コード例 #1
0
        public void OnApplicationRequestExportAsProject()
        {
            string path = GetUserPath(WSettingsManager.GetSettings().LastStagePath.FilePath);

            if (path == null)
            {
                return;
            }

            try
            {
                MainWorld.Map.ExportToDirectory(path);
            }
            catch (Exception e)
            {
                string error = "";
                error += e.GetType().FullName + "\n";
                error += e.Message + "\n";
                error += e.StackTrace;
                MessageBox.Show(error, "Error building project");
                return;
            }

            WSettingsManager.GetSettings().LastStagePath.FilePath = path;
        }
コード例 #2
0
        public static J3D LoadResource(string filePath)
        {
            var existRef = m_j3dList.Find(x => string.Compare(x.FilePath, filePath, StringComparison.InvariantCultureIgnoreCase) == 0);

            if (existRef == null)
            {
                J3D j3d = new J3D(Path.GetFileNameWithoutExtension(filePath));
                using (EndianBinaryReader reader = new EndianBinaryReader(File.ReadAllBytes(filePath), Endian.Big))
                    j3d.LoadFromStream(reader, WSettingsManager.GetSettings().DumpTextures, WSettingsManager.GetSettings().DumpShaders);

                j3d.SetHardwareLight(0, m_mainLight);
                j3d.SetHardwareLight(1, m_secondaryLight);

                // Apply patches for Wind Waker by default, since they don't seem to break anything else.
                j3d.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png");
                j3d.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png");
                j3d.SetColorWriteOverride("eyeLdamA", false);
                j3d.SetColorWriteOverride("eyeLdamB", false);
                j3d.SetColorWriteOverride("mayuLdamA", false);
                j3d.SetColorWriteOverride("mayuLdamB", false);
                j3d.SetColorWriteOverride("eyeRdamA", false);
                j3d.SetColorWriteOverride("eyeRdamB", false);
                j3d.SetColorWriteOverride("mayuRdamA", false);
                j3d.SetColorWriteOverride("mayuRdamB", false);

                existRef          = new TSharedRef <J3D>();
                existRef.FilePath = filePath;
                existRef.Asset    = j3d;

                m_j3dList.Add(existRef);
            }

            existRef.ReferenceCount++;
            return(existRef.Asset);
        }
コード例 #3
0
        public void OnApplicationRequestExportProject()
        {
            if (MainWorld.Map.MapName.Length > 7)
            {
                string error = "";
                error += "The name of the stage you are currently saving is too long.\n";
                error += "Stage names must be 7 characters or shorter.\n";
                error += "The game will crash if you load this map without shortening its name.";
                MessageBox.Show(error, "Warning");
            }

            string path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res", "stage", MainWorld.Map.MapName);

            try
            {
                MainWorld.Map.ExportToDirectory(path);
            }
            catch (Exception e)
            {
                string error = "";
                error += e.GetType().FullName + "\n";
                error += e.Message + "\n";
                error += e.StackTrace;
                MessageBox.Show(error, "Error building project");
                return;
            }

            WSettingsManager.GetSettings().LastStagePath.FilePath = path;
        }
コード例 #4
0
ファイル: PlaytestManager.cs プロジェクト: LordNed/Winditor
        /// <summary>
        /// Make a backup of system files.
        /// </summary>
        private void BackupSystemFiles()
        {
            // Make backup of system files
            List <string> filesToBackUp = new List <string> {
                "sys/main.dol", "sys/boot.bin"
            };

            m_BackedUpFilePaths = new List <string>();
            foreach (string filePath in filesToBackUp)
            {
                string fullPath = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, filePath);
                m_BackedUpFilePaths.Add(fullPath);
            }

            foreach (string filePath in m_BackedUpFilePaths)
            {
                string backupPath = filePath + ".bak";

                // If something went wrong and the file got deleted but the backup remains, restore from the backup.
                if (!File.Exists(filePath) && File.Exists(backupPath))
                {
                    File.Move(backupPath, filePath);
                }

                // Make the backup.
                if (File.Exists(backupPath))
                {
                    File.Delete(backupPath);
                }
                File.Copy(filePath, backupPath);
            }
        }
コード例 #5
0
ファイル: obj_figure.cs プロジェクト: LordNed/Winditor
        private void UpdateModel()
        {
            // Loads the necessary information about which figurine model to load dynamically from the REL and the DOL.

            m_actorMeshes = WResourceManager.LoadActorResource("Figurine Stand");

            int modelFileID;
            int modelArcIndex;

            int figurineIndex = (int)WhichFigurine;

            string       figurine_rel_path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "rels/d_a_obj_figure.rel");
            MemoryStream figurine_rel_data = null;

            using (EndianBinaryReader reader = new EndianBinaryReader(File.ReadAllBytes(figurine_rel_path), Endian.Big))
            {
                figurine_rel_data = Yaz0.Decode(reader);
            }
            using (EndianBinaryReader reader = new EndianBinaryReader(figurine_rel_data, Endian.Big))
            {
                int l_figure_dat_entry_offset = l_figure_dat_tbl_offset + figurineIndex * 0xC;
                modelFileID   = reader.ReadInt32At(l_figure_dat_entry_offset + 0x00);
                modelArcIndex = reader.ReadInt32At(l_figure_dat_entry_offset + 0x08);
            }

            if (modelArcIndex == -1)
            {
                string main_dol_path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "sys", "main.dol");
                using (FileStream strm = new FileStream(main_dol_path, FileMode.Open, FileAccess.Read))
                {
                    EndianBinaryReader reader      = new EndianBinaryReader(strm, Endian.Big);
                    long l_CharaData_entry_address = l_CharaData_address + figurineIndex * 0x12;
                    long l_CharaData_entry_offset  = DOL.AddressToOffset(l_CharaData_entry_address, reader);
                    modelArcIndex = reader.ReadByteAt(l_CharaData_entry_offset + 0x10);
                }
            }

            var    arc_name = l_arcname_tbl[modelArcIndex];
            string arc_path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res/Object/", arc_name + ".arc");

            if (File.Exists(arc_path))
            {
                VirtualFilesystemDirectory model_arc = ArchiveUtilities.LoadArchive(arc_path);
                if (model_arc.FindByID((ushort)modelFileID) != null)
                {
                    var figurine_model = WResourceManager.LoadModelFromVFS(model_arc, fileID: (ushort)modelFileID);
                    figurine_model.SetOffsetTranslation(new Vector3(0, 100, 0));
                    m_actorMeshes.Add(figurine_model);
                }
            }
        }
コード例 #6
0
        private void StartPlaytest(WMap map, MapLayer active_layer)
        {
            Console.WriteLine($"Stage name: { map.MapName }, Room Name: { map.FocusedSceneLabel }");

            string map_path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res", "stage", map.MapName);

            map.ExportToDirectory(map_path);

            string dol_dir = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "sys");

            m_DolPath       = Path.Combine(dol_dir, "main.dol");
            m_BackupDolPath = Path.Combine(dol_dir, "main_backup.dol");

            m_DolphinStartInfo           = new ProcessStartInfo(@"dolphin\Dolphin.exe");
            m_DolphinStartInfo.Arguments = $"-b -e \"{ m_DolPath }\"";

            byte room_no  = 0;
            byte spawn_id = 0;

            GetRoomAndSpawnID(map.FocusedScene, out room_no, out spawn_id);

            Patch p = JsonConvert.DeserializeObject <Patch>(File.ReadAllText(@"resources\patches\test_room_diff.json"));

            p.Files[0].Patchlets.Add(new Patchlet(2149765112, new List <byte>(Encoding.ASCII.GetBytes(map.MapName))));
            p.Files[0].Patchlets.Add(new Patchlet(2147824099, new List <byte>(new byte[] { spawn_id })));
            p.Files[0].Patchlets.Add(new Patchlet(2147824103, new List <byte>(new byte[] { room_no })));
            p.Files[0].Patchlets.Add(new Patchlet(2147824107, new List <byte>(new byte[] { (byte)(active_layer - 1) })));

            if (!File.Exists(m_DolPath))
            {
                Console.WriteLine("ISO root has no executable!");
                return;
            }

            if (File.Exists(m_BackupDolPath))
            {
                File.Delete(m_BackupDolPath);
            }

            File.Copy(m_DolPath, m_BackupDolPath);

            p.Apply(WSettingsManager.GetSettings().RootDirectoryPath);

            m_DolphinInstance = Process.Start(m_DolphinStartInfo);

            m_DolphinInstance.EnableRaisingEvents = true;
            m_DolphinInstance.Exited += OnDolphinExited;
        }
コード例 #7
0
        public void OnApplicationRequestExportProject()
        {
            string path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res", "stage", MainWorld.Map.MapName);

            try
            {
                MainWorld.Map.ExportToDirectory(path);
            }
            catch (Exception e)
            {
                string error = "";
                error += e.GetType().FullName + "\n";
                error += e.Message + "\n";
                error += e.StackTrace;
                MessageBox.Show(error, "Error building project");
                return;
            }

            WSettingsManager.GetSettings().LastStagePath.FilePath = path;
        }
コード例 #8
0
        public void OnApplicationRequestOpenRooms()
        {
            var ofd = new CommonOpenFileDialog()
            {
                Title = "Choose Rooms to Open",
                AddToMostRecentlyUsedList = false,
                AllowNonFileSystemItems   = false,
                EnsureFileExists          = true,
                EnsurePathExists          = true,
                EnsureReadOnly            = false,
                EnsureValidNames          = true,
                Multiselect    = true,
                ShowPlacesList = true
            };

            ofd.Filters.Add(new CommonFileDialogFilter("RARC Archives", ".arc"));
            ofd.Filters.Add(new CommonFileDialogFilter("All Files", ".*"));

            if (WSettingsManager.GetSettings().LastStagePath.FilePath != "")
            {
                ofd.InitialDirectory = WSettingsManager.GetSettings().LastStagePath.FilePath;
            }

            if (ofd.ShowDialog() == CommonFileDialogResult.Ok)
            {
                List <string> files   = new List <string>(ofd.FileNames);
                string        dirPath = Path.GetDirectoryName(files[0]);

                string stageArcPath = Path.Combine(dirPath, "Stage.arc");
                if (!files.Contains(stageArcPath) && File.Exists(stageArcPath))
                {
                    // Always load the stage arc even if it wasn't selected by the user.
                    files.Add(stageArcPath);
                }

                string tempMapPath = Path.Combine(GetStageDumpPath(), Path.GetFileName(dirPath)); // This is where we'll dump the arc contents to

                DeleteDumpContentsFromTempDir();

                if (!Directory.Exists(GetStageDumpPath()))
                {
                    Directory.CreateDirectory(GetStageDumpPath());
                }

                if (!Directory.Exists(tempMapPath))
                {
                    Directory.CreateDirectory(tempMapPath);
                }

                foreach (var arc in files)
                {
                    VirtualFilesystemDirectory archiveRoot = ArchiveUtilities.LoadArchive(arc);
                    if (archiveRoot == null)
                    {
                        continue;
                    }

                    string tempArcPath = $"{tempMapPath}\\{archiveRoot.Name}";

                    if (!Directory.Exists(tempArcPath))
                    {
                        Directory.CreateDirectory(tempMapPath);
                    }

                    DumpContents(archiveRoot, tempArcPath);
                }

                LoadProject(tempMapPath, dirPath);

                // This will signal that we loaded from archives, and that there is no valid path to save the map yet.
                MainWorld.Map.SavePath = null;
                m_sourceDataPath       = tempMapPath;

                WSettingsManager.GetSettings().LastStagePath.FilePath = dirPath;
                WSettingsManager.SaveSettings();
            }
        }
コード例 #9
0
        public void OnApplicationRequestOpenProject()
        {
            var ofd = new CommonOpenFileDialog()
            {
                Title                     = "Choose Directory",
                IsFolderPicker            = true,
                AddToMostRecentlyUsedList = false,
                AllowNonFileSystemItems   = false,
                EnsureFileExists          = true,
                EnsurePathExists          = true,
                EnsureReadOnly            = false,
                EnsureValidNames          = true,
                Multiselect               = false,
                ShowPlacesList            = true
            };

            if (WSettingsManager.GetSettings().LastStagePath.FilePath != "")
            {
                ofd.InitialDirectory = WSettingsManager.GetSettings().LastStagePath.FilePath;
            }

            if (ofd.ShowDialog() == CommonFileDialogResult.Ok)
            {
                List <string> files = new List <string>(Directory.GetFiles(ofd.FileName));
                List <string> dirs  = new List <string>(Directory.GetDirectories(ofd.FileName));

                // There are directories here, and one of them is an unpacked Stage folder, so try to load all of these instead of loading the .arcs.
                if (dirs.Count != 0 && File.Exists(Path.Combine(ofd.FileName, "Stage/dzs/stage.dzs")))
                {
                    LoadProject(ofd.FileName, ofd.FileName);
                    m_sourceDataPath = ofd.FileName;
                }
                // We'll have to dump the contents of the arcs
                else
                {
                    string tempMapPath = HandleTempPath(ofd.FileName);

                    foreach (var arc in files)
                    {
                        var   filename = Path.GetFileName(arc);
                        Regex reg      = new Regex(@"(Stage|Room\d+).arc", RegexOptions.Compiled | RegexOptions.IgnoreCase);
                        if (!reg.IsMatch(filename))
                        {
                            continue;
                        }

                        VirtualFilesystemDirectory archiveRoot = ArchiveUtilities.LoadArchive(arc);
                        if (archiveRoot == null)
                        {
                            continue;
                        }

                        string tempArcPath = $"{tempMapPath}\\{archiveRoot.Name}";

                        if (!Directory.Exists(tempArcPath))
                        {
                            Directory.CreateDirectory(tempMapPath);
                        }

                        DumpContents(archiveRoot, tempArcPath);
                    }

                    LoadProject(tempMapPath, ofd.FileName);

                    // This will signal that we loaded from archives, and that there is no valid path to save the map yet.
                    MainWorld.Map.SavePath = null;
                    m_sourceDataPath       = tempMapPath;

                    WSettingsManager.GetSettings().LastStagePath.FilePath = ofd.FileName;
                    WSettingsManager.SaveSettings();
                }
            }
        }
コード例 #10
0
        private static J3D LoadModelFromResource(WActorResource.ModelResource res, string archive)
        {
            J3D j3d = null;

            if (string.IsNullOrEmpty(res.Path) || string.IsNullOrEmpty(archive))
            {
                return(null);
            }

            string archivePath = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res/Object/", archive + ".arc");

            if (!File.Exists(archivePath))
            {
                return(null);
            }

            VirtualFilesystemDirectory model_arc   = ArchiveUtilities.LoadArchive(archivePath);
            VirtualFilesystemFile      archiveFile = model_arc.GetFileAtPath(res.Path);

            if (archiveFile == null)
            {
                Console.WriteLine("LoadActorByName failed because the specified path \"{0}\" does not exist in archive \"{1}\"!", res.Path, archive);
                return(null);
            }

            byte[] j3dData = archiveFile.Data;

            j3d = new J3D(archiveFile.Name);
            using (EndianBinaryReader reader = new EndianBinaryReader(j3dData, Endian.Big))
                j3d.LoadFromStream(reader, WSettingsManager.GetSettings().DumpTextures, WSettingsManager.GetSettings().DumpShaders);

            if (res.Position != null)
            {
                j3d.SetOffsetTranslation((Vector3)res.Position);
            }
            if (res.Rotation != null)
            {
                j3d.SetOffsetRotation((Vector3)res.Rotation);
            }
            if (res.Scale != null)
            {
                j3d.SetOffsetScale((Vector3)res.Scale);
            }

            j3d.SetHardwareLight(0, m_mainLight);
            j3d.SetHardwareLight(1, m_secondaryLight);
            j3d.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png");
            j3d.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png");

            if (res.Animations == null)
            {
                res.Animations = new WActorResource.AnimationResource[0];
            }

            foreach (var anim in res.Animations)
            {
                VirtualFilesystemDirectory anim_arc = model_arc;

                if (!string.IsNullOrEmpty(anim.ArchiveName))
                {
                    string anim_arc_path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res/Object/", anim.ArchiveName + ".arc");

                    if (!File.Exists(anim_arc_path))
                    {
                        return(null);
                    }

                    anim_arc = ArchiveUtilities.LoadArchive(anim_arc_path);
                }

                VirtualFilesystemFile anim_file = anim_arc.GetFileAtPath(anim.Path);

                if (anim_file == null)
                {
                    continue;
                }

                byte[] anim_data = anim_file.Data;

                // Decompress the file if necessary
                if (anim_data[0] == 'Y')
                {
                    MemoryStream decompressed_data = null;

                    using (EndianBinaryReader decompressor = new EndianBinaryReader(anim_data, Endian.Big))
                    {
                        decompressed_data = Yaz0.Decode(decompressor);
                    }

                    anim_data = decompressed_data.ToArray();
                }

                switch (anim.Type)
                {
                case "bck":
                    BCK loaded_bck = new BCK(anim_file.Name);
                    using (EndianBinaryReader reader = new EndianBinaryReader(anim_data, Endian.Big))
                        loaded_bck.LoadFromStream(reader);

                    j3d.BoneAnimations.Add(loaded_bck);
                    j3d.SetBoneAnimation(anim_file.Name);

                    loaded_bck.Tick(anim.StartTime);

                    if (anim.PausedOnLoad)
                    {
                        loaded_bck.Pause();
                    }
                    break;

                case "btk":
                    BTK loaded_btk = new BTK(anim_file.Name);
                    using (EndianBinaryReader reader = new EndianBinaryReader(anim_data, Endian.Big))
                        loaded_btk.LoadFromStream(reader);

                    j3d.MaterialAnimations.Add(loaded_btk);
                    j3d.SetMaterialAnimation(anim_file.Name);

                    loaded_btk.Tick(anim.StartTime);

                    if (anim.PausedOnLoad)
                    {
                        loaded_btk.Pause();
                    }
                    break;

                case "brk":
                    BRK loaded_brk = new BRK(anim_file.Name);
                    using (EndianBinaryReader reader = new EndianBinaryReader(anim_data, Endian.Big))
                        loaded_brk.LoadFromStream(reader);

                    j3d.RegisterAnimations.Add(loaded_brk);
                    j3d.SetRegisterAnimation(anim_file.Name);

                    loaded_brk.Tick(anim.StartTime);

                    if (anim.PausedOnLoad)
                    {
                        loaded_brk.Pause();
                    }
                    break;

                case "bmt":
                    BMT loaded_bmt = new BMT(anim_file.Name);
                    using (EndianBinaryReader reader = new EndianBinaryReader(anim_data, Endian.Big))
                        loaded_bmt.LoadFromStream(reader);

                    j3d.ExternalMaterials.Add(loaded_bmt);
                    j3d.SetExternalMaterial(anim_file.Name);

                    if (loaded_bmt.MAT3 != null)
                    {
                        // a hack to get bmts working
                        Material dummyMat = null;
                        j3d.AssignVertexAttributesToMaterialsRecursive(j3d.INF1Tag.HierarchyRoot, ref dummyMat, loaded_bmt.MAT3);
                        j3d.GenerateShadersForMaterials(loaded_bmt.MAT3);
                    }

                    break;

                default:
                    break;
                }
            }

            j3d.Tick(1 / (float)60);

            if (res.ChildModels == null)
            {
                res.ChildModels = new WActorResource.ModelResource[0];
            }

            foreach (var childRes in res.ChildModels)
            {
                var childJ3d = LoadModelFromResource(childRes, archive);
                j3d.AddChildModel(childJ3d, childRes.ParentJointName);
            }

            return(j3d);
        }
コード例 #11
0
        public static List <J3D> LoadActorResource(string name)
        {
            List <J3D> models = new List <J3D>();

            if (!m_actorResources.ContainsKey(name))
            {
                return(null);
            }

            WActorResource res = m_actorResources[name];

            foreach (var model in res.Models)
            {
                string model_arc_name = res.ArchiveName;

                if (!string.IsNullOrEmpty(model.ArchiveName))
                {
                    model_arc_name = model.ArchiveName;
                    string model_arc_path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res/Object/", model_arc_name + ".arc");

                    if (!File.Exists(model_arc_path))
                    {
                        continue;
                    }
                }

                string arc_and_file_path = Path.Combine(model_arc_name, model.Path);

                TSharedRef <J3D> existRef = null;//m_j3dList.Find(x => string.Compare(x.FilePath, arc_and_file_path, StringComparison.InvariantCultureIgnoreCase) == 0);
                if (existRef != null)
                {
                    existRef.ReferenceCount++;
                    models.Add(existRef.Asset);

                    continue;
                }

                J3D loaded_model = LoadModelFromResource(model, model_arc_name);

                if (loaded_model == null)
                {
                    continue;
                }

                existRef          = new TSharedRef <J3D>();
                existRef.FilePath = arc_and_file_path;
                existRef.Asset    = loaded_model;
                existRef.ReferenceCount++;

                m_j3dList.Add(existRef);

                models.Add(loaded_model);
            }

            if (models.Count > 0 && (name == "Link" || name == "Tetra" || name == "Zelda"))
            {
                models[0].SetColorWriteOverride("eyeLdamA", false);
                models[0].SetColorWriteOverride("eyeLdamB", false);
                models[0].SetColorWriteOverride("mayuLdamA", false);
                models[0].SetColorWriteOverride("mayuLdamB", false);
                models[0].SetColorWriteOverride("eyeRdamA", false);
                models[0].SetColorWriteOverride("eyeRdamB", false);
                models[0].SetColorWriteOverride("mayuRdamA", false);
                models[0].SetColorWriteOverride("mayuRdamB", false);

                models[0].SetColorWriteOverride("m_pz_eyeLdamA", false);
                models[0].SetColorWriteOverride("m_pz_eyeLdamB", false);
                models[0].SetColorWriteOverride("m_pz_eyeRdamA", false);
                models[0].SetColorWriteOverride("m_pz_eyeRdamB", false);
                models[0].SetColorWriteOverride("m_pz_mayuLdamA", false);
                models[0].SetColorWriteOverride("m_pz_mayuLdamB", false);
                models[0].SetColorWriteOverride("m_pz_mayuRdamA", false);
                models[0].SetColorWriteOverride("m_pz_mayuRdamB", false);

                foreach (var material in models[0].MAT3Tag.MaterialList)
                {
                    if (material.BlendModeIndex.SourceFactor == GXBlendModeControl.DstAlpha && material.BlendModeIndex.DestinationFactor == GXBlendModeControl.InverseDstAlpha)
                    {
                        material.BlendModeIndex.SourceFactor      = GXBlendModeControl.SrcAlpha;
                        material.BlendModeIndex.DestinationFactor = GXBlendModeControl.InverseSrcAlpha;
                    }
                }
            }

            if (models.Count > 0 && (name == "Wizzrobe"))
            {
                foreach (var material in models[0].MAT3Tag.MaterialList)
                {
                    material.ZModeIndex.UpdateEnable = true;
                }
            }

            return(models);
        }
コード例 #12
0
        private void StartPlaytest(WMap map, MapLayer active_layer)
        {
            string dolphinPath = Path.Combine(WSettingsManager.GetSettings().DolphinDirectory.FilePath, "Dolphin.exe");

            if (!File.Exists(dolphinPath))
            {
                MessageBox.Show("You must specify the path to Dolphin in the options menu before you can playtest.", "Dolphin not found", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            Console.WriteLine($"Stage name: { map.MapName }, Room Name: { map.FocusedSceneLabel }");

            string map_path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res", "stage", map.MapName);

            map.ExportToDirectory(map_path);

            List <string> filesToBackUp = new List <string> {
                "sys/main.dol"
            };

            if (WSettingsManager.GetSettings().HeapDisplay)
            {
                filesToBackUp.Add("sys/boot.bin");
            }

            m_BackedUpFilePaths = new List <string>();
            foreach (string filePath in filesToBackUp)
            {
                string fullPath = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, filePath);
                m_BackedUpFilePaths.Add(fullPath);
            }

            string dolPath = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "sys", "main.dol");

            m_DolphinStartInfo           = new ProcessStartInfo(dolphinPath);
            m_DolphinStartInfo.Arguments = $"-b -e \"{ dolPath }\"";

            int room_no  = 0;
            int spawn_id = 0;

            GetRoomAndSpawnID(map.FocusedScene, out room_no, out spawn_id);

            if (!File.Exists(dolPath))
            {
                Console.WriteLine("ISO root has no executable!");
                return;
            }

            foreach (string filePath in m_BackedUpFilePaths)
            {
                string backupPath = filePath + ".bak";
                if (File.Exists(backupPath))
                {
                    File.Delete(backupPath);
                }
                File.Copy(filePath, backupPath);
            }

            Patch testRoomPatch = JsonConvert.DeserializeObject <Patch>(File.ReadAllText(@"resources\patches\test_room_diff.json"));

            testRoomPatch.Files[0].Patchlets.Add(new Patchlet(0x8022CFF8, new List <byte>(Encoding.ASCII.GetBytes(map.MapName))));
            testRoomPatch.Files[0].Patchlets.Add(new Patchlet(0x800531E3, new List <byte>(new byte[] { (byte)spawn_id })));
            testRoomPatch.Files[0].Patchlets.Add(new Patchlet(0x800531E7, new List <byte>(new byte[] { (byte)room_no })));
            testRoomPatch.Files[0].Patchlets.Add(new Patchlet(0x800531EB, new List <byte>(new byte[] { (byte)(active_layer - 1) })));
            testRoomPatch.Apply(WSettingsManager.GetSettings().RootDirectoryPath);

            Patch devModePatch = JsonConvert.DeserializeObject <Patch>(File.ReadAllText(@"resources\patches\developer_mode_diff.json"));

            devModePatch.Apply(WSettingsManager.GetSettings().RootDirectoryPath);

            Patch particleIdsPatch = JsonConvert.DeserializeObject <Patch>(File.ReadAllText(@"resources\patches\missing_particle_ids_diff.json"));

            particleIdsPatch.Apply(WSettingsManager.GetSettings().RootDirectoryPath);

            if (WSettingsManager.GetSettings().HeapDisplay)
            {
                Patch heapDisplayPatch = JsonConvert.DeserializeObject <Patch>(File.ReadAllText(@"resources\patches\heap_display_diff.json"));
                heapDisplayPatch.Apply(WSettingsManager.GetSettings().RootDirectoryPath);
            }

            m_DolphinInstance = Process.Start(m_DolphinStartInfo);

            m_DolphinInstance.EnableRaisingEvents = true;
            m_DolphinInstance.Exited += OnDolphinExited;
        }
コード例 #13
0
ファイル: PlaytestManager.cs プロジェクト: LordNed/Winditor
        private void StartPlaytest(WMap map, MapLayer active_layer)
        {
            string dolphinPath = Path.Combine(WSettingsManager.GetSettings().DolphinDirectory.FilePath, "Dolphin.exe");

            if (!File.Exists(dolphinPath))
            {
                MessageBox.Show("You must specify the path to Dolphin in the options menu before you can playtest.", "Dolphin not found", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (map.MapName.Length > 7)
            {
                string error = "";
                error += "The name of the stage you are trying to playtest is too long.\n";
                error += "Stage names must be 7 characters or shorter.\n";
                error += "The game would crash if you loaded this map without shortening its name.\n";
                error += "Aborting playtest.";
                MessageBox.Show(error, "Warning");
                return;
            }

            Console.WriteLine($"Stage name: { map.MapName }, Room Name: { map.FocusedSceneLabel }");

            string map_path = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res", "stage", map.MapName);

            map.ExportToDirectory(map_path);

            BackupSystemFiles();

            string dolPath = Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "sys", "main.dol");

            m_DolphinStartInfo           = new ProcessStartInfo(dolphinPath);
            m_DolphinStartInfo.Arguments = $"-b -e \"{ dolPath }\"";

            int room_no  = 0;
            int spawn_id = 0;

            GetRoomAndSpawnID(map.FocusedScene, out room_no, out spawn_id);

            int numMatchingSpawns = 0;

            foreach (var scn in map.SceneList)
            {
                numMatchingSpawns += scn.GetChildrenOfType <SpawnPoint>().Where(x => x.Room == room_no && x.SpawnID == spawn_id).Count();
            }
            if (numMatchingSpawns == 0)
            {
                MessageBox.Show($"No spawns found with room number {room_no} and spawn ID {spawn_id}.", "Warning");
                return;
            }
            if (numMatchingSpawns > 1)
            {
                MessageBox.Show($"There are {numMatchingSpawns} duplicate spawns with room number {room_no} and spawn ID {spawn_id}.", "Warning");
                return;
            }

            if (!File.Exists(dolPath))
            {
                Console.WriteLine("ISO root has no executable!");
                return;
            }

            Patch testRoomPatch = JsonConvert.DeserializeObject <Patch>(File.ReadAllText(@"resources\patches\test_room_diff.json"));

            testRoomPatch.Files[0].Patchlets.Add(new Patchlet(0x8022D034, new List <byte>(Encoding.ASCII.GetBytes(map.MapName))));
            testRoomPatch.Files[0].Patchlets.Add(new Patchlet(0x800531E3, new List <byte>(new byte[] { (byte)spawn_id })));
            testRoomPatch.Files[0].Patchlets.Add(new Patchlet(0x800531E7, new List <byte>(new byte[] { (byte)room_no })));
            testRoomPatch.Files[0].Patchlets.Add(new Patchlet(0x800531EB, new List <byte>(new byte[] { (byte)(active_layer - 1) })));

            // Starting items list is at 0x8022D03C and can contain a maximum of 256 item IDs
            List <byte> ItemIDs = m_InventorySettings.ViewModel.ItemIDs;

            for (int i = 0; i < ItemIDs.Count; i++)
            {
                testRoomPatch.Files[0].Patchlets.Add(new Patchlet(0x8022D03C + i, new List <byte>(new byte[] { ItemIDs[i] })));
            }

            // Save slot
            testRoomPatch.Files[0].Patchlets.Add(new Patchlet(0x8022CFDF, new List <byte>(new byte[] { m_InventorySettings.ViewModel.SaveFileIndex })));

            testRoomPatch.Apply(WSettingsManager.GetSettings().RootDirectoryPath);

            Patch devModePatch = JsonConvert.DeserializeObject <Patch>(File.ReadAllText(@"resources\patches\developer_mode_diff.json"));

            devModePatch.Apply(WSettingsManager.GetSettings().RootDirectoryPath);

            Patch particleIdsPatch = JsonConvert.DeserializeObject <Patch>(File.ReadAllText(@"resources\patches\missing_particle_ids_diff.json"));

            particleIdsPatch.Apply(WSettingsManager.GetSettings().RootDirectoryPath);

            if (WSettingsManager.GetSettings().HeapDisplay)
            {
                Patch heapDisplayPatch = JsonConvert.DeserializeObject <Patch>(File.ReadAllText(@"resources\patches\heap_display_diff.json"));
                heapDisplayPatch.Apply(WSettingsManager.GetSettings().RootDirectoryPath);
            }

            m_DolphinInstance = Process.Start(m_DolphinStartInfo);

            m_DolphinInstance.EnableRaisingEvents = true;
            m_DolphinInstance.Exited += OnDolphinExited;
        }