コード例 #1
0
ファイル: MenuItem.cs プロジェクト: jrs1498/GDDGame1
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="game">The currently running Game object.</param>
        /// <param name="guiManager">GUIManager that this control is part of.</param>
        public MenuItem(Game game, GUIManager guiManager)
            : base(game, guiManager)
        {
            this.numMenuItems = 0;
            this.numClicks = 0;
            this.isPopUpShown = false;
            this.isHighlightShown = false;
            this.isEnabled = true;
            this.canClose = true;

            #region Create Child Controls
            this.label = new Label(game, guiManager);
            this.highlightBox = new Box(game, guiManager);
            this.popUpMenu = new PopUpMenu(game, guiManager);
            this.arrow = new Icon(game, guiManager);
            #endregion

            #region Add Child Controls
            base.Add(this.label);
            #endregion

            #region Set Default Properties
            HMargin = defaultHMargin;
            VMargin = defaultVMargin;
            HighlightSkin = defaultHighlightSkin;
            ArrowSkin = defaultArrowSkin;
            #endregion

            #region Event Handlers
            this.popUpMenu.Close += new CloseHandler(OnPopUpClosed);
            #endregion
        }
コード例 #2
0
ファイル: ListBox.cs プロジェクト: jrs1498/GDDGame1
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="game">The currently running Game object.</param>
        /// <param name="guiManager">GUIManager that this control is part of.</param>
        public ListBox(Game game, GUIManager guiManager)
            : base(game, guiManager)
        {
            this.entries = new List<Label>();
            this.selectedIndex = -1;
            this.resizeToFit = false;

            #region Create Child Controls
            this.box = new Box(game, guiManager);
            this.surface = new UIComponent(game, guiManager);
            this.viewPort = new UIComponent(game, guiManager);
            this.scrollBar = new ScrollBar(game, guiManager);
            #endregion

            #region Add Child Controls
            Add(this.box);
            this.viewPort.Add(this.surface);
            Add(this.viewPort);
            #endregion

            #region Set Properties
            this.surface.CanHaveFocus = false;
            this.viewPort.CanHaveFocus = false;
            //this.scrollBar.Y = 1;
            #endregion

            #region Set Default Properties
            Width = defaultWidth;
            Height = defaultHeight;
            HMargin = defaultHMargin;
            VMargin = defaultVMargin;
            Skin = defaultSkin;
            Font = defaultFont;
            #endregion

            #region Event Handlers
            this.scrollBar.Scroll += new ScrollHandler(OnScroll);
            // Scrollbar doesn't need keyboard, so hand control over to this
            this.scrollBar.KeyDown += new KeyDownHandler(OnKeyDown);
            #endregion
        }
コード例 #3
0
ファイル: TextBox.cs プロジェクト: jrs1498/GDDGame1
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="game">The currently running Game object.</param>
        /// <param name="guiManager">GUIManager that this control is part of.
        /// </param>
        public TextBox(Game game, GUIManager guiManager)
            : base(game, guiManager)
        {
            this.seconds = 0.0;

            #region Create Child Controls
            this.box = new Box(game, guiManager);
            this.label = new Label(game, guiManager);
            #endregion

            #region Add Child Controls
            Add(this.box);
            Add(this.label);
            #endregion

            #region Set Default Properties
            Width = defaultWidth;
            Height = defaultHeight;
            HMargin = defaultHMargin;
            VMargin = defaultVMargin;
            Skin = defaultSkin;
            #endregion
        }
コード例 #4
0
ファイル: Window.cs プロジェクト: jrs1498/GDDGame1
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="game">The currently running Game object.</param>
        /// <param name="guiManager">GUIManager that this control is part of.</param>
        public Window(Game game, GUIManager guiManager)
            : base(game, guiManager)
        {
            this.isResizable = true;
            this.transparency = -1;

            #region Create Child Controls
            this.box = new Box(game, guiManager);
            this.viewPort = new UIComponent(game, guiManager);
            this.titleBar = new Bar(game, guiManager);
            this.movableArea = new MovableArea(game, guiManager);
            this.backgroundMovableArea = new MovableArea(game, guiManager);
            this.label = new Label(game, guiManager);
            this.closeButton = new ImageButton(game, guiManager);
            #endregion

            #region Add Child Controls
            base.Add(this.box);
            base.Add(this.viewPort);
            base.Add(this.titleBar);
            base.Add(this.label);
            base.Add(this.movableArea);
            #endregion

            #region Add Resizable Areas
            this.resizableAreas = new ResizableArea[8];

            for (int i = 0; i < 8; i++)
            {
                this.resizableAreas[i] = new ResizableArea(game, guiManager);
                this.resizableAreas[i].ZOrder = 0.3f;
                this.resizableAreas[i].StartResizing += new StartResizingHandler(OnStartAnimating);
                this.resizableAreas[i].EndResizing += new EndResizingHandler(OnEndAnimating);
                base.Add(this.resizableAreas[i]);
            }

            this.resizableAreas[0].ResizeArea = ResizeAreas.TopLeft;
            this.resizableAreas[1].ResizeArea = ResizeAreas.Top;
            this.resizableAreas[2].ResizeArea = ResizeAreas.TopRight;
            this.resizableAreas[3].ResizeArea = ResizeAreas.Left;
            this.resizableAreas[4].ResizeArea = ResizeAreas.Right;
            this.resizableAreas[5].ResizeArea = ResizeAreas.BottomLeft;
            this.resizableAreas[6].ResizeArea = ResizeAreas.Bottom;
            this.resizableAreas[7].ResizeArea = ResizeAreas.BottomRight;
            #endregion

            #region Set Non-Default Properties
            this.movableArea.ZOrder = 0.1f;
            this.closeButton.ZOrder = 0.4f;
            this.viewPort.ZOrder = 0.2f;
            this.viewPort.CanHaveFocus = true;
            MinWidth = 150;
            #endregion

            #region Set Default Properties
            Margin = defaultMargin;
            HasCloseButton = defaultHasCloseButton;
            HasFullWindowMovableArea = defaultFullWindowMovableArea;
            TitleBarHeight = defaultTitleBarHeight;
            Width = MinWidth;
            Height = MinHeight;
            ButtonSize = defaultButtonSize;
            Skin = defaultSkin;
            TitleBarSkin = defaultTitleBarSkin;
            CloseButtonSkin = defaultCloseButtonSkin;
            CloseButtonHoverSkin = defaultCloseButtonHoverSkin;
            CloseButtonPressedSkin = defaultCloseButtonPressedSkin;
            #endregion

            #region Event Handlers
            this.closeButton.Click += new ClickHandler(OnClose);
            this.movableArea.StartMoving += new StartMovingHandler(OnStartAnimating);
            this.movableArea.EndMoving += new EndMovingHandler(OnEndAnimating);
            this.backgroundMovableArea.StartMoving += new StartMovingHandler(OnStartAnimating);
            this.backgroundMovableArea.EndMoving += new EndMovingHandler(OnEndAnimating);
            #endregion

            Refresh();
        }