public AddRectangleForm(string enemyname,string[] rectanglenames) { InitializeComponent(); builder = new ContentBuilder(); this.enemyname = enemyname; alreadyExsistingRectangles = rectanglenames; OpenImg.Filter = "Image Files(*.BMP;*.JPG;*.PNG)|*.BMP;*.JPG;*.PNG|All files (*.*)|*.*"; }
/// <summary> /// Constructs the main form. /// </summary> public MainForm() { InitializeComponent(); contentBuilder = new ContentBuilder(); contentManager = new ContentManager(modelViewerControl.Services, contentBuilder.OutputDirectory); /// Automatically bring up the "Load Model" dialog when we are first shown. this.Shown += OpenMenuClicked; }
/// <summary> /// ���C�� �t�H�[����\�z���܂��B /// </summary> public MainForm() { // �R���|�[�l���g�����������B InitializeComponent(); // �R���e���c�R���p�C����쐬����B contentBuilder = new ContentBuilder(); // �R���e���c�Ǘ���쐬����B contentManager = new ContentManager(modelViewerControl.Services, contentBuilder.OutputDirectory); /// �ŏ��Ƀt�H�[����\������Ƃ��ɁA�����I�� [Load Model] �_�C�A���O��\�����܂��B /// +=��C#�̕��@�B�C�x���g�̓o�^�B //this.Shown += OpenMenuClicked; }
/// <summary> /// メイン フォームを構築します。 /// </summary> public MainForm() { // コンポーネントを初期化する。 InitializeComponent(); // コンテンツコンパイラを作成する。 contentBuilder = new ContentBuilder(); // コンテンツ管理を作成する。 contentManager = new ContentManager(modelViewerControl.Services, contentBuilder.OutputDirectory); /// 最初にフォームを表示するときに、自動的に [Load Model] ダイアログを表示します。 /// +=はC#の文法。イベントの登録。 //this.Shown += OpenMenuClicked; }
/// <summary> /// Constructs the main form. /// </summary> public MainForm() { InitializeComponent(); fpsLabel = lblFPSREAL; particleCountLabel = lblParticlesActive; maxParticleCount = lblMaxParticles; contentBuilder = new ContentBuilder(); contentManager = new ContentManager(modelViewerControl.Services, contentBuilder.OutputDirectory); ParticleEngine.Instance.main_form_reference = this; /// Automatically bring up the "Load Model" dialog when we are first shown. //this.Shown += OpenMenuClicked; }
/// <summary> /// Initializes the control. /// </summary> protected override void Initialize() { if (_isIntialized) return; // Hook the idle event to constantly redraw our animation. Application.Idle += delegate { Invalidate(); }; /* _scene.GraphicsDevice = (GraphicsDevice)this.Services. GetService(typeof(GraphicsDevice));*/ _scene.GraphicsDevice = ((IGraphicsDeviceService)this.Services. GetService(typeof(IGraphicsDeviceService))).GraphicsDevice; contentBuilder = new ContentBuilder(); contentManager = new MyContentManager(this.Services, contentBuilder.OutputDirectory); dCamera cam = new dCamera(_scene); dCamOrth front = new dCamOrth(new Vector3(0,0,10),new Vector3(0,0,0),_scene); front.ID = "ƽ��ͼ"; _scene.Components.Add(front); //dCamera cam2 = new dCamera(_scene); //new SelectFunction(_scene); //new Compass(_scene); //_scene.Components.Add(cam); _scene.Components.Add(new MouseSelectionManager(_scene)); _scene.Components.Add(new SelectFunction(_scene)); _scene.Components.Add(_dataReactor); _scene.Services = this.Services; _scene.Services.AddService<ContentBuilder>(contentBuilder); _scene.Services.AddService<MyContentManager>(contentManager); _scene.Services.AddService<ICamera>(cam); _scene.Services.AddService<DataReactor>(_dataReactor); // //this.MouseMove += new MouseEventHandler(RegistMouse); //this.MouseLeave += new EventHandler(UnRegistMouse); // this.ClientSizeChanged += new EventHandler(OnSizeChanged); _isIntialized = true; }