public MainPage() { this.world = new World(); this.renderer = new Win2dRenderer(); this.InitializeComponent(); this.canvas.TargetElapsedTime = new TimeSpan(166666); // 166666 for 60 FPS, 333333 for 30 FPS, 111111 for 90 FPS }
public void Draw(Win2dRenderer renderer) { renderer.DrawRectangle(this.collider, Colors.Black); }
public void Draw(Win2dRenderer renderer) { foreach (var drawable in this.drawables) { drawable.Draw(renderer); } renderer.DrawText( "FPS: " + this.framesPerSecond, 10, 10, Colors.White); }