public WTransformGizmo(WWorld parentWorld) { m_world = parentWorld; SetMode(FTransformMode.Translation); SetTransformSpace(FTransformSpace.World); string[][] meshNames = new string[][] { new string[] { "TranslateCenter", "TranslateX", "TranslateY", "TranslateZ", "TranslateLinesXY", "TranslateLinesXZ", "TranslateLinesYZ" }, new string[] { "RotateX", "RotateY", "RotateZ" }, new string[] { "ScaleCenter", "ScaleX", "ScaleY", "ScaleZ", "ScaleLinesXY", "ScaleLinesXZ", "ScaleLinesYZ" } }; m_gizmoMeshes = new SimpleObjRenderer[meshNames.Length][]; for (int i = 0; i < m_gizmoMeshes.Length; i++) { m_gizmoMeshes[i] = new SimpleObjRenderer[meshNames[i].Length]; for (int j = 0; j < m_gizmoMeshes[i].Length; j++) { Obj obj = new Obj(); obj.Load("resources/editor/" + meshNames[i][j] + ".obj"); m_gizmoMeshes[i][j] = new SimpleObjRenderer(obj, new OpenTK.Vector4(1, 1, 1, 0.50f)); m_gizmoMeshes[i][j].FaceCullingEnabled = false; m_gizmoMeshes[i][j].BlendingEnabled = true; } } }
private void UpdateActorMeshFromNameProperty() { TStringPropertyValue stringProperty = m_namePropertyValueCache as TStringPropertyValue; if (stringProperty != null) { //m_actorMesh = WResourceManager.LoadActorByName((string)stringProperty.GetValue()); if (m_actorMesh != null) { // Create and set up some initial lighting options so character's aren't drawn super brightly // until we support actually loading room environment lighting and apply it (see below). var lightPos = new Vector4(250, 200, 250, 0); var mainLight = new JStudio.OpenGL.GXLight(lightPos, -lightPos.Normalized(), new Vector4(1, 0, 1, 1), new Vector4(1.075f, 0, 0, 0), new Vector4(1.075f, 0, 0, 0)); var secondaryLight = new JStudio.OpenGL.GXLight(lightPos, -lightPos.Normalized(), new Vector4(0, 0, 1, 1), new Vector4(1.075f, 0, 0, 0), new Vector4(1.075f, 0, 0, 0)); Quaternion lightRot = Quaternion.FromAxisAngle(Vector3.UnitY, (float)Math.PI / 2f); Vector3 newLightPos = Vector3.Transform(new Vector3(-500, 0, 0), lightRot) + new Vector3(0, 50, 0); secondaryLight.Position = new Vector4(newLightPos, 0); m_actorMesh.SetHardwareLight(0, mainLight); m_actorMesh.SetHardwareLight(1, secondaryLight); m_actorMesh.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png"); m_actorMesh.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png"); m_objRender = null; } } if (m_actorMesh == null) { m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new Vector4(1, 1, 1, 1)); } }
public override void OnConstruction() { base.OnConstruction(); ColorOverrides = new TevColorOverride(); m_actorMeshes = new List <J3D>(); PropertyChanged += VisibleDOMNode_PropertyChanged; IsRendered = true; m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1, 1, 1, 1)); }
public WViewportOrientationWidget() { string[] meshNames = new string[] { "TranslateCenter", "TranslateX", "TranslateY", "TranslateZ" }; m_gizmoMeshes = new SimpleObjRenderer[meshNames.Length]; for (int i = 0; i < m_gizmoMeshes.Length; i++) { Obj obj = new Obj(); obj.Load("resources/editor/" + meshNames[i] + ".obj"); m_gizmoMeshes[i] = new SimpleObjRenderer(obj, new OpenTK.Vector4(1, 1, 1, 1)); } }
private void UpdateActorMeshFromNameProperty() { TStringPropertyValue stringProperty = m_namePropertyValueCache as TStringPropertyValue; if (stringProperty != null) { m_actorMesh = WResourceManager.LoadActorByName((string)stringProperty.GetValue()); if (m_actorMesh != null) { m_actorMesh.SetHardwareLight(0, new JStudio.OpenGL.GXLight(Vector4.Zero, Vector4.UnitX, new Vector4(1, 1, 1, 1), new Vector4(1.875f, 0, 0, 0), new Vector4(1.875f, 0, 0, 0))); m_actorMesh.SetHardwareLight(1, new JStudio.OpenGL.GXLight(Vector4.Zero, Vector4.UnitX, new Vector4(1, 1, 1, 1), new Vector4(1.875f, 0, 0, 0), new Vector4(1.875f, 0, 0, 0))); m_actorMesh.SetTextureOverride("ZBtoonEX", "resources/textures/ZBtoonEX.png"); m_actorMesh.SetTextureOverride("ZAtoon", "resources/textures/ZAtoon.png"); m_objRender = null; } } if (m_actorMesh == null) { m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj"); } }
// Constructor public TriggerRegion(FourCC fourCC, WWorld world) : base(fourCC, world) { m_RegionAreaModel = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1, 1, 1, 1), true, false); DisableRotationAndScaleForRaycasting = true; }
public override void PostLoad() { base.PostLoad(); m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1, 1, 1, 1)); }