Bottom Left sprites[1] = new GUIRect(); sprites[1].Source = new Rectangle(source.X, source.Bottom - cornerSize, cornerSize, cornerSize); sprites[1].Destination = new Rectangle(dimensions.X, dimensions.Bottom - cornerSize, cornerSize, cornerSize); // Bottom Right sprites[2] = new GUIRect(); sprites[2].Source = new Rectangle(source.Right - cornerSize, source.Bottom - cornerSize, cornerSize, cornerSize); sprites[2].Destination = new Rectangle(dimensions.Right - cornerSize, dimensions.Bottom - cornerSize, cornerSize, cornerSize); // Top Right sprites[3] = new GUIRect(); sprites[3].Source = new Rectangle(source.Right - cornerSize, source.Y, cornerSize, cornerSize); sprites[3].Destination = new Rectangle(dimensions.Right - cornerSize, dimensions.Y, cornerSize, cornerSize); // Top sprites[4] = new GUIRect(); sprites[4].Source = new Rectangle(source.X + cornerSize, source.Y, source.Width - (2 * cornerSize), cornerSize); sprites[4].Destination = new Rectangle(dimensions.X + cornerSize, dimensions.Y, dimensions.Width - (2 * cornerSize), cornerSize); // Bottom sprites[5] = new GUIRect(); sprites[5].Source = new Rectangle(source.X + cornerSize, source.Bottom - cornerSize, source.Width - (2 * cornerSize), cornerSize); sprites[5].Destination = new Rectangle(dimensions.X + cornerSize, dimensions.Bottom - cornerSize, dimensions.Width - (2 * cornerSize), cornerSize); // Left sprites[6] = new GUIRect(); sprites[6].Source = new Rectangle(source.X, source.Y + cornerSize, cornerSize, source.Height - (2 * cornerSize)); sprites[6].Destination = new Rectangle(dimensions.X, dimensions.Y + cornerSize, cornerSize, dimensions.Height - (2 * cornerSize)); // Right sprites[7] = new GUIRect(); sprites[7].Source = new Rectangle(source.Right - cornerSize, source.Y + cornerSize, cornerSize, source.Height - (2 * cornerSize)); sprites[7].Destination = new Rectangle(dimensions.Right - cornerSize, dimensions.Y + cornerSize, cornerSize, dimensions.Height - (2 * cornerSize)); // Middle sprites[8] = new GUIRect(); // The middle source must have a 1 pixel buffer to prevent colours blending incorrectly when scaling sprites[8].Source = new Rectangle(source.X + cornerSize + 1, source.Y + cornerSize + 1, source.Width - (2 * cornerSize) - 2, source.Height - (2 * cornerSize) - 2); sprites[8].Destination = new Rectangle(dimensions.X + cornerSize, dimensions.Y + cornerSize, dimensions.Width - (2 * cornerSize), dimensions.Height - (2 * cornerSize)); // Copy over the results for (int i = 0; i < 9; i++) { result.Add(sprites[i]); } return(result); }
/// <summary> /// Constructs a bar skin by creating edges and stretching the middle. /// </summary> /// <param name="source">Location on source texture.</param> /// <param name="dimensions">Size of bar to construct.</param> /// <param name="edgeSize">The bar edge size.</param> /// <param name="isVertical">Orientation of the bar.</param> /// <returns>List of skin locations of new bar.</returns> protected static List <GUIRect> CreateBar( Rectangle source, Rectangle dimensions, int edgeSize, bool isVertical ) { List <GUIRect> result = new List <GUIRect>(); GUIRect[] sprites = new GUIRect[3]; if (isVertical) { // Top sprites[0] = new GUIRect(); sprites[0].Source = new Rectangle(source.X, source.Y, source.Width, edgeSize); sprites[0].Destination = new Rectangle(dimensions.X, dimensions.Y, dimensions.Width, edgeSize); // Middle sprites[1] = new GUIRect(); sprites[1].Source = new Rectangle(source.X, source.Y + edgeSize, source.Width, source.Height - (2 * edgeSize)); sprites[1].Destination = new Rectangle(dimensions.X, dimensions.Y + edgeSize, dimensions.Width, dimensions.Height - (2 * edgeSize)); // Bottom sprites[2] = new GUIRect(); sprites[2].Source = new Rectangle(source.X, source.Bottom - edgeSize, source.Width, edgeSize); sprites[2].Destination = new Rectangle(dimensions.X, dimensions.Y + dimensions.Height - edgeSize, dimensions.Width, edgeSize); } else { // Left sprites[0] = new GUIRect(); sprites[0].Source = new Rectangle(source.X, source.Y, edgeSize, source.Height); sprites[0].Destination = new Rectangle(dimensions.X, dimensions.Y, edgeSize, dimensions.Height); // Middle sprites[1] = new GUIRect(); sprites[1].Source = new Rectangle(source.X + edgeSize, source.Y, source.Width - (2 * edgeSize), source.Height); sprites[1].Destination = new Rectangle(dimensions.X + edgeSize, dimensions.Y, dimensions.Width - (2 * edgeSize), dimensions.Height); // Right sprites[2] = new GUIRect(); sprites[2].Source = new Rectangle(source.Right - edgeSize, source.Y, edgeSize, source.Height); sprites[2].Destination = new Rectangle(dimensions.Right - edgeSize, dimensions.Y, edgeSize, dimensions.Height); } // Copy over the results for (int i = 0; i < 3; i++) { result.Add(sprites[i]); } return(result); }
/// <summary> /// Update skin sizes. /// </summary> protected override void RefreshSkins() { // Get the current list of skins Dictionary <int, ComponentSkin> skins = Skins; foreach (KeyValuePair <int, ComponentSkin> skin in skins) { GUIRect rect = new GUIRect(); rect.Source = GetSkinLocation(skin.Key); if (this.scale) { rect.Destination = new Rectangle(0, 0, Width, Height); } else { rect.Destination = new Rectangle(0, 0, rect.Source.Width, rect.Source.Height); } skin.Value.Rects.Clear(); skin.Value.Rects.Add(rect); } }
/// <summary> /// Update skin sizes. /// </summary> protected override void RefreshSkins() { // Get the current list of skins Dictionary<int, ComponentSkin> skins = Skins; foreach (KeyValuePair<int, ComponentSkin> skin in skins) { GUIRect rect = new GUIRect(); rect.Source = GetSkinLocation(skin.Key); if (this.scale) rect.Destination = new Rectangle(0, 0, Width, Height); else rect.Destination = new Rectangle(0, 0, rect.Source.Width, rect.Source.Height); skin.Value.Rects.Clear(); skin.Value.Rects.Add(rect); } }
/// <summary> /// Constructs a box drawn with four corner sprites, and five other /// sprites stretched to allow resizing. Note that there must a 1 pixel /// gap between edges and the middle sprite on the source texture. /// </summary> /// <param name="source">Location on source texture.</param> /// <param name="dimensions">Size of bar to construct.</param> /// <param name="edgeSize">The box corner size.</param> /// <param name="isVertical">Orientation of the bar.</param> /// <returns>List of skin locations of new bar.</returns> protected static List<GUIRect> CreateBox(Rectangle source, Rectangle dimensions, int cornerSize) { List<GUIRect> result = new List<GUIRect>(); GUIRect[] sprites = new GUIRect[9]; // Top Left sprites[0] = new GUIRect(); sprites[0].Source = new Rectangle(source.X, source.Y, cornerSize, cornerSize); sprites[0].Destination = new Rectangle(dimensions.X, dimensions.Y, cornerSize, cornerSize); // Bottom Left sprites[1] = new GUIRect(); sprites[1].Source = new Rectangle(source.X, source.Bottom - cornerSize, cornerSize, cornerSize); sprites[1].Destination = new Rectangle(dimensions.X, dimensions.Bottom - cornerSize, cornerSize, cornerSize); // Bottom Right sprites[2] = new GUIRect(); sprites[2].Source = new Rectangle(source.Right - cornerSize, source.Bottom - cornerSize, cornerSize, cornerSize); sprites[2].Destination = new Rectangle(dimensions.Right - cornerSize, dimensions.Bottom - cornerSize, cornerSize, cornerSize); // Top Right sprites[3] = new GUIRect(); sprites[3].Source = new Rectangle(source.Right - cornerSize, source.Y, cornerSize, cornerSize); sprites[3].Destination = new Rectangle(dimensions.Right - cornerSize, dimensions.Y, cornerSize, cornerSize); // Top sprites[4] = new GUIRect(); sprites[4].Source = new Rectangle(source.X + cornerSize, source.Y, source.Width - (2 * cornerSize), cornerSize); sprites[4].Destination = new Rectangle(dimensions.X + cornerSize, dimensions.Y, dimensions.Width - (2 * cornerSize), cornerSize); // Bottom sprites[5] = new GUIRect(); sprites[5].Source = new Rectangle(source.X + cornerSize, source.Bottom - cornerSize, source.Width - (2 * cornerSize), cornerSize); sprites[5].Destination = new Rectangle(dimensions.X + cornerSize, dimensions.Bottom - cornerSize, dimensions.Width - (2 * cornerSize), cornerSize); // Left sprites[6] = new GUIRect(); sprites[6].Source = new Rectangle(source.X, source.Y + cornerSize, cornerSize, source.Height - (2 * cornerSize)); sprites[6].Destination = new Rectangle(dimensions.X, dimensions.Y + cornerSize, cornerSize, dimensions.Height - (2 * cornerSize)); // Right sprites[7] = new GUIRect(); sprites[7].Source = new Rectangle(source.Right - cornerSize, source.Y + cornerSize, cornerSize, source.Height - (2 * cornerSize)); sprites[7].Destination = new Rectangle(dimensions.Right - cornerSize, dimensions.Y + cornerSize, cornerSize, dimensions.Height - (2 * cornerSize)); // Middle sprites[8] = new GUIRect(); // The middle source must have a 1 pixel buffer to prevent colours blending incorrectly when scaling sprites[8].Source = new Rectangle(source.X + cornerSize + 1, source.Y + cornerSize + 1, source.Width - (2 * cornerSize) - 2, source.Height - (2 * cornerSize) - 2); sprites[8].Destination = new Rectangle(dimensions.X + cornerSize, dimensions.Y + cornerSize, dimensions.Width - (2 * cornerSize), dimensions.Height - (2 * cornerSize)); // Copy over the results for (int i = 0; i < 9; i++) result.Add(sprites[i]); return result; }
/// <summary> /// Constructs a bar skin by creating edges and stretching the middle. /// </summary> /// <param name="source">Location on source texture.</param> /// <param name="dimensions">Size of bar to construct.</param> /// <param name="edgeSize">The bar edge size.</param> /// <param name="isVertical">Orientation of the bar.</param> /// <returns>List of skin locations of new bar.</returns> protected static List<GUIRect> CreateBar( Rectangle source, Rectangle dimensions, int edgeSize, bool isVertical ) { List<GUIRect> result = new List<GUIRect>(); GUIRect[] sprites = new GUIRect[3]; if (isVertical) { // Top sprites[0] = new GUIRect(); sprites[0].Source = new Rectangle(source.X, source.Y, source.Width, edgeSize); sprites[0].Destination = new Rectangle(dimensions.X, dimensions.Y, dimensions.Width, edgeSize); // Middle sprites[1] = new GUIRect(); sprites[1].Source = new Rectangle(source.X, source.Y + edgeSize, source.Width, source.Height - (2 * edgeSize)); sprites[1].Destination = new Rectangle(dimensions.X, dimensions.Y + edgeSize, dimensions.Width, dimensions.Height - (2 * edgeSize)); // Bottom sprites[2] = new GUIRect(); sprites[2].Source = new Rectangle(source.X, source.Bottom - edgeSize, source.Width, edgeSize); sprites[2].Destination = new Rectangle(dimensions.X, dimensions.Y + dimensions.Height - edgeSize, dimensions.Width, edgeSize); } else { // Left sprites[0] = new GUIRect(); sprites[0].Source = new Rectangle(source.X, source.Y, edgeSize, source.Height); sprites[0].Destination = new Rectangle(dimensions.X, dimensions.Y, edgeSize, dimensions.Height); // Middle sprites[1] = new GUIRect(); sprites[1].Source = new Rectangle(source.X + edgeSize, source.Y, source.Width - (2 * edgeSize), source.Height); sprites[1].Destination = new Rectangle(dimensions.X + edgeSize, dimensions.Y, dimensions.Width - (2 * edgeSize), dimensions.Height); // Right sprites[2] = new GUIRect(); sprites[2].Source = new Rectangle(source.Right - edgeSize, source.Y, edgeSize, source.Height); sprites[2].Destination = new Rectangle(dimensions.Right - edgeSize, dimensions.Y, edgeSize, dimensions.Height); } // Copy over the results for (int i = 0; i < 3; i++) result.Add(sprites[i]); return result; }