public Section(Workspace workspace) { if (workspace == null) throw new ArgumentNullException("workspace"); this.workspace = workspace; Orientation = SectionOrientation.Z; }
public Scene(Workspace workspace) { if (workspace == null) throw new ArgumentNullException("workspace"); this.workspace = workspace; graphicsDevice = workspace.GraphicsDevice; projection = new PerspectiveFov { NearPlaneDistance = 0.01f, FarPlaneDistance = 100 }; CameraMoveScale = 0.05f; CameraView = new ChaseView { Distance = 3.5f, Angle = new Vector2(-MathHelper.PiOver4 * 0.5f, MathHelper.PiOver4) }; CurrentView = CameraView; DirectionalLightModel0 = new DirectionalLightModel { Enabled = true, DiffuseColor = Vector3.One }; DirectionalLightModel1 = new DirectionalLightModel { Enabled = false }; DirectionalLightModel2 = new DirectionalLightModel { Enabled = false }; AmbientLightColor = new Vector3(0.05333332f, 0.09882354f, 0.1819608f); GridBlockMesh = new GridBlockMesh(graphicsDevice, gridSize, cellSize, Color.White); }
public MainScreen(Game game) : base(game) { Content.RootDirectory = "Content"; Workspace = new Workspace(game); DataContext = Workspace; }