internal IngameMenuWindow(Race setRace) { curRace = setRace; LevelGameScreen.Game.GamePaused = true; BackgroundColor = new Microsoft.Xna.Framework.Color (0.3f, 0.0f, 0.0f, 0.5f); //Width = background.Width; //Height = background.Height; UIResource res = WarFile.GetUIResource(setRace == Race.Humans ? 368 : 369); background = new UIImage(WWTexture.FromImageResource(WarFile.GetImageResource(res.BackgroundImageResourceIndex))); background.InitWithUIResource (res); AddComponent (background); background.X = 120; background.Y = 20; continueButton = (UIButton)background.Components [6]; continueButton.OnMouseUpInside += closeButton_OnMouseUpInside; quitButton = (UIButton)background.Components [5]; quitButton.OnMouseUpInside += quitButton_OnMouseUpInside; MouseCursor.State = MouseCursorState.Pointer; }
internal IngameQuitMenuWindow(Race setRace) { UIResource res = WarFile.GetUIResource(setRace == Race.Humans ? 391 : 392); background = new UIImage(WWTexture.FromImageResource(WarFile.GetImageResource(res.BackgroundImageResourceIndex))); background.InitWithUIResource (res); AddComponent (background); background.CenterOnScreen(); cancelButton = (UIButton)background.Components [3]; cancelButton.OnMouseUpInside += cancelButton_OnMouseUpInside; menuButton = (UIButton)background.Components [2]; menuButton.OnMouseUpInside += menuButton_OnMouseUpInside; quitButton = (UIButton)background.Components [1]; quitButton.OnMouseUpInside += quitButton_OnMouseUpInside; MouseCursor.State = MouseCursorState.Pointer; }
internal void InitWithUIResource(UIResource resource) { ClearComponents(); for (int i = 0; i < resource.Labels.Count; i++) { WinWarCS.Data.Resources.UIResource.UIEntry me = resource.Labels[i]; UILabel label = new UILabel(me.Text); label.X = (int)me.X; label.Y = (int)me.Y; label.TextAlign = (TextAlignHorizontal)me.Alignment; AddComponent(label); } for (int i = 0; i < resource.Elements.Count; i++) { WinWarCS.Data.Resources.UIResource.UIEntry me = resource.Elements[i]; if (me.Type == UIResource.UIEntryType.ValueList) { UILabel lbl = new UILabel(me.Values[0]); lbl.X = (int)(me.X); lbl.Y = (int)(me.Y); lbl.TextAlign = (TextAlignHorizontal)me.Alignment; AddComponent(lbl); } else { UIButton btn = new UIButton(me.Text, me.ButtonReleasedResourceIndex, me.ButtonPressedResourceIndex); btn.X = (int)(me.X); btn.Y = (int)(me.Y); AddComponent(btn); } } }
private void InitUI() { ClearComponents (); MapControl = new UIMapControl(); MapControl.OnSelectedEntitiesChanged += HandleOnSelectedEntitiesChanged; AddComponent (MapControl); EntityControl = new UIEntityControl(LevelGameScreen.Game.UIRace); MinimapControl = new UIMinimapControl(MapControl); LoadUIImage (ref leftSidebarTop, "Sidebar Left Minimap Black (" + LevelGameScreen.Game.UIRace + ")"); LoadUIImage (ref leftSidebar, "Sidebar Left (" + LevelGameScreen.Game.UIRace + ")"); leftSidebar.Y = leftSidebarTop.Height; LoadUIImage (ref topBar, "Topbar (" + LevelGameScreen.Game.UIRace + ")"); LoadUIImage (ref bottomBar, "Lower Bar (" + LevelGameScreen.Game.UIRace + ")"); topBar.X = leftSidebarTop.Width; bottomBar.X = leftSidebar.Width; bottomBar.Y = 200 - bottomBar.Height; LoadUIImage (ref rightBar, "Sidebar Right (" + LevelGameScreen.Game.UIRace + ")"); rightBar.X = 320 - rightBar.Width; MapControl.X = leftSidebarTop.Width; MapControl.Y = topBar.Height; MapControl.Width = rightBar.X - MapControl.X; MapControl.Height = bottomBar.Y - MapControl.Y; MinimapControl.X = 3; MinimapControl.Y = 6; MinimapControl.Width = 64; MinimapControl.Height = 64; MinimapControl.BackgroundColor = Color.AliceBlue; MinimapControl.Init (); menuButton = new UIButton ("", WarFile.KnowledgeBase.IndexByName("Menu Button"), WarFile.KnowledgeBase.IndexByName("Menu Button (Pressed)")); menuButton.X = leftSidebar.Width / 2 - menuButton.Width / 2 - 1; menuButton.Y = leftSidebarTop.Height + leftSidebar.Height - menuButton.Height - 1; menuButton.OnMouseUpInside += menuButton_OnMouseUpInside; AddComponent (menuButton); EntityControl.X = 2; EntityControl.Y = MinimapControl.Y + MinimapControl.Height + 2; EntityControl.Width = 64; EntityControl.Height = MainGame.OriginalAppHeight - EntityControl.Y - menuButton.Height - 2; lumberLabel = new UILabel ("Lumber:"); lumberLabel.X = 95; lumberLabel.Y = 0; lumberLabel.Width = 72; lumberLabel.Height = 10; lumberLabel.TextAlign = TextAlignHorizontal.Left; AddComponent (lumberLabel); lumberValueLabel = new UILabel ("1000"); lumberValueLabel.X = 95; lumberValueLabel.Y = 0; lumberValueLabel.Width = 72; lumberValueLabel.Height = 10; lumberValueLabel.TextAlign = TextAlignHorizontal.Right; AddComponent (lumberValueLabel); goldLabel = new UILabel ("Gold:"); goldLabel.X = 206; goldLabel.Y = 0; goldLabel.Width = 60; goldLabel.Height = 10; goldLabel.TextAlign = TextAlignHorizontal.Left; AddComponent (goldLabel); goldValueLabel = new UILabel ("1000"); goldValueLabel.X = 206; goldValueLabel.Y = 0; goldValueLabel.Width = 60; goldValueLabel.Height = 10; goldValueLabel.TextAlign = TextAlignHorizontal.Right; AddComponent (goldValueLabel); AddComponent (MinimapControl); AddComponent (EntityControl); }