public override void AddToRenderer(WSceneView view) { if (Type == TypeEnum.Light_Beam) { view.AddTransparentMesh(this); } else { view.AddOpaqueMesh(this); } }
void IRenderable.AddToRenderer(WSceneView view) { view.AddTransparentMesh(this); }
public override void AddToRenderer(WSceneView view) { view.AddTransparentMesh(this); }