protected override bool canAffordReconfigure(string templateName, bool deflatedModulesAutoPass = true) { WBIPathfinderScenario scenario = WBIPathfinderScenario.Instance; bool canAfford = base.canAffordReconfigure(templateName, deflatedModulesAutoPass); string requiredName = templateManager[templateName].GetValue("requiredResource"); //If the vessel can't afford to reconfigure the module, then maybe the distribution manager can help. if (canAfford == false) { ScreenMessages.PostScreenMessage("Checking distributors...", 10.0f); if (string.IsNullOrEmpty(requiredName)) { return(true); } double distributedAmount = WBIDistributionManager.Instance.GetDistributedAmount(requiredName); if (distributedAmount >= reconfigureCost) { ScreenMessages.PostScreenMessage("Distributors have enough " + requiredName, 10.0f); return(true); } } //Add first time for redecoration if (!canAfford && scenario.HasShownToolTip(kSettingsWindow) == false) { scenario.SetToolTipShown(kSettingsWindow); WBIToolTipWindow toolTipWindow = new WBIToolTipWindow(kSettingsWindow, kPartsTip); toolTipWindow.SetVisible(true); } return(canAfford); }
protected void checkAndShowToolTip() { //Now we can check to see if the tooltip for the current template has been shown. WBIPathfinderScenario scenario = WBIPathfinderScenario.Instance; if (scenario.HasShownToolTip(CurrentTemplateName) && scenario.HasShownToolTip(getMyPartName())) { return; } if (!CurrentTemplate.HasValue("toolTipTitle") && !CurrentTemplate.HasValue("toolTip")) { return; } //Tooltip for the current template has never been shown. Show it now. string toolTipTitle = CurrentTemplate.GetValue("toolTipTitle"); string toolTip = CurrentTemplate.GetValue("toolTip"); if (string.IsNullOrEmpty(toolTipTitle)) { toolTipTitle = partToolTipTitle; } //Add the very first part's tool tip. if (scenario.HasShownToolTip(getMyPartName()) == false) { toolTip = partToolTip + "\r\n\r\n" + toolTip; scenario.SetToolTipShown(getMyPartName()); } if (string.IsNullOrEmpty(toolTip) == false) { WBIToolTipWindow toolTipWindow = new WBIToolTipWindow(toolTipTitle, toolTip); toolTipWindow.SetVisible(true); //Cleanup scenario.SetToolTipShown(CurrentTemplateName); } }
public override void OnStart(StartState state) { ModuleResourceHarvester harvester; base.OnStart(state); //Get the drills groundDrills = this.part.FindModulesImplementing <ModuleResourceHarvester>(); //Setup the drills with the new resource to drill for. if (drillResources != null) { for (int index = 0; index < drillResources.Length; index++) { harvester = groundDrills[index]; harvester.ResourceName = drillResources[index]; harvester.StartActionName = "Start " + drillResources[index] + " Drill"; harvester.StopActionName = "Stop " + drillResources[index] + " Drill"; harvester.Fields["ResourceStatus"].guiName = drillResources[index] + " rate"; } } //Setup the window drillSwitchWindow = new DrillSwitchWindow(); drillSwitchWindow.groundDrills = groundDrills; drillSwitchWindow.part = this.part; drillSwitchWindow.reconfigureCost = reconfigureCost; drillSwitchWindow.requiredResource = requiredResource; drillSwitchWindow.requiredSkill = requiredSkill; //Setup GUI Events["ShowDrillSwitchWindow"].guiActiveUnfocused = Utils.HasResearchedNode(PathfinderSettings.drillTechNode); //Tooltip if (HighLogic.LoadedSceneIsFlight == false) { return; } WBIPathfinderScenario scenario = WBIPathfinderScenario.Instance; if (scenario.HasShownToolTip(this.ClassName)) { return; } scenario.SetToolTipShown(this.ClassName); WBIToolTipWindow toolTipWindow = new WBIToolTipWindow(kToolTipTitle, kDrillSwitchTooltip); toolTipWindow.SetVisible(true); }
protected override void notEnoughParts() { base.notEnoughParts(); WBIPathfinderScenario scenario = WBIPathfinderScenario.Instance; //Add first time for redecoration if (scenario.HasShownToolTip(kSettingsWindow) == false) { scenario.SetToolTipShown(kSettingsWindow); WBIToolTipWindow toolTipWindow = new WBIToolTipWindow(kSettingsWindow, kPartsTip); toolTipWindow.SetVisible(true); } }
protected override bool canAffordReconfigure(string templateName) { WBIPathfinderScenario scenario = WBIPathfinderScenario.Instance; bool canAfford = base.canAffordReconfigure(templateName); //Add first time for redecoration if (!canAfford && scenario.HasShownToolTip(kSettingsWindow) == false) { scenario.SetToolTipShown(kSettingsWindow); WBIToolTipWindow toolTipWindow = new WBIToolTipWindow(kSettingsWindow, kPartsTip); toolTipWindow.SetVisible(true); } return(canAfford); }
protected void checkAndShowToolTip() { //Now we can check to see if the tooltip for the current template has been shown. WBIPathfinderScenario scenario = WBIPathfinderScenario.Instance; if (scenario.HasShownToolTip(this.part.partInfo.title)) { return; } string toolTip = kToolTipSend; WBIToolTipWindow toolTipWindow = new WBIToolTipWindow(this.part.partInfo.title, toolTip); toolTipWindow.SetVisible(true); //Cleanup scenario.SetToolTipShown(this.part.partInfo.title); }
protected override bool canAffordReconfigure(string templateName, bool deflatedModulesAutoPass = true) { showInsufficientResourcesMsg = false; bool canAfford = base.canAffordReconfigure(templateName, deflatedModulesAutoPass); //If the vessel can't afford to reconfigure the module, then maybe the distribution manager can help. if (canAfford == false) { canAfford = true; string[] keys = inputList.Keys.ToArray(); string resourceName; double distributedAmount; for (int index = 0; index < keys.Length; index++) { resourceName = keys[index]; distributedAmount = WBIDistributionManager.Instance.GetDistributedAmount(resourceName); Log("Distributors have " + distributedAmount + " units of " + resourceName); if (distributedAmount < inputList[resourceName]) { string notEnoughPartsMsg = string.Format(kInsufficientParts, inputList[resourceName], resourceName); ScreenMessages.PostScreenMessage(notEnoughPartsMsg, 5.0f, ScreenMessageStyle.UPPER_CENTER); ScreenMessages.PostScreenMessage("No active distributors have " + resourceName + " to share. Make sure resource distribution is turned on, and a distributor is sharing " + resourceName + ".", 10.0f); canAfford = false; break; } } } //Add first time for redecoration WBIPathfinderScenario scenario = WBIPathfinderScenario.Instance; if (!canAfford && scenario.HasShownToolTip(kSettingsWindow) == false) { scenario.SetToolTipShown(kSettingsWindow); WBIToolTipWindow toolTipWindow = new WBIToolTipWindow(kSettingsWindow, kPartsTip); toolTipWindow.SetVisible(true); } return(canAfford); }
protected void checkAndShowToolTip() { //Check tooltips WBIPathfinderScenario scenario = WBIPathfinderScenario.Instance; string experimentName = getExperimentName(currentExperiment); string experimentTip; //Add first time for redecoration if (scenario.HasShownToolTip(experimentName) == false) { scenario.SetToolTipShown(experimentName); switch (currentExperiment) { default: case GeologyLabExperiments.SoilAnalysis: experimentTip = kTTSoilAnalysis; break; case GeologyLabExperiments.MetallurgyAnalysis: experimentTip = kTTMetalAnalysis; break; case GeologyLabExperiments.ChemicalAnalysis: experimentTip = kTTChemAnalysis; break; case GeologyLabExperiments.BiomeAnalysis: experimentTip = kTTBiomeAnalysis; break; } WBIToolTipWindow toolTipWindow = new WBIToolTipWindow(kTTTitle + experimentName, experimentTip); toolTipWindow.SetVisible(true); } }