/// <summary> /// Attempt to rank up. Returns false if unsuccessful /// </summary> /// <returns></returns> public bool RankUp() { if (!journal.JournalComplete()) return false; ResetRarities(); journal = new CollectionJournal(); inventory = new CollectionStorage(); coins = CollectionManager.CoinRestockAmount; lastRestock = DateTime.Now; stars++; return true; }
/// <summary> /// Copy Constructor /// </summary> /// <param name="copyStorage"></param> public CollectionStorage(CollectionStorage copyStorage) { for (int i = 0; i < width; i++) for (int j = 0; j < height; j++) obtained[i, j] = copyStorage.obtained[i, j]; }
/// <summary> /// Copy constructor /// </summary> /// <param name="copyPlayer"></param> public CollectionPlayer(CollectionPlayer copyPlayer) : this() { coins = copyPlayer.coins; totalCoinsCollected = copyPlayer.totalCoinsCollected; stars = copyPlayer.stars; lastRestock = copyPlayer.lastRestock; inventory = new CollectionStorage(copyPlayer.inventory); journal = new CollectionJournal(copyPlayer.journal); foreverJournal = new CollectionJournal(copyPlayer.foreverJournal); loveList = new List<int>(copyPlayer.loveList); }