public DemoPartition(DemoPartitionContext context) { if (context == null) throw new ArgumentNullException("context"); this.context = context; settings = context.Settings; heightMap = new NoiseHeightMap(context.GraphicsDevice, settings.HeightMapWidth, settings.HeightMapHeight); heightMap.NoiseSource = context.Noise; normalMap = new NormalMap(context.GraphicsDevice, settings.HeightMapWidth, settings.HeightMapHeight); normalMap.HeightMap = heightMap; normalMap.Amplitude = settings.HeightScale; noiseRainMap = new NoiseRainMap(settings.HeightMapWidth, settings.HeightMapHeight); noiseRainMap.NoiseSource = rainNoise.Sample; noiseRainMap.RainAmount = 0.5f; uniformRainMap = new Map<float>(settings.HeightMapWidth, settings.HeightMapHeight); uniformRainMap.Fill(0.8f); terrainRainMap = new Map<float>(settings.HeightMapWidth, settings.HeightMapHeight); hydraulicErosion.HeightMap = heightMap; //hydraulicErosion.RainMap = noiseRainMap; //hydraulicErosion.RainMap = uniformRainMap; hydraulicErosion.RainMap = terrainRainMap; fastHydraulicErosion.HeightMap = heightMap; //fastHydraulicErosion.RainMap = noiseRainMap; //fastHydraulicErosion.RainMap = uniformRainMap; fastHydraulicErosion.RainMap = terrainRainMap; musgraveHydraulicErosion.HeightMap = heightMap; //musgraveHydraulicErosion.RainMap = noiseRainMap; //musgraveHydraulicErosion.RainMap = uniformRainMap; musgraveHydraulicErosion.RainMap = terrainRainMap; thermalErosion.HeightMap = heightMap; fastThermalErosion.HeightMap = heightMap; terrain = new CDLODTerrain(context.Settings); terrain.HeightMap = heightMap; }
public DemoPartition(DemoPartitionContext context) { if (context == null) throw new ArgumentNullException("context"); this.context = context; settings = context.Settings; heightMap = new Map<float>(settings.HeightMapWidth, settings.HeightMapHeight); terrain = new CDLODTerrain(context.Settings); terrain.HeightMap = heightMap; texture = new Texture2D(context.GraphicsDevice, settings.HeightMapWidth, settings.HeightMapWidth, false, SurfaceFormat.Single); md.Destination = heightMap; md.Seed = context.MDSeed; fastThermalErosion.HeightMap = heightMap; fastThermalErosion.Talus = 0.5f; }